Hi all!
Small update
The games name have been changed to
Meteor Strike
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So it's been a while since my last game project(see my signature for more details
), and I figured it was that time again where a new one had to be done
I've been working for this little game now for a week or so. Anyway, moving on to the game. So as the thread-title suggests, the game is called Meteor Showdown, and luckily for a reason.
Quick overview of the current most important features and game mechanics:
New models for each cannon upgrade so you'll be able to see your new purchase visually!
The game will increase the difficulty as you play along(faster meteors, bigger meteors and smaller meteors included)
Two different upgrades for your tank, cannon speed and tank speed
The use of DarkPhysics. When you destroy a meteor debris will be sucked down towards the planet
Effects such as explosions added
Concept
The concept of the game is pretty straight forward... you have an overview of a planet, and on the planet there's a tank that you can control around in 2D style movement. If you're not quite sure what I mean the screenshots should give you an idea
Anyway, so you drive around on this planet with the tank and basically you have to shoot down incoming meteors before they hit the planet and do damage to it. Too much damage, and you lose. As you progress the game will become increasingly harder, meaning more meteoers, faster meteors, smaller meteors, bigger meteors.
But of course you wanna be able to have a chance of surviving as long as possible to get a high score, so far the game has 2 different upgrades to your tank to help this problem. There's a different number of ranks to each upgrade, and so far the two different upgrades to your tank can either make your cannon shoot faster(really helps in situations with a big number of incoming meteors! Also, there's a new cannon model for each upgrade!), and then there's an upgrade to get your tank moving faster(really useful with meteors going faster and faster, you want to be able to make it all around the planet to shoot down them all!). This also adds another aspect to the game, which is that through the progress you'll have to balance your upgrading... if you only upgrade your cannons speed sure it'll shoot fast, but with faster meteors you'll never be able to make it all around the planet to shoot down them all, and on the other hand if you have a fast tank but a slow cannon you won't be able to keep up the shooting as an increasingly army of meteors will strike down. You purchase new ranks of the upgrades through money earned by shooting down meteors. Also, if a meteor hits earth it'll cost you money, too.
Also, when you destroy a meteor debris will fly from it and be sucked down towards the planets graviation field.
Here's some screenshots of the game:
Updated graphics
Here's screenshots showing the new graphics as the development progress goes. Thanks to tha_rami for planets, menu buttons and planet textures and thanks to Scraggle for the font:
Just a small render:
The menu
Actual gameplay
Logo render(thanks to tha_rami):
If you want to see screenshots of the older versions of the game, here's some direct links to them:
http://i20.photobucket.com/albums/b201/catnerd/Rank5.jpg
http://i20.photobucket.com/albums/b201/catnerd/incoming1.jpg
Here's a video of the gameplay that I recorded a while back,
please note that this recording is of early gameplay and things have changed since then, such as adding models for bullets etc. The quality is pretty bad, but you should be able to get the whole idea of the gameplay through it:
http://www.youtube.com/watch?v=sSjLqhIHzCA
So far there's no demo out, I still have to tweak and fix a few things
Balancing a game like this really takes some effort!
I hope you like what you see so far, and I'll update this thread with changes and addition to the game as I progress.
Feel free to leave a comment
Also, I would like to thank Scraggle for the wonderful fonts, and I also want to thank Aura for the music that is used in the game.
Cheers.