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Work in Progress / DarkHALO

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Tv Xxx
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Posted: 5th Jan 2009 16:55 Edited at: 6th Jan 2009 18:35


I know it's an almost impossible task, but i'm having ago!
You may also say that I havn't done much yet, but I want to input everybodys ideas, thus the WIP thread, so... what have I done so far?

Character
I have the character all modeled and animated, but textures, I only have a default texture, i just need to make a Red and a Blue one for the multiplayer.

here's a picture (from 3ds max, thus looks really cool)



Animation video



and the texture (if anyone would like to make a red and blue version )



Interface

I have started work on the interface, it has a working(ish) profile screen, next job, options screen, then I'm going to add the main game setup screen, e.g. whether to host or join extra.

Download Interface Preview Here

What to use?

Ok, I need to work out what includes to use ect... e.g. physics!
Should I use dark physics? (easier to code, looks cool, but means you have to install physx) or Sparkys?(harder to code, but means no extra installations are needed).

I was gonna use multisync aswel, but have fallen in love with mikenet, so i'm guessing i'll use that

It's all ready using the eap.dll for audio, so i'll stick to that...

all ideas are welcome!

all questions are welcome!

I really hope to be able to show off dbpro's greatness with this project so... good luck to me

Yours
Tv.


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djchaos
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Posted: 5th Jan 2009 17:35 Edited at: 5th Jan 2009 17:36
the interface is really well made : but you may get into trouble using your modified Halo logo (the HALO text in your games title image)

Your mod has been erased by a signature
Tv Xxx
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Posted: 5th Jan 2009 18:03 Edited at: 5th Jan 2009 18:03
Yer I've been worried about copywrite, but i guess all I can do is make it and wait for someone to say, "you cant have that" then remove it, cos tbh, I dont know whats copywrited or not, anyways, this is just a bit of fun to show of dbpro as I say, hope noone sues me lol.

Yours
Tv.

Edit:
Plus I really like the logo at the top of this page, thinking about using that insted? or possibly a moving background, like in halo?


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Bizar Guy
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Posted: 5th Jan 2009 18:09
Are you remaking the original halo game or something? If so, why? A direct clone, or something to make us want to play it over the actual Halo?

Tv Xxx
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Posted: 5th Jan 2009 18:12
Not a direct clone, the basic idea will be the same, but it's only going to be multiplayer (like halo custom edition) and i'm thinking some cool effects like...

say you got 5 kills without dying, you get darkmode or something, which means you can run faster and jump higher, and your vision goes blurry... just a small idea.

any more ideas people?


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Butter fingers
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Posted: 5th Jan 2009 18:23
I quote BatVink from the "How to know if you're ready for a WIP thread"

Quote: "If you are confident you will be able to release version 0.99, then it's ready for a WIP."


Tv Xxx
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Posted: 5th Jan 2009 18:26
Yer, but how am i meant to get user input, and show progress, if i dont post anything till the release?


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Blobby 101
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Posted: 5th Jan 2009 18:30
that's what the Game Design and Theory board is for. Looks good though mate, but if i were you, I wouldn't release it. tell us about it sure, give us pics and vids, but if you put the thing up for download on the net, then Bungie could sue you soo much!

NaGaCreMo:
Tv Xxx
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Posted: 5th Jan 2009 19:02
yer i know what you mean, i might make it, make videos to show that dbpro can make a game as good as halo, but never release it, although tgc and microsof somewhat get along, we'll have to see.

yours tv.


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Homey the Clown
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Posted: 5th Jan 2009 20:00
please...not halo of all games. if you are to ever remake a game, do like half-life 2 or doom 3.

here is my first input: unoriginal.

hate to be harsh but you are honestly going up against a HUGE fan-base that are going to be really critical of your game. not to mention the copyright.

look, what you really need to do is find a really old, crappy game (like NES time) and revamp it. give it justice. make it 3d with shaders and better gameplay. not to mention it shouldnt take nearly as much time as making the next halo.

im just warning you that you are probably going to get flamed..


