Quote: "by the way thanks exeat it helped alot although there were still some lines visible but these dissappeared when i turned the filter off but now the texture looks all pixelly
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No problem. I'm not sure how you created your skybox but if you created 6 plains for each of the sides you need to slightly overlap them so the dotted lines aren't visible. The same goes for Jmansr who I see is having the same problem, a good skybox will look something like this:
That's a screenshot of a skybox I quickly mixed up in DBP just then, source code attatched. Incidentally my 6 images are named in the format: skybox(angle).png like so:
skybox0.png (North)
skybox90.png (East)
skybox180.png (South
skybox270.png (West)
skybox360.png (Sky)
skybox450.png (Ground)
Hence why I use a for loop multiplied by 90 to load the images, you can do whatever you wish though. The key piece of code that makes the plains overlap and hence hides the lines is:
Make Object Plain 2, SBw + 2, SBw + 2
SBw is the width of the skybox and adding 2 to the size of the plain makes it that little bit larger and so the plains overlap causing the edges of each plain to dissapear. In my screenshot the camera has actually been pointed at 2 corners where the edges meet and you can't even see it at all.
Finally, the sides of the skybox become visible when you're right up close to it or really far away, however, in a game this should never happen because the skybox will always be centered on the players position and you shouldn't be able to roam within it.
Hope you understand now how to get rid of those horrible lines that show up for the edges. Oh yeah, the skybox images were created by yours truly
"Computers are useless they can only give you answers."