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FPSC Classic Product Chat / FPSC Toolbox - Entitys, Weapons, Segments and now CHARACTERS!

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BULLSHOCK 2
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Posted: 10th Jan 2009 13:10 Edited at: 15th May 2010 09:22
Hey guys!

So its been a while since all of my original programs (About 2 years!) and i know its long overdue that i release some new stuff. well here it is:






FPSC Toolbox Only USD $29.99!
FPSC Toolbox is a program that allows you to create virtually anything for FPS Creator. Whether it's an Entity, Weapon, or Segment, FPSC Toolbox can do it all! and with only a few clicks, your project is exported directly into the FPS Creator file structure with a name you selected, and is ready to be dynamically placed in your game world. FPSC Toolbox is essentially E.C.S. Professional, S.C.S. Professional, and W.C.S. professional all in one very appealing package! FPSC Toolbox is perfect for those new to FPS Creator but still want to create, or the advanced user that just wants to save a ton of time!


Entity Creation System 2.0 Only USD $9.99!
E.C.S. or Entity Creation System is a program that allows you to import and export FPS Creator Entity’s and models for immediate use in the FPS Creator engine. It literally only takes a few clicks to create a working entity, and not only that, but virtually EVERY property is changeable within the program, so no more Editing scripts and copying files. Literally all you have to do to get a working FPS Creator entity is: load your model, set your settings, and export! Your entity is then immediately available for use in FPS Creator, and is then copied into the FPS Creator file structure for you; it doesn’t get much easier then that! This is version 2.0 of the product, and has been completely re-written from scratch to ensure everything is 100% compatible with FPSC X9, and other Seqoia Games products.


Segment Creation System 1.0 Only USD $9.99!
S.C.S. or Segment Creation System is a program that allows you to import and export FPS Creator segment’s for immediate use in the FPS Creator engine. It literally only takes a few clicks to create a working segment, and not only that, but virtually EVERY property is changeable within the program, so no more editing scripts and copying files. Literally all you have to do to get a working FPS Creator segment is: load your texture, and export! Your entity is then immediately available for use in FPS Creator, and is copied into the FPS Creator file structure for you; it doesn’t get much easier then that! This is version 1.0 of the product, and it has been written to ensure everything is 100% compatible with FPSC X9, and other Seqoia Games products.


Weapon Creation System 1.0 Only USD $9.99!
W.C.S. or Weapon Creation System is a program that allows you to import and export FPS Creator weapons and gun entity’s for immediate use in the FPS Creator engine. It literally only takes a few clicks to create a working weapon, and its entity counterpart, and not only that, but virtually EVERY property is changeable within the program, so no more editing scripts and copying files. Literally all you have to do to get a working FPS Creator weapon is: load your model, set your settings, and export! Your entity is then immediately available for use in FPS Creator, and is copied into the FPS Creator file structure for you; it doesn’t get much easier then that! This is version 1.0 of the product, and it has been completely re-written from the early adopter edition to ensure everything is 100% compatible with FPSC X9, and other Seqoia Games products.

Note to W.C.S. Early Adopters:
Because of the integration of W.C.S. into FPSC toolbox, this program had to be re-written and is much more stable as a result, so upgrading should be a fun process. All Early Adopters were promised version 1.0 for free for helping the product evolve, and an email will be sent out by the end of the weekend to all of you with upgrade instructions. If you own the Early Adopter Edition and you don't receive an upgrade email by then, please email me from the email that made your original purchase. Thank you for being a part of this product!


And finally, the long awaited:

Character Creation System 1.0 Only USD $9.99!
C.C.S. or Character Creation System is a program that allows you to import and export FPS Creator Character Entity’s and models for immediate use in the FPS Creator engine. It literally only takes a few clicks to create a working Character, and not only that, but virtually EVERY property is changeable within the program, so no more Editing scripts and copying files. Literally all you have to do to get a working FPS Creator character is: load your model, set your settings, and export! Your character is then immediately available for use in FPS Creator, and is then copied into the FPS Creator file structure for you; it doesn’t get much easier then that! This is version 1.0 of the product, and has been engineered from the beginning to ensure everything is 100% compatible with FPSC X9, and other Seqoia Games products.

C.C.S. Images:







FPSC Toolbox Images:







Please allow up to 48 hours for all delivery's, as they will be manually processed. All pictures are of FPSC Toolbox, but each individual program will look the exact same except for the settings.


Oh yeah, and i almost forgot...

Theres a whole bunch of FREE stuff on www.sequoiagames.com!!!

