Quote: "How can you do such things with DBPro?"
With a lot of time, patience and workarounds, lots of that.
Quote: "Absolutely amazing stuff, dark coder. Keep the great work. You know I'll want a copy"
Thanks.
@Alfa x, I've currently removed the pickover nebula from my current skybox and instead used a handmade one which looks better as I can't spend too long on these random things, but I will eventually get the voxel one done.
Also in case you haven't seen the latest
Untitled, below is the screenshot used for the cover(first one), and the lighting may look a bit strange because to get it all to fit in one pic I had to use a bit of creative positioning
.
I added a basic HUD the other day too, it's similar to the one in my single-player version only these now display a ship signature icon so you can identify what class of ship you're looking at without actually seeing it, plus the HUD box expands based on the apparent radius of the ship so you can gauge range.
I also added target selection, so you can click on HUD icons and weapons will track targets, as well as lead them if you or it are moving. All weapons have X/Y rotational speed limits, as well as angle limitations for certain weapons. Currently the tracking is pretty much linear and doesn't account for rotational velocity coupled with engine thrust so if you corkscrew you can evade fire quite well, the single-player exodus was like this as it's far too intensive to calculate for every ship, however being online every client can do it for only their ship so it's quite cost effective(for the server).
Next I need to finish off missiles so they accelerate and track targets to hopefully hit, currently I've only implemented dumb-fire ones. And also any passively locked targets need to be display on the HUD so you can see what your guns are doing and see the enemy HP and such.
Pics:
In a very high orbit of some small random ringed planet with a moon in a binary star system(with a subtle reflection nebula surrounding it), you can also see ship signature things on the HUD, they are bound to the screen too so you can always see what's around you:
Shot of the Vigour shooting at a Svarog ship with plasma beam/pulse and missile weapons:
A shot of both ships shooting each other: