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3 Dimensional Chat / TGC Comp 7: Creature with a saddle[Extended to the 17th!!]

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Jon Fletcher
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Location: Taunton, UK
Posted: 10th Sep 2007 06:12 Edited at: 10th Sep 2007 06:16
@ 5Louiz

dont worry, i have some plans for those 'spike things' (i dont know either ) but the viewport renderer in max doesnt work well with transparency (on top of another transparent part) so i'll leave this until the end.

@ RUCCUS

yeah the inside is modeled, and the teeth (can be) seperated (just got to disconnect the polygons)


@ Agent Dink

Quote: "Have you had any formal training or is it all self taught?"


No, not really, ive learned it all by myself mostly.

Quote: "The spongebob impersonator is actually a re-creation of a real cardboard box costume my cousin and I made to wear walking around his city. We attached a giant piece of paper to the back to get people to autograph. I modeled it with a short lived desire to make a free roaming game around the city he lives in."


lol, how completely random, was there a reason for it or just for the thrill? sounds like a funny sight though

edit:

btw, quite a few people have asked me before about metal texturing, and ive justed finished and uploaded this short little picture tutorial which might help a tad, if anyone was interested.

RUCCUS
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Location: Canada
Posted: 10th Sep 2007 06:17
Small update before I go to sleep, I managed to get the rigging right with the arms and hands, just need to tweak the legs a bit and the rig will be done.



Agent Dink
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Posted: 10th Sep 2007 06:53
Just for the thrill Seeing peoples reactions is worth it. Specially that group of kids smoking weed LOL...

The crazy
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Location: Behind you
Posted: 10th Sep 2007 09:05 Edited at: 10th Sep 2007 09:06
Thanks Sepp! I'll definitely check out your tut. And okay, technically it's not my first model it's my second but I accidently saved the zbrush FILE instead of the TOOL and it was gone forever. (Anyone who uses zbrush will probably understand this problem) Anyway, Here's another pic of my monster, it's rigged now. I might make a lil animation out of it. And Ruccus your model is looking hella good



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RUCCUS
19
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Location: Canada
Posted: 10th Sep 2007 15:14
crazy... where's his saddle?

Deathead
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Posted: 10th Sep 2007 18:48
@Ruccus: That is awesome
@Crazy: Where would the saddle go?

RUCCUS
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Posted: 11th Sep 2007 04:12
Got the body uv mapped, here's a screen of the base texture (haven't tweaked much on it, just testing uv allignment and junk):



Still debating on if Ill redo the head or not.

Jon Fletcher
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Posted: 11th Sep 2007 06:05
i just see black

might want to brighten the texture a bit, or add another light

RUCCUS
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Posted: 11th Sep 2007 06:07 Edited at: 11th Sep 2007 06:10
I think its my monitor, its pretty new. I can see good detail on it, all the wrinkles, skin, everything. I guess Ill have to adjust the levels.

Ill edit the post with a brighter pic in a few minutes.

Agent Dink
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Posted: 11th Sep 2007 06:11
Yeah, I can't see it too well either. Mostly black and this monitor is fully bright and crystal clear.

RUCCUS
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Posted: 11th Sep 2007 06:20
Hope this is better, any brighter and it starts fading / losing quality. Ill probably redo the entire texture seeing as its too dark.



The crazy
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Posted: 11th Sep 2007 07:40
Quote: " crazy... where's his saddle?"


It was removed for the painting of skin weights. You shoulda seen me trying to get the brush between its back and the saddle. Frustration to the max, yo!

RUCCUS
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Posted: 12th Sep 2007 15:58
Doesnt look like Ill be entering, I have to work after school today and I still havent mapped the head, modelled the saddle, etc.

Goodluck to everyone else though!

el zilcho
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Posted: 12th Sep 2007 19:41
any chance of an extension on the deadline?

i've been really bogged down with work from my new college so i havn't done much to my model. every time i go to work on it i get pulled away for some other task. pshhh.
Penfold
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Location: RED postbox houses of parliment
Posted: 12th Sep 2007 19:45
I think everyone should just enter as is.

mine is far from finished.. other things to do aswell.