If at first you dont succeed, call it version 1.0.
C0wbox
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Posted: 5th Jan 2009 20:04 Edited at: 5th Jan 2009 20:10
@ Tv Xxx
Why don't you do the only game that doesn't seem to have a new version of the same story, Quake 1. (I know it has sequals, but they aren't on the same storyline.)

You'd get at least my praise if you did a good job of a Quake 1 remake.
nackidno
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Posted: 5th Jan 2009 20:30
I would say, make something else. Though not a completely new game, but change it from Halo to something of your own. I'm pretty sure that will get more popular than this. The idea is good though, hope you'll get along nice with this one!

//Nacko

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
bergice
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Posted: 5th Jan 2009 22:07
Cool, i love halo and RvB

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Quantum Fusion
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Posted: 5th Jan 2009 22:45
Quote: "Yer I've been worried about copywrite, but i guess all I can do is make it and wait for someone to say, "you cant have that" then remove it, cos tbh, I dont know whats copywrited or not, anyways, this is just a bit of fun to show of dbpro as I say, hope noone sues me lol."


I'd suggest contacting Bungie and ask them if it is okay to make a fan game, using the same/if-not similar aspects of the game.

Make sure to tell them its just a fan game and its not going to be sold or make any money for you.

If they okay it, then you dont have to worry about them suing you.

And I dont see why they would not okay it.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Homey the Clown
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Posted: 5th Jan 2009 23:50
Quote: "Though not a completely new game, but change it from Halo to something of your own."

uhh...if you keep the models and call it your own, i believe thats copyright infringement.

personally, i think showing off people that they can make halo on dbpro will probably only lead to more people trying to pull it off themselves. so...we will probably have to put up with more 'giv me teh l33t codez!!!!!11'...ugh. ...but thats just a prophecy.


If at first you dont succeed, call it version 1.0.
nackidno
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Posted: 6th Jan 2009 10:51
Quote: "uhh...if you keep the models and call it your own, i believe thats copyright infringement."


I never said that he should keep the models. I thought it was kinda obvious that he should change the models too, but it seems I was wrong.

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
Stora tomtefar
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Posted: 6th Jan 2009 12:58 Edited at: 6th Jan 2009 12:59
I think it's a good idea to make a Halo inspired (?) game!

First I'd say: screw the copyright! Since you aren't earning any money from your creation, I'd think Bungie to be crazy to sue you - the worst they probably would do is to ask you not to upload the game any more.

Secondly, don't mind making a game that you think others would play, make a game that's mainly fun for you to create and that you'd like to play yourself...
That's what I would do... Make a game that amuses me while I'm doing it. Keep it up!
Tv Xxx
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Posted: 6th Jan 2009 18:02 Edited at: 6th Jan 2009 18:31
Yer, like i said, this is more to show off darkbasic, but anyways, I've been working on multiplayer today, got it so you can selct weher your hosting of joining. just been setting up the player flags, so each client knows which animation to use, tho i think i put the wrong value somewhere cos he swims when you press backwards , I'm also uploading a video, i'll post a link, once its uploaded

yours Tv.

Edit:




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nackidno
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Posted: 6th Jan 2009 18:47
Isn't that FPSC animation?

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
Tv Xxx
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Posted: 6th Jan 2009 19:12
yerp looks quite good tho


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BMacZero
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Posted: 7th Jan 2009 04:56
I think what VanB said sums up the "How do you know if you're ready for WIP" better:

Quote: "If there's no screenies, and just a little 'I'm a gonna make a game like *insert commercial game name*...' comment, what can we possibly comment on, except the lack of info ."


Basically, before you post a WIP, you need to do a decent amount of coding, not just a cool-looking model.

I think what BatVink meant was not that you must wait until your game is almost ready for release to post a WIP, but that you must wait until you are confident you will be able to actually get to that stage on your game at some point.

Bizar Guy
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Posted: 7th Jan 2009 05:10
I concur, and add that Halo 1 multiplayer is totally free on the PC, and widely played still.

