19th post
@Jeku, have you tried it yet? I look forward to you crit and comments.
Quote: "In any case, I'm impressed . It's even better than I remember. A two thumbs up from me."
Thanks! It should be, I've worked a whole lot on it since then.
Quote: "Yeah, it's truly a masterpiece. I especially like all the little details, such as the dust that appears when running,
the way blockdude(I can't remember his name) bounces when jumping down,
the stop motion-esque animation(you've added some more frames since the last demo, right?).
And you've done a great job with the menu. I can expect to see more things happen there in the final build, right?
The cut-scenes are awesome too, and so are the credits. There's just one thing that I want to see in the credits(this is a stupid request, so disregard if you want to)...
Let blockdude pull off some dance moves while the text scolls, that would be great! I don't know, but the music kinda made me expect that he would dance...
Dream is a fantastic game, 10/10!!! "
...Thank you. While I've gotten many compliments, I can't recall my work being called a masterpiece before. I'm honored.
Kel certainly would look pretty cool dancing in the credits, but unfortunately I no longer have the computer I used to model him, and thus no saves of the model with the texturing or the bone rig. However I may be able to use the current animations to make him kind of dance, we'll see what happens. And don't worry about not knowing his name, it's only mentioned a few times in the game, and none at all in the demo.
Quote: "It's good and even if I don't get the story, it's fun.
(Although I did manage to get myself stuck on level 1 because I didn't understand the controls so I had to restart.)"
Well if you HAD understood the story after what little information you get in the demo, I'd applaud you. This is the type of story that you learn through completion and fully understand through replay. There's a reason for everything in the game, it's similar to FLCL like that. And don't worry about getting stuck on level one, each level is designed to teach you certain skills you'll use later, and the first one teaches you the most basic. It's essentially a tutorial where all I have to do is explain the controls, and the level does the rest to make you understand them.
Quote: "It's better than the last Demo. I see this improving with every Demo Release. The level design is superb.
You know how to left people on suspense , don't you?"
Thank you! And yes, I'd say I do.
@cyril, Good catch! Isn't a problem in the final game though, it seems you made your way past the artificial ending I made and into the rest of the level, which while I removed the camera, model, and story triggers from, still has all the collisions. I'll make sue I fix this for the version of the demo that comes out with the final game (same levels, just with any updates I make)
@Xenocythe, thanks!
And here everyone, is an update on the progress with level 19.
Also, so people know I just made an account for my brother. His forum name is Machine Maker or something. He's had FPSC for a while, but he's started to get interested in coding so I thought it might be useful for him to get an account. He is NOT me, heck I don't even know if he'll actually use the account. But if he does, I'm hoping he can find all sorts of useful help and such here, and maybe even eventually start posting his own projects.