But mine will be up there later.

'Ooh 'eck chief'...'crumbs'
Deathead
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Posted: 12th Sep 2007 20:17
Its the 12th today one more day till deadline.

Penfold
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Posted: 12th Sep 2007 20:37 Edited at: 12th Sep 2007 20:37
Quote: "entries must be in by Sept. 13"


in by, generally means before that date? If it was end of I'm sure it would have been said.

'Ooh 'eck chief'...'crumbs'
MikeS
Retired Moderator
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Posted: 12th Sep 2007 22:03
I'm opening up votes on Sept. 13. It really just depends when I log on the forums that day. Please enter models as they are, or at least have something in the entry thread. Unfortuantly, I'm leaving for university in a few days, so extending this competition would mean another one wouldn't get started for quite some time. Normally I would extend it, but I'm afraid I may be absent for quite a few days.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Raven
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Location: Hertfordshire, England
Posted: 13th Sep 2007 13:39
Mike, how about this is extended until Sunday?
Some here can only work on their stuff over weekends.

If the problem with the next one is that you'll be away, don't worry about that too much. I mean we can get another mod to unsticky the current topics.. just make the new topics and sticky them with "TGC Comp 8:See Inside for Details", and the winner of the comp can post up the details on Monday when you're away.

I'm sure Van or another mod who visits these forums can sort out the rest in your absence.

Jon Fletcher
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Posted: 13th Sep 2007 17:17
i second that extension

MikeS
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Posted: 14th Sep 2007 00:31
Wish granted. I'm not sure what day the competition started, but from now on I'll try to ensure that at least 2 weekends are given. Due to the extension, I should be able to organize everything on time, but I'll make a note to the other mods just incase.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Sinani201
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Location: Aperture Science Enrichment Center
Posted: 14th Sep 2007 02:12
Quote: "i just see black "

raise your head a little and you see some of it...

how do you make a sig?
dragon assasin
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Location: Wait did that shadow just move...
Posted: 14th Sep 2007 04:54
is there a poly max for this or should it be fps ready for example

Spints to max for the model then zbrush for texture.

me is no can spell
Penfold
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Posted: 14th Sep 2007 10:09
Quote: "is there a poly max for this or should it be fps ready for example"

no and only if you want to.

'Ooh 'eck chief'...'crumbs'
dragon assasin
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Posted: 14th Sep 2007 20:29 Edited at: 14th Sep 2007 20:33
So heres the preliminary im slow so this took me 2.5 hours last night. Im using mesh smooth three in these renders for the best resulsts but it lokks the same on meshsmooth 1 and is only 9,300 some polys it could be optimized to ~7500 with a little extra work on the riens. Note the riens are wraped around the knobs in theses it was deliberate and i know that means you cant steer w/o unwrapping them.
Next to zbrush for textures

edit ive already rounded out the arms some and added elbow nubs and did work on the hands/knuckles

http://i198.photobucket.com/albums/aa308/dragonassasin/beastprofile.png


http://i198.photobucket.com/albums/aa308/dragonassasin/beastfront.png

http://i198.photobucket.com/albums/aa308/dragonassasin/beastright.png

me is no can spell
Penfold
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Posted: 15th Sep 2007 22:19
2nd image violates terms of service?

very nice. although jpgs next time if you can

'Ooh 'eck chief'...'crumbs'
dragon assasin
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Posted: 16th Sep 2007 04:19
Terms of service?

me is no can spell
Penfold
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Posted: 16th Sep 2007 12:01


is what you get on 2nd link.

'Ooh 'eck chief'...'crumbs'
dragon assasin
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Posted: 16th Sep 2007 21:22
yeahthats it wonder why photobucket says it violates the terms of service. its not obscene or anything... just ugly

me is no can spell
RUCCUS
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Posted: 16th Sep 2007 22:17
They probably saw the two legs, and assumed the tail was something *else*. Because it was a front view, it would've looked like that.

dragon assasin
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Posted: 17th Sep 2007 01:53
thats sad i didnt think of that

me is no can spell

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