Tv Xxx
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Posted: 9th Jan 2009 11:09 Edited at: 9th Jan 2009 11:10
Ok, Ive been working on actual game play for the past day or two, and have got some new screen shots...

I'm yet to make a map yet, so theres no physics yet, and we just run around on a matrix lol, but once i've made a map, physics shouldnt be to hard since physics is a hobby of mine and have always loved coding it.

so here's the screen shots...









Yours Tv.


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Bizar Guy
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Posted: 9th Jan 2009 15:42
WOW those took a long time to load. I'm on an extremely fast connection too. Even if somehow a screen that size is a megabyte and a half, it should load in a few seconds for me. NOT a minute or two. Use a smaller file format like jpg and compress it to 90% or something and the images will be like 100-300kb.

I also still don't see enough for me to comment on, which is why I don't think you're at wip stage yet. But whatever, I'll try anyways.

If you really want to show off the power of DBpro, MAKE YOUR OWN GAME AS IMPRESSIVE AS HALO MULTIPLAYER. If this were an older game I'd understand, you might want to make your own version of it with a bunch of differences to be the way you wanted. But there's not that much you can do with Halo. It's a pretty modern game, and if you change almost anything with the multiplayer, it isn't really Halo anymore, and doesn't need to try to be as none of us can play it if you aren't going to release it for legal reasons. And if itwere something like you wanted to make your own maps, you can already do that with the Halo games on the computer. And as I've said Halo 1 multiplayer comes full with the demo of Halo 1 for the PC. IT'S COMPLETELY FREE.

So you wanted my comments on what you have so far? That's it. I'd be more forgiving if you had more, but you don't. If this were in the theory board, if I'd seen it I might have been more supporting, though I think I'd say the same stuff.

Zuka
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Posted: 10th Jan 2009 01:54
Quote: "WOW those took a long time to load. I'm on an extremely fast connection too. Even if somehow a screen that size is a megabyte and a half, it should load in a few seconds for me. NOT a minute or two. Use a smaller file format like jpg and compress it to 90% or something and the images will be like 100-300kb."


You must've got some lag somewhere, it took me half a second. Besides, JPG fails.
BMacZero
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Posted: 10th Jan 2009 03:20
JPG is fine for screenshots. There's no need to use a pixel-perfect format like PNG for screenies.

Big Man
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Posted: 10th Jan 2009 11:20
I think this game will be awsome if you can pull it off, its already looking very nice

BM

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Ed222
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Posted: 12th Jan 2009 01:04 Edited at: 12th Jan 2009 01:12
For the copyright thing you should take a look at this.
http://www.xbox.com/en-US/community/developer/rules.htm

Quote: "
Game Content Usage Rules


We know that people like you love our games and sometimes want to use things like gameplay footage, screenshots, music, and other elements of our games (“Game Content”) to make things like machinima, videos, and other cool things (your “Item” or “Items”). We’d like to make that easier for you. So long as you can respect these rules, you can use our Game Content to make your Items.

What can I do?

Here’s the magic words from our lawyers: so long as you respect these rules, Microsoft grants you a personal, non-exclusive, non-transferable license to use and display Game Content and to create derivative works based upon Game Content, strictly for noncommercial and personal use. We can revoke this limited use license at any time and for any reason.

If you share your Items with your friends or post them on your web site, then we’d also like you to include the following notice about the Game Content. You can put it in a README file, or on the web page from where it’s downloaded, or anywhere else that makes sense so long as anyone who sees your Item will also find this notice.

[The title of your Item] was created under Microsoft’s “Game Content Usage Rules” using assets from GAMENAME, © Microsoft Corporation.

You can also put a link to this page so people know what the Game Content Usage Rules are.

So what does that mean?

We're giving you some very broad rights to create and redistribute content. You don’t have to post the content on your own site – you can link to a third-party site containing your Items if you’d prefer to store them there.

