Hello Fellow Game Makers,
Find a new beta uploaded for V111, which continues the world of V110:
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA6.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA1.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA2.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA3.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA4.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA5.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA6.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA7.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V111_BETA8.zip
Here is a log of the changes for this version:
V1.1.1 BETA 8 - 02/07/08
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* Fixed collision issues in some import models (scale in non-bone anim data)
* Modified COWARD10.FPI so they will stop during a waypoint traversal if shot
V1.1.1 BETA 7 - 01/07/08
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* Further modified object alignment and scaling to allow for more import types
* Modified character Y alignment to negate pre-scaled object collision center
* Modified entity start-up Y alignment to allow for entities with scale specified
V1.1.1 BETA 6 - 01/07/08
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* Increased melee range so some models do not 'push' player around (50 to 60)
* Above applies to all 'close based' MELEE scripts in update
* Updated build to use October 2006 DirectX, not March 2008 DirectX
V1.1.1 BETA 5 - 30/06/08
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* Fixed interface bug causing store download status not to be updated properly
* Fixed alignment bug introduced in B3 and B4 (reset only if animdata present)
V1.1.1 BETA 4 - 24/06/08
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* Fixed floating character bug introduced in BETA3 (part of bound box recode)
* Changed boundbox calculation code to take scale from animdata, not frame comb
* Above fix to MapEditor and Game means bound boxes / object sizes more accurate
* Above fix also solves some entities have very large highlight shrouds
* Overridden HSRMODE flag in SETUP.INI with new mode 2 (FULL PORTAL RECURSION)
* Above addition restores portal traversal performance (set flag to 1 for full)
V1.1.1 BETA 3 - 23/06/08
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* Fixed Large and Small Wall segments so they do not get clipped out of universe
* Fixed PLAYERDROP command so the item is placed on the floor not floating
* Added new pickupcandrop.fpi script which can drop the item by pressing H key
* Updated Interface with new code for handling Music Preview in store
V1.1.1 BETA 2 - 16/06/08
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* Fixed potential crash caused by JPGs being reduced for fast build game time
* Modified Image code so JPG textures managed, rather than deposited in videomem
* Added clean exit code if imageblock is too big for heap (64MB allowed initally)
* Amended build portals so it detects tall static entities before extending higher
* Modified PICKUPSLIPPY.FPI to add note (must set Physics Always Active ON)
V1.1.1 BETA 1 - 14/06/08
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* Added manifest files to main executables (Vista assist)
* Reduced universe clip height from 550 to 150 (speed up build portals)
* Removed registry based serial code write (interferes with X10 installation)
* Corrected interface title so it reports 'non free' when build game present
* Corrects serial code if accidently manually entered a lower case letter (V)
* Amended code so increased frame rate cap (38fps) does not de-sync weapons
* Prevent entities from spreading out if entity is only unit to be spawned
* Adds new portal culling code back in, but allowing for shared meshgroups
* Above tweak hopes to increase FPS (V109 results) & retaining large area renders
* Added version number to start-up splash from the main version.ini file
"Small, smart and running around the legs of dinosaurs to find enough food to survive, bedroom coders aren't extinct after all
"