In that case you need to use Puffy's code and it should fix it. Thanks for the compliment.
Quote: "Actually Exeat... =P leave mipmapping off.... so Set Texture 1,2,0 ... = I didn't look closely enough yesturday... but that one works perfectly..."
Yep, worked a treat so I can now remove the added 2 units to the plains which will in turn stop that tiny bit of distortion you don't notice. The end result however is no different to my screenshot so I guess either way works although yours is that little bit more effecient.
Should also mention that the command is now: "Set Object Texture 1, 2, 0" in DBP incase anyone was wondering lol.
Edit: Forgot to attach the new code (maybe Rich should put the Source Code field in the edit page also) so hopefully this will work:
Sync On
Sync Rate 0
`Skybox width
SBw = 512
`Skybox center
Make Object Plain 1, 0, 0
`Make first plain
Make Object Plain 2, SBw, SBw
Make Mesh From Object 1, 2
Delete Object 2
`Create limbs from our first plain
For n = 1 To 6
Add Limb 1, n, 1
Tex = (n - 1) * 90
Load Image "mediaskybox" + str$(Tex) + ".png", n
Texture Limb 1, n, n
Next n
`Top
SBoff = SBw / 2
`#1 - North
Rotate Limb 1, 1, 0, 90, 0
Offset Limb 1, 1, SBoff, 0, 0
`#2 - East
Rotate Limb 1, 2, 0, 0, 0
Offset Limb 1, 2, 0, 0, SBoff
`#3 - South
Rotate Limb 1, 3, 0, 270, 0
Offset Limb 1, 3, 0 - SBoff, 0, 0
`#4 - West
Rotate Limb 1, 4, 0, 180, 0
Offset Limb 1, 4, 0, 0, 0 - SBoff
`#5 - Sky
Rotate Limb 1, 5, 90, 90, 0
Offset Limb 1, 5, 0, 0 - SBoff, 0
`#6 - Ground
Rotate Limb 1, 6, 270, 90, 0
Offset Limb 1, 6, 0, SBoff, 0
Set Object 1, 1, 1, 1, 1, 0, 0, 1
Set Object Texture 1, 2, 1
Do
`Basic Movement
If MouseClick() = 1 Then Move Camera 1
If MouseClick() = 2 Then Move camera -1
Turn Camera Right MouseMoveX()
Pitch Camera Down MouseMoveY()
If SpaceKey() = 1 Then Position Camera 0,0,0 : Rotate Camera 0,0,0
Sync
Loop
Edit 2: I can't sepll either
"Computers are useless they can only give you answers."