Note to current FPSC Toolbox Users:
FPSC Toolbox WILL be updated with Character Creation System very soon, keep an eye out for the upgrade email, and be sure to remove BULLSHOCK [AT] Seqoiagames.com from your spam filters.

CoffeeGrunt
17
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Location: England
Posted: 10th Jan 2009 13:53
Awesome! Sequoia's back up! I'll look into that Toolbox if I get the money...

Are those zombie retextures enough to get released? I though it had to be a complete redo of the image?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 10th Jan 2009 14:17
Great news! I put your website link back up. Is there somewhere we can see the GUI's for these programs? Any screenshots?

Best.

lundon
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Posted: 10th Jan 2009 16:40
What file types does ECS import?
X Games
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Location: World Wide Web
Posted: 10th Jan 2009 17:58
Look and sounds great can i link on my site?
Quote: "Is there somewhere we can see the GUI's for these programs? Any screenshots?"

I also like to see screenshots!
Red Eye
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Posted: 10th Jan 2009 19:15
OMG GOD GOD. Great work man wow i am gonna buying this i think ...really good


Red Eye - The Game: Work In Progress - W.I.P.
Demon Air 3D
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Posted: 10th Jan 2009 20:21
awsome i cant wait to get the money!
MK83
FPSC Reloaded TGC Backer
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Location: Greeneville, TN
Posted: 10th Jan 2009 23:13
Have you tested any of these on vista 64? Just wondering. Signs and magic fps and firma work good on vista 64. I hope this will. I will purchase, if you can validate this for me please.


Thanks
ps awesome looking product.


[href][/href]
BULLSHOCK 2
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Posted: 10th Jan 2009 23:51 Edited at: 30th Mar 2010 03:43
Quote: "Are those zombie retextures enough to get released? I though it had to be a complete redo of the image?"

http://forum.thegamecreators.com/?m=forum_view&t=105954&b=24


Quote: "Is there somewhere we can see the GUI's for these programs? Any screenshots?
"

Ive added GUI Screenshots to the top post. I knew i had forgotten something!


Quote: "What file types does ECS import?"

Ecs imports anything that FPSC supports. So, its would be .X, and DBO for models, and DDS and TGA for textures. Some have reported that 3DS works as well, but I cant gaurentee that. Im working toward different file versions in the future though.


Quote: "
Look and sounds great can i link on my site? "

Absolutely, just not to any direct downloads.


Quote: "
Have you tested any of these on vista 64?"

These have not been tested at all on Vista or FPSC X10.

KeithC
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Posted: 11th Jan 2009 21:10
Awesome work! I was going to ask you the other day how this was going. I'll have to add this to my next newsletter.

-Keith

s4real
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Posted: 11th Jan 2009 22:12
Nice work on these glad to see you back working on these.

best s4real

AaronG
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Posted: 11th Jan 2009 23:06
How exactly does the WCS work? Can you upload a short demo video showcasing importing/exporting a weapon? I mainly would like to know how to align the weapon on the screen.

Toasty Fresh
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Posted: 12th Jan 2009 03:42 Edited at: 12th Jan 2009 11:07
YES! YES! YES! YES! YES! YES! YES! YES! YES! YES!

I have been waiting anxiously for this day for the past year! Thanks a LOT for this, BullShock!

EDIT: You're now ten US dollars richer, Bullshock.

BULLSHOCK 2
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Posted: 12th Jan 2009 23:42 Edited at: 30th Mar 2010 03:43
Quote: "Awesome work! I was going to ask you the other day how this was going. I'll have to add this to my next newsletter"


Thatd be great! any chance of getting these on your "Tool list" stickys?


Quote: "How exactly does the WCS work? Can you upload a short demo video showcasing importing/exporting a weapon? I mainly would like to know how to align the weapon on the screen."


W.C.S. uses a visual interface to allow you to align your weapon. If you go into First Person Mode, you can then use the arrow keys and CTRL + shift to move your weapon in 3d space, with the FPSC values calculating automatically as you do so.

As for a video, Im on business and only have my laptop, so no software to do so, however ill look into some programs to possible make a tutorial or two.

Inspire
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Location: Rochester, NY
Posted: 13th Jan 2009 02:42
I am so buying it.

By the way, it looks like seqoiagames.com is still under construction, although I definitely just went there and check out your programs.

Fantastic job!
KeithC
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Posted: 13th Jan 2009 04:16
Quote: "any chance of getting these on your "Tool list" stickys?"

Of course.

KeithC
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Posted: 13th Jan 2009 17:49
It's been added to the list. Are you ready to be added to the Network or Affliliates for Black Draco Games?