And by the way, these Rules only cover games published by Microsoft Game Studios and where Microsoft owns the copyright. We can’t give you permission to use games from other publishers or games where Microsoft doesn’t own the IP. Sorry, but you’ll have to contact them for that. Where you see a link to this text on a game’s community website, then you’re good to go. As you can see, this will give you access to some of the most popular titles on the PC and Xbox 360, including:

Age of Empires (all versions)
Flight Simulator (all versions)*
Forza Motorsport (all versions)*
Halo: Combat Evolved, Halo 2, and Halo 3
Kameo
Perfect Dark Zero
Project Gotham Racing (all versions)*
Rise of Nations (all versions)
Shadowrun
Viva Piñata
* Use of individual vehicles may require permission from their manufacturer.

For other Microsoft Game Studios games, you’ll want to look on the community website to see if there’s a link to these Rules. If there is, you’re good to go.

Are there restrictions?

It’s tough to predict everything people will do, but there are some things that you can be sure will get our attention.

You can’t reverse engineer our games to access the assets or otherwise do things that the games don’t normally permit in order to create your Items.
You can’t use Game Content to create pornographic or obscene Items, or anything that contains vulgar, racist, hateful, or otherwise objectionable content. We can’t help you much here except to say that just like the old saying goes, you know it when you see it.
You can’t sell or otherwise earn anything from your Items. We will let you have advertising on the page with the Item on it, but that’s it. That means you can’t sell your Item, post it on a site that requires subscription or other fees, solicit donations for your Item of any kind (even by PayPal), use it to enter a contest or sweepstakes, or post it on a page you use to sell other items (even if those other items have nothing to do with Game Content or Microsoft). This doesn’t restrict you from using your Item for film festivals – that’s not our intention, even if you get a prize for winning. But where someone is trying to promote their commercial venture (even just a commercial website) with a “machinima contest”, they need our permission to do this. If they’ve got our permission you’ll know…
You can’t necessarily use the soundtracks or audio effects from the original game. We often license those from third parties and don’t have the rights to pass them on to you. We might mention on the community website for a particular game whether you have these rights, so you’d do well to check. And you might need permission from a third party, especially for games with licensed music. But we’ll confirm right here that the music from Halo 3 is available for your use in non-profit ventures thanks to an arrangement with O’Donnell/Salvatori, Inc., composers of this iconic theme.
You can’t infringe anyone’s IP rights in your Item, even if the IP rights being infringed don’t belong to Microsoft. Among other things that means you can’t use any of Microsoft’s trademarked logos or names except in the ways described in the pages linked from www.microsoft.com/trademarks.
If you add to the game universe or expand on the story told in the game with “lost chapters” or back story or anything like that, distribution of your Item in any form constitutes a grant by you of a royalty-free, non-exclusive, worldwide, license to Microsoft and any of Microsoft’s partners to use that Item for any purpose and without obligation to pay you anything or credit you. (Sorry, but our lawyers tell us we need to do this in order to avoid frivolous lawsuits.)
If you grant anyone the right to build on your Item, anything they create will be governed by these Rules too and we’re leaving it up to you to tell them. We don’t mind if other people help you out, but you have to be clear with them that it’s not you giving permission, it’s us. (That’s how we make sure everyone plays by the same rules.)
If you do any of these things, it’s not impossible that you’ll hear from Microsoft’s lawyers who may tell you that you have to stop distributing your Items right away, or who may tell you that you need a commercial license, or who may have other comments. If you think it’s tough to predict what people will do with game content, imagine trying to peer into the mind of a lawyer…

There’s still a way to do some of these things we’ve excluded, but you have to contact us for a commercial license. If you’re interested in doing that, send a mail to gamevids*at*microsoft.com. (And it’s not that we hate the word “machinima” and are trying to rename it into “gamevids” – this is related to a character limit issue on our server side for automated aliases, not a nefarious plot to rename anything.) And if you’re running a real festival, we’d like to discuss with you because you’ll probably want to do things like redistribute festival DVDs and the like, and we want to help you take care of that.

Thanks, and have fun
"
Bozzy
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Posted: 12th Jan 2009 20:25
Quote: "Among other things that means you can’t use any of Microsoft’s trademarked logos or names except in the ways described in the pages linked from www.microsoft.com/trademarks."


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