Quote: "I would test it, but my laptop is widescreen and thus it would stretch (unless you've got a windowed mode)."
Ah, thank you! I almost forgot I still need to add widescreen support.
Quote: "I just have one question, i presume you are using dbp, but how are you handling the toon look to it, are you using a shader or the method of duplicating a model and coloring it black?."
I am actually using DBC
. But CoffeeCoder is right mostly. The only major difference is that on the complex models like Kel (main character), after coping the model I have to change the mesh quite a lot to work as an outline.
Quote: "All I can say is wow!
I just played it from start to finish, and its amazing."
Thank you!
I'll be releasing a new demo soon, very little additional consent, aside from a hugely updated game presentation.
Here's another picture that will make it's way into the first 6 levels.
Edit: hmm, the quality is too low, I'll have to fix that.