-Keith

TZap
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Posted: 13th Jan 2009 22:32
Nice work mate!
BULLSHOCK 2
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Posted: 14th Jan 2009 04:07 Edited at: 30th Mar 2010 03:43
Thanks Keith.

By the way, for those interested, i also have a Character Creation System coming, as well as a Level Viewing System, to aid in performance leaks. Not sure on pricing for LVS, whether it'll be free or commercial, but the character system will retail for the same as its other Creation System counterparts.

Thraxas
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Posted: 14th Jan 2009 04:10
Quote: "i also have a Character Creation System coming"


Wow, will this integrate into the current system or be separate. Either way I'm very interested in this

BULLSHOCK 2
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Posted: 14th Jan 2009 07:29 Edited at: 27th Mar 2010 06:22
It will be integrated into FPSC toolbox, and all users that already have purchased FPSC Toolbox will receive an update. Not sure if FPSC Toolbox is going to go up in price after a few more programs get integrated in, but Ive got a lot more planned that i prefer to not speak of for now because frankly im embarrassed it took me almost a year and a half to get the new version of W.C.S. out.

Lets put it this way, my plan is for my programs to do Everything for FPSC.

DarthBasicVader
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Posted: 14th Jan 2009 09:45
IMPRESSIVE!!!!!!
Any demo to be released ?
Tx mate

Riccardo
Toasty Fresh
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Posted: 14th Jan 2009 10:26
Hey Bullshock, sorry to be a pain but I ordered my copy of WCS two days ago and haven't recieved anything.

BULLSHOCK 2
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Posted: 14th Jan 2009 12:59 Edited at: 30th Mar 2010 03:44
Ive been sending out products twice a day, i have no other orders left to process, are you sure the order went thru?

If it did, the email was sent to the address hooked to the paypal account you purchased with, and i noticed your forum email didnt match any paypal address i had on file, so check the paypal email account first. Also, the email would be from the address BULLSHOCK[at]seqoiagames.com, so check your spam filter and make sure your not blocking mail from that domain, or that the email didnt get marked as spam.

If you still have an issue, or your spam filter deleted the email, shoot me one with your first/last name and email on the paypal account and ill get this all sorted asap.

James Kravenwolf
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Posted: 14th Jan 2009 13:38 Edited at: 14th Jan 2009 13:44
Hey Bullshock. I've been making models for my game but I don't have any experience with exporting files and throwing them into FPSC. I was very exited seeing the new software you've created that may be able to do this for me.

I want to buy the FPSC Toolbox, but I have a few questions I hope that you can answer for me.

1. I assume this will work with both X9 and X10 versions of FPSC?

2. Do I have to make the model in this software or is it not modeling software? The answer I'm hoping for is that I can make my models in BLENDER, and then load them into this program, and it will automatically ready that model for my FPSC game with texture map intact.

3. Can this rescale my model once it's properly exported it? If I have a chair, can I easily rescale it with this so it is proportinate with the rest of the objects in the FPSC level?

4. If I want to sell my models in the store, will the folder this software creates be finished, and ready to submit to the store? If not what further steps would need to be done?

5. Does the segment editor allow you to make custom-sized 'chunks' out of the segment for a doorway or a window? Or do I have to make some complicated 'stamp' in a modeling software, and then import in...and yadayadayada? I basically want to cut out a wall to create a custom-sized doorway.

6. My email address is different that the one under my PayPal account. If I buy this, is there anyway you can send it to my current EMAIL and not the one issued for my PayPal account?

I hope you can be quick with the response, I'm eager to try this out, it seems too good to be true.

-Kravenwolf
Conjured Entertainment
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Posted: 14th Jan 2009 17:46 Edited at: 14th Jan 2009 17:49
Quote: "Not sure if FPSC Toolbox is going to go up in price after a few more programs get integrated in, but Ive got a lot more planned that i prefer to not speak of for now because frankly im embarrassed it took me almost a year and a half to get the new version of W.C.S. out.

Lets put it this way, my plan is for FPSC toolbox to do Everything for FPSC."

Great product here BullShock.
It looks very handy having all of your editing needs in one place.
This will be a must have for every FPSC user.
No need to wish you luck because this is going to be a success without it.

Nickydude
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Posted: 14th Jan 2009 18:01 Edited at: 14th Jan 2009 18:07
Check attached image BullShock.

Perhaps a skybox editor could be included somewhere along the line?

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henry ham
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Posted: 14th Jan 2009 18:33
im really intrested in purchasing this but im on vista, can anyone confirm that this works on vista ?

cheers henry

TZap
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Posted: 14th Jan 2009 20:07
Very interested in the character creation system as well as all these other tools. The character cs, will it allow monster/alien creation as well as the usual biped characters?

