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Work in Progress / ONE - fps

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kaedroho
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Posted: 1st Mar 2008 19:17 Edited at: 12th Dec 2008 15:15
ONE is currently in a complete rewrite and were making it work with our brand new engine, UberEngine. The latest video can be found at the following link:

New Video! (9th December 2008)
http://www.youtube.com/watch?v=HHo8qCq3X70


http://www.youtube.com/watch?v=zu1TKPISsSI













Note: this screenshot was taken from Beta 11




ONE BETA 10 DOWNLOAD
http://files.filefront.com/ONE+Beta10rar/;12524257;/fileinfo.html

DB PROgrammer
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Posted: 2nd Mar 2008 11:54
Bah! Not many people will sign up for your forums just to look at your screenshots. They will just ignore it and continue. But the screenshots you did post look nice.


If it was illegal to be stupid we'd run out of room.
kaedroho
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Posted: 2nd Mar 2008 12:38 Edited at: 2nd Mar 2008 12:42
i have about 20 more! i didnt post all of them because it will make the post too long. ive got a few better screens than that like driving and shooting so i might replace those ones a bit later. Also we now have 4 threads full of info about this including FAQ, Screenshots(all of them), Progress and a thread about the demo so please feel free to take a look

DB PROgrammer
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Posted: 2nd Mar 2008 12:52
Well, I took a look. Didn't see anything. The 20 screenshots you promised are not there. The progress post was less then a paragraph long, the thread about the demo was not very informative. But yea, its 7:00 AM and I havn't slept, but still all you got is those two screenshots.


If it was illegal to be stupid we'd run out of room.
kaedroho
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Posted: 2nd Mar 2008 13:33
look now

DB PROgrammer
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Posted: 2nd Mar 2008 14:10
Ok, more content thats good. But you still won't get many people to sign up for your forums just to look at screenshots.


I'm Pro grammer.
kaedroho
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Posted: 2nd Mar 2008 18:32 Edited at: 2nd Mar 2008 18:33
Sorry i didnt get it right the first time but its all better now.

kaedroho
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Posted: 4th Mar 2008 18:35 Edited at: 25th Aug 2008 14:20
UPDATE: Weapons added

These screenshots demonstrate weapons in ONE right now its using some L85s that i have found in FPSC MP5.





Lucifer
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Posted: 4th Mar 2008 18:46 Edited at: 29th Apr 2008 22:45
you should try positioning the guns so they dont fill the screen, i bet it is hard to see anything with them so much in front of you.

screenies look nice btw

Your signature has not been erased by a mod...
kaedroho
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Posted: 4th Mar 2008 22:04
ok they look a bit better now ill update those screenies later

kaedroho
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Posted: 13th Mar 2008 20:37 Edited at: 13th Mar 2008 21:00
UPDATE:

On the forum(http://www.turbodog.co.uk):
The ONE board is now free for all so go and take a look and learn a lot more about this project!

In the game:
Alot done!

Shooting is finnished, fixed varius bugs, AI is started, Guns position/rotation is now affected by turning/pitching/running/shooting
Lots of performance stuff like LOD (5 stages) for objects and terrain and clipping has been added too
Vehicles are now Hop in/driveable
HeliPhysics started
Multiplayer Started
Editor Works with new terrain system
Started 3rd person viewing

Flash
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Posted: 13th Mar 2008 21:38
Well err, yeah. I'm the lead artist and I've been told to post. So I am.
I draw pictures. Game looks good, don't it? Yay.

Hippopottomonstrosesquippedaliophobia
kaedroho
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Posted: 17th Mar 2008 18:40 Edited at: 28th Mar 2008 13:25
UPDATE:

Human AI is nearly done
Started rewrite on vehicles
Shooting the terrain now makes some dirt fly up
LOD is working
Fixed some bugs which made it slow down

ozmoz
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Posted: 27th Mar 2008 22:52
I want try this game
kaedroho
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Posted: 28th Mar 2008 13:32 Edited at: 30th Mar 2008 16:43
UPDATE:

Shooting now effects boxes!
AI nearly finnished
Putting in Enhanced Animations
Vehicles nearly done
Started changing objects(lots more interesting)

kaedroho
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Posted: 30th Mar 2008 16:46 Edited at: 30th Mar 2008 17:00
UPDATE:

AI is pretty much done for humans(they still slide though)
LOD on terrain will be finnished tonight.

