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3 Dimensional Chat / Sci-Fi Lift

Author
Message
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Mar 2009 00:57
Hey, got some more sci-fi work, a simple 10 poly lift to further improve my texturing skills and uv mapping skills, anyways here it is



UV Map


Matty3962
16
Years of Service
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Joined: 8th Jul 2008
Location: Earth
Posted: 22nd Mar 2009 01:00
I love that base metal texture you keep using ^_^.

Also, your really improving on your uv mapping

Keep it up,

Matty.
Demon Air 3D
16
Years of Service
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Joined: 16th Sep 2008
Location: England
Posted: 22nd Mar 2009 01:37
Lol, good work!



Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Mar 2009 01:39
Thanks Luke

Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Mar 2009 01:42
It looks great. I wish I had your texture skill.


Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Mar 2009 01:51
Thanks man, just been practising a lot lately

Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Mar 2009 02:40
And heres a render with some crates ive been working on



Sid Sinister
19
Years of Service
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Joined: 10th Jul 2005
Location:
Posted: 22nd Mar 2009 08:11
Really nice job!

Just one small, and probably annoying, bit of critique is that the scratches look like scars in some areas. Scratches are mostly thinner. Here it looks like you found a scratch map or made one, and scaled it up, which made your scratch width a bit larger. But then again, it could be wide things scratching your surface!

Awesome job though. Like I said, it's a small critique. Even if something's perfect, I'll still try and help someone out

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 22nd Mar 2009 10:18
One suggestion I'd like to add is to maybe make a few "more scratched" areas by the corners and such, it usually adds quite a bit to the model.
Looks great though.


Alucard94, the member of the future of the past.
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 22nd Mar 2009 13:13
I agree with alucard.



Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Mar 2009 16:04
Ok thanks for the crit, i will add what you suggested and post up the results when im done

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