Thanks for all your hard work on this Bullshock!
Conjured Entertainment
AGK Developer
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Posted: 14th Jan 2009 23:07 Edited at: 14th Jan 2009 23:09
Quote: "Perhaps a skybox editor could be included somewhere along the line?"

I would offer you my ceSky code for free to modify for this, but I doubt that you used DarkBASIC Pro for this tool kit.

What lanuage did you use to program it?

Nickydude
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Posted: 14th Jan 2009 23:11
Funny, I was thinking of yours CE when I mentioned it.

SamHH
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Posted: 14th Jan 2009 23:28
Quote: "im really intrested in purchasing this but im on vista, can anyone confirm that this works on vista ?

cheers henry
"

If you run it in XP compatibility mode it will.


henry ham
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Posted: 15th Jan 2009 00:05
thanks mate

BULLSHOCK 2
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Posted: 15th Jan 2009 01:09 Edited at: 30th Mar 2010 03:44
Quote: "1. I assume this will work with both X9 and X10 versions of FPSC?"

X9 only for the momment. I dont plan on making this X10 compatible, but for the "Migration version" where X9 and X10 are together, i WILL be making sure its compatible.

Quote: "2. Do I have to make the model in this software or is it not modeling software? The answer I'm hoping for is that I can make my models in BLENDER, and then load them into this program, and it will automatically ready that model for my FPSC game with texture map intact."

As long as the model will load in FPSC, it will load in FPSC Toolbox. Ive used blender before, and i know there were some complications with blender exporting compatible X files...of course that was a long time ago, so this may ave changed.


Quote: "3. Can this rescale my model once it's properly exported it? If I have a chair, can I easily rescale it with this so it is proportionate with the rest of the objects in the FPSC level?"

Of course! there is a scale text box where changing the sclae from "100" will update the model automatically, showing the actual scale of the model in FPSC. There is also a REALTIME option, that allows you to scale the model up and down with the arrow keys. I do think its worth mentioning however that if you have a complex model, its best to match the scale in your editing program, instead of scale it up in FPSC. the good thing for you though, is if you load your model in FPSC toolbox, and its too small or too big, if you scale it up/down in your program and reopen it, it will reflect the changes.

Quote: "4. If I want to sell my models in the store, will the folder this software creates be finished, and ready to submit to the store? If not what further steps would need to be done?"

I dont know what the requirements are for the store, but this exports directly into your FPSC file structure. If your models keep the same paths when others use them, there will not be a problem.

Quote: "5. Does the segment editor allow you to make custom-sized 'chunks' out of the segment for a doorway or a window? Or do I have to make some complicated 'stamp' in a modeling software, and then import in...and yadayadayada? I basically want to cut out a wall to create a custom-sized doorway."

You cannot do this within the editor, but unlike most segment makers out there, you can choose the MODEL file you wish to have for your wall. So you can go into the FPSC toolbox files, load the default wall segment into BLENDER, cut your hole out, and then load it as your wall in the segment editor.

Quote: "6. My email address is different that the one under my PayPal account. If I buy this, is there anyway you can send it to my current EMAIL and not the one issued for my PayPal account?"

The only way i can do this is if you add a note at the bottom of your purchase saying "Hey, can you email it here instead". That, or you can change your paypal email, its not that hard.

Quote: "Very interested in the character creation system as well as all these other tools. The character cs, will it allow monster/alien creation as well as the usual biped characters?"

The biped will be the main thing, if your character is exported with the default FPSC biped, then all of the animations are ready to export and don't need to be touched. There is a field for custom animations for custom characters, but your character MUST be set up correctly for FPSC, or it wont work right. The main thing is having the default bone where it should be so your character isn't half way thru the floor.

Quote: "Great product here BullShock.
It looks very handy having all of your editing needs in one place.
This will be a must have for every FPSC user.
No need to wish you luck because this is going to be a success without it.
I would offer you my ceSky code for free to modify for this, but I doubt that you used DarkBASIC Pro for this tool kit.

What lanuage did you use to program it?"

Thanks Conjured. Your one of the few people that go way back with me, and have seen how far my stuff has come. Since these are commercial apps, and they are going in my portfolio, i prefer to program everything myself, but thank you for offering! nd actually FPSC Toolbox and its counterparts ARE written in darkbasic professional, its the best option since FPSC uses it for scaling and such, it ensures scales and rotation values are seamless between applications.

