Inspire said:
Quote: "but there are some folks around here who can school any DB guy in 3D modeling and texturing."
Plystire said:
Quote: "DB/P is a programming language... nothing more. People who frequent that board are (so to say) specialists in programming. People who care a lot about the gameplay aspects of a game. They care so much about it that they can look past the fact that a demo looks like crud so long as the game play is present. They understand that while some of them have decent artistic skills, other programmers do not."
@Inspire:
When it comes to the "Jack of All Trades" field... some people concentrate more in some areas than others do. But, make no mistake, there are some very artistic DB programmers. I remember a guy from way way back (before FPSC was even conceived) whose username was "Kain"... That guy really was a "Jack of All Trades". He did all of his own modelling, all of the programming, as well as the music and sound for his games. All but one of his games made it to completion and all of them were sold. VERY FEW people in the FPSC boards would know the kind of time and talent it takes to do that!
Many people know me as the FPSC scripter in these boards. That's because I'm a programmer. I have that mind set. I don't like creating models or composing music, because quite frankly I suck at it and I know it. I stick to what I'm good at and what I enjoy doing.
It all comes down to expertise in an area. When you wander over to the DB
programming boards, it'd be out of place to expect everything people show off to have decent media. Before FPSC came around, many DB programmers wanting to make a FPS would have gone to great lengths to get their hands on ROYALTY FREE media of the quality that comes stock with FPSC.
To make a GOOD game using FPSC (Without stock media, since many people don't seem to realise that the stock media is actually very good REGARDLESS of how often you have to look at it) you would need to utilise at LEAST the following skills:
- Level Design
- Modelling
- Texturing
- Music Composition
- Sound Composition
- Scripting (Super basic form of programming)
Some skills put to use for FPSC that is not necessarily required for a game:
- Shader Creation
- Engine Modification
How many of you can claim to be a "Master" of any of these? How many of you who complain about the stock media even CONSIDER making your own sounds, music, textures, segments, or entities?
I have to admit, though... there are those brave FPSC users out there who do go and make their own custom work, but how many here ACTUALLY have made a game that uses NOTHING stock?
Have any of you considered the fact that the ENGINE is stock?
I don't look down on FPSC users. It's a fun piece of software to play around with. I wouldn't try to make a commercial game with it, though....... not just yet.
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!