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3 Dimensional Chat / Custom Helicopter WIP

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BiggAdd
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Posted: 17th Apr 2009 08:43 Edited at: 17th Apr 2009 08:46
Hello!

I've gotten into the modeling mood again, and I've started making a helicopter to get back into things. I've been going for about an hour and a half and the poly count is at 1110 at the moment.


Still a few tweaks to be done, then I can start texturing it. Rear rotor needs putting in also and I might do something about the feet, seem a tad bland.

Comments welcome!

Sid Sinister
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Posted: 17th Apr 2009 11:13
Very nice work! Your talented in this area as well I see I like how the blades are bending a bit. It adds a nice touch.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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Strelok
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Posted: 17th Apr 2009 12:20 Edited at: 17th Apr 2009 12:25
I never have seen your work around here ! Very nice style you got there. Can't wait to see it textured.
edit : is that intuos3 you got there in your signature ?


henry ham
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Posted: 17th Apr 2009 12:50
thats a nice clean looking mesh you got there & a very good poly count to looking forward to seeing it textured .

cheers henry

lazerus
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Posted: 17th Apr 2009 12:52
I hate you, you got one before me...

lol great work, never new you model-ed that often, I take it this is for the MOd Job?

lol everyone seems to be scrambling for it

Now, hmm i wonder what texture you'll do?

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JLMoondog
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Posted: 17th Apr 2009 15:51
Looking pretty kul. I praised so now for some crits

The cockpit looks a little odd to me. The edges along the center don't look like they make a good curve. Though it might be the view angles.

Some faces look like they need flipped, but that's all touch-up stuff.

Last to keep the polycount nice where it's at, I'd suggest using a single plain with a blade texture(alpha) for the rear rudder(right word?) Another thing would to make a second set of blades consisting of flat wide planes with a blurred texture to simulate motion. In-game, you could easily switch between the two once they get up to a certain RPM.

Looking good none the less....hey are the hydraulics for the landing gear two separate objects? Be cool to be able to manipulate that in-game in order to add more realism.

Enough ramble. Can't wait to see some color.

Asteric
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Posted: 17th Apr 2009 19:02
Thats looking very good as usual, keep up the great work

Alucard94
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Posted: 17th Apr 2009 19:10
Looks good, I love the propellers, though maybe as mentioned somewhere above fix the cockpit a bit, maybe adding a part of a sphere and attaching it into there just to make it more defined. Other than that I don't have much to say, looking forward to the texture.


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BiggAdd
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Posted: 17th Apr 2009 19:32 Edited at: 17th Apr 2009 19:34
Quote: "Very nice work! Your talented in this area as well I see I like how the blades are bending a bit. It adds a nice touch."

Cheers Sid! Yes I thought I might as well add a minor touch of detail on the blades, makes things more believable!

Quote: "I never have seen your work around here ! Very nice style you got there. Can't wait to see it textured.
edit : is that intuos3 you got there in your signature ?"


Thanks! Yeh It has been a while since I've been active round these parts.
And correct! That is an intuos3 in my sig... I'm glad people are recognizing it, means I did something right!
Quote: "
thats a nice clean looking mesh you got there & a very good poly count to looking forward to seeing it textured .

cheers henry"

Thanks very much.

Quote: "I hate you, you got one before me...

lol great work, never new you model-ed that often, I take it this is for the MOd Job?

lol everyone seems to be scrambling for it

Now, hmm i wonder what texture you'll do?"


Yeh I do a fair bit of modeling in my free time, for my Engineering Degree and also just for fun! I'm partly getting back into it for the MOD job and partly because I'm a bit sick of doing 2D work!


Quote: "
The cockpit looks a little odd to me. The edges along the center don't look like they make a good curve. Though it might be the view angles.

Some faces look like they need flipped, but that's all touch-up stuff."


Hey josh thanks for the comment. Yes some of the vertices did need a little tweaking. The first render had phong shading off, I hadn't done any edge breaks at that point so I decided to turn it off for the mean time. Thats what probably caused some polygon darkening... all the normals are facing out.