Skys are a great idea, and i think ill implement them into LVS. shouldnt be too hard.


@ nickydude,

I spend all that time on cool logos to make it look professional and it only figures i spell something wrong...Lol its funny but the owners of the original E.C.S. knew the problem was pretty bad...my spelling was HORRIBLE in that program hahaha

Robert F
User Banned
Posted: 15th Jan 2009 01:20
Pretty cool man!

James Kravenwolf
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Posted: 15th Jan 2009 06:39
Thanks for the answers, Bullshock. I'll be purchasing this product within the next few days. Looks and sounds very promising.

-Kravenwolf
Plystire
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Posted: 15th Jan 2009 09:08
Wow, nice work bullshock!! Impressive!


Hey, did anyone else notice that when you scroll past the segment editor picture.... the segment causes an optical illusion.
Just scroll up/down past it and it looks like it's either growing or shrinking.


The one and only,


Toasty Fresh
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Posted: 15th Jan 2009 12:20
Ooh, sorry Bullshock, I forgot that my Paypal address was different...

Thanks!

darimc
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Posted: 15th Jan 2009 12:54
Looks like a great piece of software. I will probably be purchasing the weapon creation one. It will definitely remove the whole trial and error, trying to position it right in milkshape.



puppyofkosh
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Posted: 15th Jan 2009 14:24
Wow, definitely looks like some quality stuff here.
Great work!
BULLSHOCK 2
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Posted: 15th Jan 2009 22:56 Edited at: 30th Mar 2010 03:44
@Toasty Fresh

Did you purchase a copy of FPSC Toolbox? if you did, can you email me the name and email address on the account just too confirm?

mk82
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Posted: 16th Jan 2009 03:09 Edited at: 16th Jan 2009 06:07
Just purchased my copy. I also have Vista 64 on my desktop. I'll let everyone know if this works with Vista 64. I have XP on my laptop so no big deal if it does'nt work with Vista.


Thanks, Bullshock for this awesome product.


Update: FPSC Toolbox DOES work in Vista 64
Segment maker
Entity maker
Weapons maker I have to try this one later as it's getting late.

Again, I'm very pleased.

Im mk83's little brother! (who cares anyway)?
Toasty Fresh
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Posted: 16th Jan 2009 03:25
No, Bullshock, it's fine, I have it now. Thanks!

James Kravenwolf
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Posted: 16th Jan 2009 16:06 Edited at: 16th Jan 2009 17:18
FPS Toolbox REVIEW

Hey, Bullshock, I just finished texturing my first model in Blender, and exported it into the folder as an x file (which worked without any problems by the way), and wanted to share that your program works great!

It was very simple to understand, and in less than 3 minutes, I had my model in FPSC in a test run! Saved me hours of figuring out how to do it manually! Worth every penny.








-Kravenwolf
BULLSHOCK 2
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Posted: 17th Jan 2009 07:01 Edited at: 30th Mar 2010 03:44
Thanks for the support guys, i really appreciate it. Glad its working out for you!

If you have any trouble AT ALL, drop me an email, and ill get to work fixing it.

Maniac Modeler
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Posted: 17th Jan 2009 19:55
This software looks very good,nice job! one question though, can you put overlays into fpscreator with it? Because that would definitely be worth a buy.

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Aaagreen
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Posted: 18th Jan 2009 11:43
For overlays, all you need to do is copy an existing overlay's fpe and change the texture..

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Mazz426
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Posted: 18th Jan 2009 17:19
have a problem just bought it and went onto my email and their was your email but instead it said youve made a mistake and to use the previous hyperlink that was in the last email but theres a problem you didnt send me any other email so i have no hyperlink ive sent you an email

gamer for life
Mazz426
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Posted: 18th Jan 2009 17:29
AH HA have just looked at the email closely and you have sent me the wrong email ie you've sent it to the wrong person but no fear i will send you a correcting email and will delete

gamer for life
BULLSHOCK 2
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Location: Shocking Bulls
Posted: 19th Jan 2009 06:06 Edited at: 30th Mar 2010 03:44
Quote: "For overlays, all you need to do is copy an existing overlay's fpe and change the texture.."


Thats pretty much all you have to do to make ANYTHING in FPSC.

Decals/Overlays are not currently implemented into this version of FPSC Toolbox, but they are planned for implementation in E.C.S.

Quote: "AH HA have just looked at the email closely and you have sent me the wrong email ie you've sent it to the wrong person but no fear i will send you a correcting email and will delete"


I apologize for the inconvenience, i made a mistake. Everything should be cleared up now, if you have any more problems, dont hesitate to let me know.

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