Jimpo, the
fix is good and i'm back in action! care to elaborate on what the issue was?
some comments/feedback:
/weapons on:
i love weapon 4. offense + defense built into one. it's great in a pinch when things get too hectic. my only complaint is that it doesn't seem to be activating
instantly. i had a small 'roid closing in and still got rammed after activating the weapon. i don't know if it was your intent to provide a temporary sanctuary/shield with the weapon so this is definitely not an issue. it saved me many more times than it didn't and thats "all good" in my book.
the
homing/guidable shot isn't something i've been wanting to use but i need to give it another chance. without experience with it, i can't offer feedback on the question of balance you asked about.
i still haven't spent enough time with the
tri-shot blaster but i look forward to it. i love the recoil effect, by the way. nice touch/detail! some thought will definitely have to be applied when using that "scatter-blaster".
*see edit below*
/weapons off
and, that leads me to reiteration of the fact that this seemingly "simple" space shooter is a lot more than that. i go into a terribly cerebral mode when playing, making every shot count, considering their effects, and planning my next move. i can't say i've ever felt that dimension in a game like this, and it's greatly appreciated here.
3 more items to comment on quickly:
1) suggestion: audio/video alert when a gem has been collected. (and/or maybe a small visual gem-count shown when the health bar is displayed?) sometimes i think i destroy them. is that possible? and, btw, i like the ability to check my health via MMB. nice addition.
2) you've obviously accounted for the 'roids and a sometime tendency for them to get "lost" in the sides of the screen when their trajectory is near horizontal/vertical. i think another degree or 2 could still be added/subtracted to the modifier.
3) is it too late to add edge-wrapping for player shots? it feels slightly "wrong" without it/i'm missing it in a game like this. very minor issue and i'll learn to live without it!
nice game, jimpo. patiently awaiting the final version now.
edit ok, i went in at tried the triple-shot before posting this. it's KING. heh. perhaps a bit
too powerful/maybe add more delay to it's re-charge (or recoil?) for balancing purposes?
Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP