Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Egyptian Character Pack Preview - with advanced MELEE!

Author
Message
Lightning Bolt Studios
FPSC Reloaded Backer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 11th Jan 2008 00:50 Edited at: 12th Jan 2008 02:24
Great work on this pack Mark, and your Cyclops looks awesome.

Quote: "it's just that no matter how good that 25 frame walk cycle looked at first, after seeing it for the millionth time it starts to look pretty lame."


I totally agree with you on this, I'm never satified with my animations, I keep thinking I could make a animation better also, But if you don't stop and settle on one of them your model will never get finished.

keep up the great work.
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 14th Jan 2008 16:51 Edited at: 14th Jan 2008 16:57
In case you didn't notice the sticky in the FPSC Chat section, the pack has been released!

http://www.fpscreator.com/pack17.html


Just bumping this thread for everyone who has been waiting for this pack. Thanks everyone again for the interest.

----------------------------------------
"Your mom goes to college."
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 14th Jan 2008 17:14 Edited at: 14th Jan 2008 17:16
Love the new animations Bond. This video looks tight.

Loc

EDIT: Are you gonna be nice guy and release these animations like you did your last?


Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 14th Jan 2008 17:20
I just got my order in.

bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 14th Jan 2008 17:31 Edited at: 14th Jan 2008 17:33
Thanks Locrian and Luke.

I think I will release some of the animations, along with a sample FPE and script - all in a nice little package. It would be pretty confusing to see how everything fits together otherwise. I don't think I'll be releasing all of them though, because of the fact that some of the rigs use constraints and dummy object that can't be fully represented in a .bip file.

If you've grown accustomed to seeing the Model Pack 4 melee, then you're in for a very pleasant surprise with this new pack. The melee that this pack uses is so much more refined - as you can see in the video. No longer will they stand in front of you doing nothing while you recieve sporadic damage from them. The attacking is totally reliable, plus the fact that it uses "hit frames" means you can run past the character without automatically receiving damage like they are toxic or something. It really does work great.

----------------------------------------
"Your mom goes to college."
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 14th Jan 2008 17:37
Super. Order in and standing by for delivery. I may have to make an Egyptian level now. I love the animations.

Best.

SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 14th Jan 2008 17:43
Quote: "Thanks Locrian and Luke.

I think I will release some of the animations, along with a sample FPE and script - all in a nice little package. It would be pretty confusing to see how everything fits together otherwise. I don't think I'll be releasing all of them though, because of the fact that some of the rigs use constraints and dummy object that can't be fully represented in a .bip file.

If you've grown accustomed to seeing the Model Pack 4 melee, then you're in for a very pleasant surprise with this new pack. The melee that this pack uses is so much more refined - as you can see in the video. No longer will they stand in front of you doing nothing while you recieve sporadic damage from them. The attacking is totally reliable, plus the fact that it uses "hit frames" means you can run past the character without automatically receiving damage like they are toxic or something. It really does work great."
You spoil us.


beachbar
16
Years of Service
User Offline
Joined: 2nd Jan 2008
Location:
Posted: 14th Jan 2008 20:24
I ordered mine. I can't wait to download.
Thanks
Cornett Media
16
Years of Service
User Offline
Joined: 12th Jan 2008
Location: North Manchester, Indiana
Posted: 14th Jan 2008 21:15
Ordering now! This one's too good to pass up.

Gemstone Games is now Cornett Media
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 01:31 Edited at: 15th Jan 2008 19:46
:::REDACTED BY SETH BLACK:::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 03:06 Edited at: 15th Jan 2008 03:08
Quote: "I have a question about the dynamic gold & silver Anubis entities:

"What settings did you use, to get them to stand properly on the ground, next to the static figures, in the video?""


The dynamic versions of the statues, meaning the ones that "come alive" when you get close, are purposely setup to be a bit above the floor to avoid getting stuck in certain segments. But you can very easily change this by right clicking on the entity and using the PAGEUP/PAGEDOWN keys to position it exactly how you want it.

That is how I did it in the video. Thanks Seth.

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 04:10 Edited at: 15th Jan 2008 19:55
::::REDACTED BY SETH BLACK:::::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 04:19 Edited at: 15th Jan 2008 04:26
Quote: "They're sitting more than a bit above the floor. I'll have to sort it out on my own."


Did you try using PAGEUP/PAGEDOWN in the editor to place it directly on the floor? It should really be just as simple as that. If you still have trouble though post a screenie.

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 04:22 Edited at: 15th Jan 2008 19:48
::REDACTED BY SETH BLACK::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 04:28
Nah no last minute additions. But could you post a screenie? I'm interested to know what's going on though. Especially since I can't replicate it.

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 04:31 Edited at: 15th Jan 2008 19:49
:::::REDACTED BY SETH BLACK:::::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 04:35 Edited at: 15th Jan 2008 05:00
Wow, ok, I have not seen that at all...are you using v1.07? Also, what does it look like in the editor for you when you right click on him?

This is something I'd like to sort out really quick if it's going to be a problem for a lot of people.

EDIT:

Seth, I tried to replicate your map and he looks fine here, the dynamic one is in the middle flanked by two static decoys:


Anyway, I'll keep on eye on this to make sure no one else is having this problem. I haven't seen this problem so far on either of my 2 desktop pc's or my laptop.

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 04:45 Edited at: 15th Jan 2008 19:56
::::::REDACTED BY SETH BLACK:::::::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 05:00 Edited at: 15th Jan 2008 05:00
Thanks Seth, that does look correct for the editor view, thanks for bearing with me. His default height is set at 10 in the fpe file. Now for me, no adjustment is necessary. He drops down into the correct position when I test the game.

One last thing to try, open his fpe file and change the "defaultheight" property to zero. Save, delete the bin and dbo files, and try again.

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 05:03 Edited at: 15th Jan 2008 19:55
:::::::REDACTED BY SETH BLACK::::::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 05:10 Edited at: 15th Jan 2008 05:16
Thanks Seth, trying it right now. I'll edit when I'm done. Thanks for being patient.

EDIT:

I tried your map and it looks ok on my end here:


I guess I'll just sit tight for now and wait and see if others have this problem. I've tested it on both Nvidia and ATI machines. The only other thing I can think to say right now is the usual make sure you have the latest directx and video card drivers blah blah blah...

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 05:14 Edited at: 15th Jan 2008 19:53
::::::::REDACTED BY SETH BLACK::::::::


Widow 13 - Coming Spring 2008
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 15th Jan 2008 05:17
Look farther down under "identity details". The property called "defaultheight" is set at 10. Change this to zero and give it a try.

----------------------------------------
"Your mom goes to college."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 05:19 Edited at: 18th Jan 2008 06:01
bond1,

Figured the mystery out. I had the Lemur mod installed.

When I reverted back to the original FPSC-Game.exe, Anubis was exactly where he needs to be.

Thanks,

Seth Black


Widow 13 - ©2008 Harsh Games, Inc

Login to post a reply

Server time is: 2024-11-26 22:39:58
Your offset time is: 2024-11-26 22:39:58