Quote: "Very nice work! Your talented in this area as well I see I like how the blades are bending a bit. It adds a nice touch."
Cheers Sid! Yes I thought I might as well add a minor touch of detail on the blades, makes things more believable!
Quote: "I never have seen your work around here ! Very nice style you got there. Can't wait to see it textured.
edit : is that intuos3 you got there in your signature ?"
Thanks! Yeh It has been a while since I've been active round these parts.
And correct! That is an intuos3 in my sig... I'm glad people are recognizing it, means I did something right!
Quote: "
thats a nice clean looking mesh you got there & a very good poly count to looking forward to seeing it textured .
cheers henry"
Thanks very much.
Quote: "I hate you, you got one before me...
lol great work, never new you model-ed that often, I take it this is for the MOd Job?
lol everyone seems to be scrambling for it
Now, hmm i wonder what texture you'll do?"
Yeh I do a fair bit of modeling in my free time, for my Engineering Degree and also just for fun! I'm partly getting back into it for the MOD job and partly because I'm a bit sick of doing 2D work!
Quote: "
The cockpit looks a little odd to me. The edges along the center don't look like they make a good curve. Though it might be the view angles.
Some faces look like they need flipped, but that's all touch-up stuff."
Hey josh thanks for the comment. Yes some of the vertices did need a little tweaking. The first render had phong shading off, I hadn't done any edge breaks at that point so I decided to turn it off for the mean time. Thats what probably caused some polygon darkening... all the normals are facing out.
I've managed to remove some polys in other areas of the model so I will be using a series of angled plains to model the rear rotor.
I've also moved the two side pieces of the main fuselage back slightly, to add more definition to the cockpit.
Quote: "In-game, you could easily switch between the two once they get up to a certain RPM. "
Thats the plan!
Quote: "Looking good none the less....hey are the hydraulics for the landing gear two separate objects? Be cool to be able to manipulate that in-game in order to add more realism."
Yeh the hydraulics are separate. I plan on using Xpresso within Cinema 4D to animate them.
Thank you all for your comments!
Here is the updated model (Sitting at 983 polygons):
Cheers,
BiggAdd