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Dark GDK / Havoc and GDK?

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Message
jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 31st May 2008 20:17
I just found this:
http://tryhavok.intel.com/
which says you can downlaod a free non-comercial version of havok. I thought, "wow thats cool". I ahvnt downlaoded it yet, but would it be possible to sue as a replacement for Dark physics in GDK?
Sephnroth
21
Years of Service
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 31st May 2008 20:36
I dont see why not, should work fine.

I use newton game dynamics for phsyics myself

bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 2nd Jun 2008 15:24
are there any DarkGDK specific examples how to use newton with gdk?
jezza
16
Years of Service
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 2nd Jun 2008 19:13 Edited at: 2nd Jun 2008 20:48
no, its not by default but ill have a mess around and see what i can come up with if u like

[edit] sorry, i dunno, thought u were talking about havoc
kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 2nd Jun 2008 20:42
i prefer Nvidia PhysX (has hardware)

jezza
16
Years of Service
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 2nd Jun 2008 20:46
yeah well not many people have physics cards yet, me included.
Codger
21
Years of Service
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Joined: 23rd Nov 2002
Location:
Posted: 3rd Jun 2008 05:09 Edited at: 3rd Jun 2008 05:55
I bought Physx Cards tried them and returned them they appeared to have no speed benifit. I expect that Nvidia will transfer to Cuda which would reach a huge base of users

**** Edit ****
From Nvidia FAQ

Quote: "
I use PhysX in my game development now? How do I enable it to take advantage of GPU PhysX?
Continue developing based on your existing PhysX software platform. Your development efforts should take advantage of GPU PhysX when new system software is delivered to gamers later this year. For more information, visit NVIDIA's Developer Zone.
"


Hopefully this will be adopted by TGC

System
MacBook Pro
Windows XP Home on Boot Camp
jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
monotonic
18
Years of Service
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 3rd Jun 2008 23:46
I would imagine that this will be controlled by the drivers. So, when we get graphics hardware with a built-in PPU, we should also get some updated drivers which bridge the gap as it were.

Microsoft Windows = BSOD
Microsoft XBOX 360 = RROD
Codger
21
Years of Service
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Joined: 23rd Nov 2002
Location:
Posted: 4th Jun 2008 05:00
monotonic
It is my understanding that you wont be needing a ppu the concept of Cuda is to use the parallel processing power of the GPU to do this function. Nvidia has a list of all cards that are capable of using Cuda so if yours is on the list you shoud get a real boost for Physics although there has to be some form of cost in graphics processing speed. It will be interesting

System
MacBook Pro
Windows XP Home on Boot Camp
monotonic
18
Years of Service
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 4th Jun 2008 05:05
Ahh, I see. I was under the impression that there was going to be a seperate unit onboard the graphics hardware. Thanks for the info, I'm currently in the market for a new graphics card so I will take a look at this list beforehand.

Microsoft Windows = BSOD
Microsoft XBOX 360 = RROD
jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 4th Jun 2008 17:24 Edited at: 4th Jun 2008 17:25
At first I was more excited - but if the physics detracts from the card's GFX or shader processing or ANYTHING, I'd rather have separate slot for physics.

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