It's actually my fault, too tired to use my whip from all the relentless design work on EE2 and constantly scrapping level 11 of Project Sewer Rat, lol.
For those of you keeping score, here's where we stand on all four of our projects that are (hopefully) due out this year:
REM: 80% to 90% finished, not counting all of our alpha and beta testing and fixing all the coding errors that came from my end
Project Sewer Rat: 60%-ish, almost ready for a WIP thread and website, might hold off on that though until my basement warms up a bit and Dink solves the rat infestation problem down there (loving the inside jokes!)
Capital Punishment: 95% finished, just waiting on a few more caricatures and a handful of new arenas to keep things interesting. Should be released July 4th 2008
Project Starving Fox: only about 5% finished, but by far and large the easiest game to produce out of the four... and arguably the coolest
. Once we wrap production on REM and Sewer Rat, there should be a WIP thread and maybe a small website. Also, it might be the first game we accept pre-orders on, it's at least something we've talked about. We're that sure it's awesome, hehe.
And for you EE fans out there, EE2's design phase is about 85% to 90% finished, and development will begin pretty soon. The EESL (our custom-built scripting language) is mostly done, just working out some kinks. And with recent additions to our programming staff, we're hoping to see a major boost in development to all of our titles across the board
. Exciting times, I might be wrong but if we pull this off, we'll have released more commercial games in one year than anyone in TGC history. It's a start, hehe.