DEMO RELEASE: April 1st (monthly and will have limited features)

Hopefully we would have some of OUR media in there!


kaedroho
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Posted: 1st Apr 2008 15:10 Edited at: 1st Apr 2008 15:17
FIRST DEMO RELEASE:

Limitations:
------------

Hardware Shadows Disabled
Vehicles Disabled
AI Disabled
Carrying Objects Disabled
Display mode locked


Controls(editable in preferences.txt):
---------

WASD - Move
Mouse - Rotate/Pitch view
Mouseclick - Shoot
R and T - Pick up Guns
TAB - Unlock Crosshair


Demo Attached to this post
ALL bugs need to be reported with your computer spec
Next demo: 1st May 2008


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kaedroho
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Posted: 29th Apr 2008 19:46 Edited at: 29th Apr 2008 19:47
UPDATE:

with upcoming beta 5 i thought id share some of the new features:

Airstrike - look at something you dont like, press F1 and watch the F15 fly over (doesnt drop anything yet)

HDR Rendering - Doesnt work But i will try my hardest to get it running before the release

Much Faster - Object instanceing, dynamic memory and removing clutter out of the code has made it run around 150% faster (may differ from PC to PC)

Crosshair lines no longer meet in the middle - I dont know about you guys but i found it really annoying that you cant see what your shooting at.

Particle dust - Now when you shoot the ground lots of dust flys up(more realism)

Few other things:

Im leaving the car in but you cant drive it yet
More objects
More detail in objects

Beta 5 is going to be released at may 1st so look out for it.

Daily updates/patches will be on my forum in the ONE board.

Turbogames
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Drew Cameron
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Posted: 29th Apr 2008 22:03 Edited at: 29th Apr 2008 22:08
Looks good,

but seriously - post screenshots here. Im not signing up for your forums out of principle.

Maybe if you were making the next GTA game people might sign up for your forums, otherwise, they're just going to move on and thats why theres hardly and posts here.

Just honest advice: build up more of a following before you ask people to go through an annoying process of signing up etc...

Again, LOOKING GOOD.

SunnyKatt
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Posted: 29th Apr 2008 22:59
Looking good, I'll download, then play sometime.

kaedroho
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Posted: 30th Apr 2008 09:46 Edited at: 30th Apr 2008 19:11
@ Drew Cameron

You dont need to sign up and thanks

@ ZekeGames

Thanks

And some screenshots:










Whats next?
the current lineup for Beta 6 is:

Better Character Controller - Supporting Jumping and doesnt slide down hills

Airstrike drops something - A bomb probly but if i have time ill add a few missiles

Object Carrying - A long waited feature all commented in my code im planning on bringing it back to life

Speed - Beta 5 is already lightning speed in comparision to Beta 4 but i want more

More realistic weapons - Another feature which people have been waiting for, much more detailed weapons will be included in Beta 6

More weapons - Pistols, machineguns, snipers, etc.

Melee Attack - From hitting something with your gun, to stabbing someone with a bayonet.

Of course i will add on to it as i go.

kaedroho
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Posted: 30th Apr 2008 23:09
BETA 5 RELEASED!!!!!

Download

Please Leave Feedback

Virtual Nomad
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Posted: 1st May 2008 10:38 Edited at: 1st May 2008 10:38
kaedroho,

the movement is so choppy i couldn't take much of the demo (beta 5) as far as exploring. if there was more than the boxes and the car, i didn't find it (i thought there was water somewhere judging from one of the screenshots).

the player never sits still; it's constantly sliding even when it appear to be flat ground.

when i picked up the guns, they were out of whack with mouselook and very choppy.

also, it seemed that the "dust particles" were coming out of the barrel ends instead of from the ground where the bullets hit (it rememinded me of CO2 vapors from the old paint ball guns i used to play with).

and, alt-tabbing out & in causes crash.

i'm sorry that the feedback i have is all negative, but i couldn't find anything positive except that, well, it loads without crashing and, yah. my mother always said what other mothers say... "if you can't say something nice... ". alas, she never visited a programming forum so please take the feedback i've offered here as constructive criticism and nothing less. i'm sure there will be a lot more coming for One and i look forward to its arrival. keep at it

Virtual Nomad
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kaedroho
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Posted: 1st May 2008 17:52 Edited at: 1st May 2008 18:09
Quote: "the movement is so choppy"


None of the team get that. Whats your FPS?

