You have to install the model packs into any directory you wish except the FPSC X10 or X9 folder.Install all files under one directory however directory structure must stay intact other wise your screwed period.Once done left click the directory and remove the read only from the tick box in the menu.
Doing this will allow you to edited files correctly and be able to save them.
Because we are doing this for X10 some things needs to be updated like your textures not all textures are in the correct format.You would need to download ddsconverter 2 because you need to convert textures to DDS format as well as adding mip map and dtx properties to the textures DDSconverter allows you to do this so play around with the settings of the software and you will see that it allow you to convert these textures to the correct format as well as the correct properties.
It's a lot of textures so it will taken a while.once you have done so your on your way to completing the task on hand.
Now that we have completed the X10 texture conversion we need to update the FPE files so that is correctly reflects the texture formats.So I can't tell you which one needs to be updated so you will have to search the files by your self there are far too many to do each one.So I will do one so that you will understand what needs to be done.
Because we have changed the texture formats the FPE files will not reflect this so it means to be edited one by one.So open the Any FPE file and look for this code
;visualinfo
textured = bikini_d2.dds
effect =
Most MP 3 entities do not have the texture behind the equal sign so you would have to search which texture is uses and fill in the blanks.The second problem is that some FPE files still reflects to the old texture format so this needs to be updated as well to *.*dds
Once you have done this entities segments alike will work in X10 to some extent there are under problems like wall not appearing in the correct position.So you need to open up the FPS files found in the segment folder and edit the problem directly.if the wall is to high lower the position.you will have to play around with the settings till you get it right if you do not wish to do so download TGC FPS segment creator.Load the segment and lower the wall the floor or whatever is the problem a bit and save.If is still doesn't work you can load one of the segments that uses the same meshes and works correctly and apply the correct textures and save be careful not to save over the segment that you import but replace the offending segment.Don't forget to add the ..FPS at the end.
Another problem is that the entity is not correctly scaled so you need to open up the FPE file and adjust the scaling a bit till you get the right size.You can also edit the position of the entity if it doesn't display correctly.
Some weapons refer to FPI files that make them work correctly like mp 6 guns so you need to open up the gun FPE file and point the files to the correct location of the weapons and ammo FPI files.
Some entities like guns have problems with textures not displaying correctly.Right now there is no known fix for it unless you know how to reapply the textures as well as keeping the animation frames.
Pointless Assault video
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