Quote: "if there was more than the boxes and the car"


Ill make sure Beta 6 has more content

Quote: "thought there was water somewhere judging from one of the screenshots"


The water uses shaders (which not everyones computers can support) so instead of using the check i decided to take it out so the game is the same for all users. Ive fixed this by making the semi-transparent blue again.

Quote: "the player never sits still; it's constantly sliding even when it appear to be flat ground. "


Thats because the friction is set to zero. i set it to zero because the player still moves the same speed in the air as on the ground, which will make it so when your not on the floor you go very fast. This has been fixed by checking if the player is on the ground.

Quote: "when i picked up the guns, they were out of whack with mouselook and very choppy."


This is weird. We got that in Beta 3(non public release) but was fixed.

Quote: "also, it seemed that the "dust particles" were coming out of the barrel ends instead of from the ground where the bullets hit"


Look more carefully (particles come out of the barrell and the floor)

Quote: "and, alt-tabbing out & in causes crash."


Thats a DBPro thing, Unfixable


I might release Beta 5b which will have some/all the above fixes.
Also ive discovered a way to increace performance (i get about 200% FPS increace now)

Thanks for all the feedback

dark coder
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Posted: 1st May 2008 19:02
Quote: "This is weird. We got that in Beta 3(non public release) but was fixed."


When rotating the camera the re-rotation of the weapons is one frame behind, if you rotate quickly you can see this. This is most likely due to you rotating your weapons to the camera before you rotate the camera.

Quote: "Thats a DBPro thing, Unfixable"


It's nothing broken, when the D3D device is lost, media such as meshes and textures are also wiped so it's your job to reload these.

It's not a bad start, but why does it try to connect to the internet? I didn't notice it tried to at first so I just saw the loading screen for ages. Also the way the player can just walk into the car and make it fly around as if I were the hulk is a bit unrealistic. The map could also be a lot better, simply creating an advanced terrain isn't a one stop shop to a level!

kaedroho
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Posted: 1st May 2008 19:29 Edited at: 1st May 2008 19:52
Quote: "but why does it try to connect to the internet"


it shouldnt

Quote: "When rotating the camera the re-rotation of the weapons is one frame behind, if you rotate quickly you can see this. This is most likely due to you rotating your weapons to the camera before you rotate the camera."


it rotates after i rotate the camera. also if that was the problem it would rotate away from the turn instead of into it. I programmed it to turn the guns a little as you turn your head. Watch this video :What its meant to look like

Quote: "Also the way the player can just walk into the car and make it fly around as if I were the hulk is a bit unrealistic"


That is a problem which has been around for ages. Its because the car doesnt affect any rigid bodys and only rigid body affect the car making the car unable to push back on the player. I dont know if anyone else has had this problem with dark physics vehicles and i have asked mike about it but he obviously doesnt know whats happening. so im probly going to end up on making my own vehicles system.

Thanks for more criticism

kaedroho
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Posted: 1st May 2008 21:09 Edited at: 5th May 2008 20:57
Beta 6 Checklist:

= Thinking about
= Going to work on
= Working on
= Done
= Doesnt work, Rewrite
= Complete Disaster, will comment out and try again next month


Speed - 200% faster! Was: 10-30FPS Now: 20-70FPS
Better Character Controller - Ive got jumping and not walking through air done still working on slope limiting
Realistic gun holding - Done dual weilding(now cant dual weild assult rifles) and guns dont fill the screen
Realistic Gun Models
Terrain LOD = even more speed (soon ill need something to take up all this free FPS)
More guns
HDR
Muzzle Attachments

Virtual Nomad
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Posted: 2nd May 2008 00:18 Edited at: 2nd May 2008 00:31
that video is telling me to install FRAPS...

my FPS is 20-22 when shooting, 27-29 looking forward, 30-32 when looking straight down at the ground. it's a lot choppier than what the framerate might cause. almost as if it's taking steps vs smooth movement (but the "steps" are very small). at first i thought that might be what you were going for (steps + head-bob?) but it occurs when i stand still and use mouselook, too. this might have to do with the 0 friction, which is adding/subtracting constantly to the movement? or, some collision checking/something else in the main loop 'cause movement for me at that frame rate is normally a lot smoother when "simply" travelling over an advanced terrain.

and, looking closer, i do see the "dust particles" now. since they're smaller than the particles from the gun barrel, sometimes it just looks like a continuation of the barrel particles.

Quote: "
Ive got jumping and not walking through air done"

might want to add the INability to traverse a 90% grade at "normal" speed (if at all) while you're in there, or some slow-down/speed-up based on slope, in general.

looking forward to beta 6

edit: btw, i know my system specs are below-par which will contribute to any issues i have when playing games from the forums here, so i take that into account by comparing performance to anything similar i've played from here (or created myself) when i offer feedback. aka, consider me a "minimum system requiremet" tester sometimes that can be usefull since, when things are slower, i can notice some of the more-subtle "glitches" that more-powerfull systems "hide" by moving to the next iteration quicker. hope that makes sense. heh.

Virtual Nomad
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kaedroho
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Posted: 2nd May 2008 09:47 Edited at: 2nd May 2008 19:54
Quote: "that video is telling me to install FRAPS..."


Its not, i use the free version and it puts watermarks over everything. Beta 6 should fix all issues and add new features, it will be released on June 1st.

Also the minimum spec will be Geforce FX 5200, 1.4 GHZ CPU, 512MB RAM and a Hard Drive. I think that will work on most pcs

Virtual Nomad
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Posted: 2nd May 2008 15:43
no, i meant the video won't play and wmp states "get fraps".

Virtual Nomad
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kaedroho
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Posted: 2nd May 2008 18:00
gah i hate fraps ill see if theres any more screen recorders then ill make another vid

kaedroho
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Posted: 3rd May 2008 21:25 Edited at: 3rd May 2008 21:34
UPDATE:

Jumping added
Removed Particles due to speed issues
Even Faster (i think the 5200 will max it so soon it will be time to add some serious graphics)
Adjusted the guns a little
Upgraded to 6.8 from 6.6
discovered that ink(colouring lines) reduces FPS so removed



bergice
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Posted: 3rd May 2008 22:10
Heavy offtopic but i just got 99% on ONE - Metallica on hard in GH3

kaedroho
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Posted: 3rd May 2008 23:16
nice one (now back on topic)

jeffhuys
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Posted: 4th May 2008 19:49
What's wrong with fraps? It is the fastest screen recorder out here...


You're the 'th to view this signature!
Virtual Nomad
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Posted: 5th May 2008 00:04
kaedroho, most everyone here uses fraps and i can watch their videos fine so maybe there's a setting/friendlier save option? (i haven't used fraps for ages so i dunno)

Virtual Nomad
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cyril
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Posted: 5th May 2008 00:04
played the demo (beta 5)it looks good so far

I think you should try adding grass and trees because it looks like
half of the terrain is unused.

hope this help

cyril
SunnyKatt
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Posted: 5th May 2008 01:39
...Still need to get to playing it. (so busy lately)

kaedroho
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Posted: 5th May 2008 20:52 Edited at: 5th May 2008 22:33
Quick update.

New weapons:
P90
M249
MP5
Famas

The weapons are now much higher detailed and use better sounds.

Terrain LOD is nearly finnished (speed)

a little grass added but it does take about a minute to load so grass is optional (turn on in preferences.txt)

CC has been improved

Beta 6 Checklist:

= Thinking about
= Going to work on
= Working on
= Done
= Doesnt work, Rewrite
= Complete Disaster, will comment out and try again next month


Speed - 200% faster! Was: 10-30FPS Now: 20-70FPS
Better Character Controller - Ive got jumping and not walking through air done still working on slope limiting
Realistic gun holding - Done dual weilding(now cant dual weild assult rifles) and guns dont fill the screen
Realistic Gun Models
Terrain LOD = even more speed (soon ill need something to take up all this free FPS)
More guns
HDR
Muzzle Attachments - silencers, beyonets, etc
Aiming - right click and the gun moves so your looking down the barrell
Grass - just needs a texture

Can anyone say anything positive about ONE or am i wasting my time?

Aertic
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Posted: 5th May 2008 21:07
Sounds brilliant!
Cant wait to try, Also how about arms and legs?
they'll improve it much more.

kaedroho
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Posted: 5th May 2008 22:22 Edited at: 5th May 2008 22:38
Thanks

I was thinking of more that your a full person (like ArmA) instead of just arms and legs. ill get that in soon.

And a few screenies.


MP5



Aimed (NOTE: im in the exact same place as the first shot just zoomed in a little)


Grass - imagine more of those grey things with grass textures


Aertic
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Posted: 5th May 2008 23:03
Cool thats Mp5? right?
Also in arma, that every grass blade was animated diffrently from the others adding randomisity, although thats what I heard of, but the new screens look BRILLIANT!

kaedroho
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Posted: 6th May 2008 11:39 Edited at: 6th May 2008 19:12
ive updated the grass it now only makes grass around the player so it can be much more denser (like arma). And ive found a texture for it.


And some screenage.


Needs a few adjustments to the texture to make it work with the landscape

Aertic
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Posted: 6th May 2008 19:08
Looks Nice.

RUCCUS
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Posted: 6th May 2008 20:07
When doing planed-grass decals its best to only have a few blades of grass for the texture, and blend them with your terrain texture at the base.

You should also obviously use more than one texture, and I dont know if you've already got this incorperated but you're going to want to add a vegetation mapping system that will restrict the grass locations to certain areas so they dont spawn inside buildings. If you're using a terrain this is easy, just make another image the size of your terrain and chose a colour like bright green, for places vegetation can grow, and a different colour like black, for places it cant. Then when spawning the grass do a position check on the vege-map. This also lets you customize it more by adding different colour keys for different types of vegetation, eg: spawning wheat in a field, grass on a hill, and cat tails in a river.

kaedroho
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Posted: 6th May 2008 20:11
Quote: "When doing planed-grass decals its best to only have a few blades of grass for the texture"


if i do that i will need more grass objects which means the loading time will go extremly high. it takes 2 min to load 1000 grass objects :/

RUCCUS
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Posted: 6th May 2008 20:37 Edited at: 6th May 2008 20:39
1000 decals? You shouldn't need more than 50 decal objects for your vegetation at any time, and even that is severely pushing it. You should also be cloning these, not loading them each individually, and they should all be the same object, just with different textures you can swap in and out. Grass decals aren't something you use excessively, you rely on your terrain texture to give the feel of grass primarily, and then throw in a few decals here and there to give it some third dimension.

Side note: right now it looks like your terrain textures need a lot more detail in terms of grass added to them. You're getting sucked into the trap of using rocky underlays as the detail mapping for the terrain, when you should really be sticking to a more grass-filled texture. I only say this assuming you want that area to be grassy, since you have grass decals.

kaedroho
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Posted: 6th May 2008 20:55 Edited at: 6th May 2008 21:01
im instancing the decals and using only 200. Just remember i dont want to work on that landscape too much as it is just to test the engine. ill add a new (gigantic) map later. also since you seem to be an expert on terrains, how do you add multiple detail maps to one terrain?

Xenocythe
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Posted: 7th May 2008 02:58
That's way far ahead of Advanced terrain's head. Unfortunately.

THe new screenshots are looking really great. I love how your using the zoom feature, its alot like COD4.

If your using DarkPHYSICS, man I'd love to see how you do the character controller! I'm having so much trouble with it :\

Keep up the good work.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
kaedroho
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Posted: 7th May 2008 18:04 Edited at: 14th Mar 2012 18:02
Quote: "That's way far ahead of Advanced terrain's head. Unfortunately."


I guess i have to make my own terrain system.

I use my own character controller. Its a Rigid Dynamic Capsule the only problem with it is it wont work with DP upgrade 1.03

[Edit 14 March 2012: Sorry, I had a correct a stupid spelling mistake!]

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