I've managed to remove some polys in other areas of the model so I will be using a series of angled plains to model the rear rotor.

I've also moved the two side pieces of the main fuselage back slightly, to add more definition to the cockpit.

Quote: "In-game, you could easily switch between the two once they get up to a certain RPM. "


Thats the plan!

Quote: "Looking good none the less....hey are the hydraulics for the landing gear two separate objects? Be cool to be able to manipulate that in-game in order to add more realism."


Yeh the hydraulics are separate. I plan on using Xpresso within Cinema 4D to animate them.

Thank you all for your comments!

Here is the updated model (Sitting at 983 polygons):


Cheers,
BiggAdd

JLMoondog
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Posted: 17th Apr 2009 21:23
Looking great.

There's still that edge on the side of the cockpit that is bothering me. It's turned in a way that it's creating a very small dip in the hull, giving it a strange look. Sorry, it's probably just me, heh.

Last, more of a technical side, how does your helicopter control its pitch?

BiggAdd
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Posted: 17th Apr 2009 22:10
Quote: "There's still that edge on the side of the cockpit that is bothering me. It's turned in a way that it's creating a very small dip in the hull, giving it a strange look. Sorry, it's probably just me, heh."


No its not you at all! I thought I had fixed that, but I must have hit the undo or something by mistake! Fixed it again!

Quote: "Last, more of a technical side, how does your helicopter control its pitch?"


I diddn't want to connect each blade to the swash plate as it would greatly increase the poly count. I only added the pilot control. At high speeds the blades will be replaced with an alpha mapped texture, so Its probably for the best!

Nice spot though!

Game maker wannabe
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Posted: 18th Apr 2009 00:03
Hey BiggAdd, this is looking sweet.

Hope to see more of your work on here in the future. Hope it's as good as your 2D

H

<Insert Signature Here>
tatts
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Posted: 18th Apr 2009 00:33
That is very nice biggadd. I like the style and nice use of polys. it looks very clean.
BiggAdd
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Posted: 19th Apr 2009 05:20
Thanks for the comments guys! I think I've tweaked the mesh as much as I can for now. I shall start UV Mapping the model in preparation for the texture!

Cheers,
BiggAdd

BiggAdd
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Posted: 19th Apr 2009 08:02 Edited at: 19th Apr 2009 09:41
Minor Update:


Starting UV Mapping the model. Checkered areas are done, silver areas still need doing!

Should be able to finish today and start texturing.


[EDIT]Another Update. Sidetracked from texturing for a moment. Just creating a high poly version of the mesh. Fuselage is done, just need to sort out the rest.




Cheers,
BiggAdd

Toasty Fresh
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Posted: 19th Apr 2009 10:26
Looks really nice. I love helicopters.

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Alucard94
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Posted: 19th Apr 2009 11:51
Looks good man. Although if you're making a high poly version anyways why not add some more detail to the body of the helicopter?


Alucard94, the member of the future of the past.
Demon Air 3D
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Posted: 19th Apr 2009 17:57
Looks very good!
BiggAdd
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Posted: 19th Apr 2009 19:52 Edited at: 19th Apr 2009 19:53
Quote: "Looks good man. Although if you're making a high poly version anyways why not add some more detail to the body of the helicopter?"


Cheers Alucard. I don't think I'm going to make a high poly version just yet. I was just seeing how it looked smoothed out! The high poly version would require a whole new texture and UV Map, so I'll leave it until I've finished the low poly one.


Quote: "
Looks really nice. I love helicopters."

Hehe, as do I!


Quote: "
Looks very good! "

Cheers! Hopefully I can get everything textured soon!

Thanks for all your comments,
BiggAdd

Alucard94
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Posted: 19th Apr 2009 19:55
Quote: "Cheers Alucard. I don't think I'm going to make a high poly version just yet. I was just seeing how it looked smoothed out! The high poly version would require a whole new texture and UV Map, so I'll leave it until I've finished the low poly one."

Ah okay then, can't wait for the texture.


Alucard94, the member of the future of the past.
Yodaman Jer
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Posted: 28th Apr 2009 00:24
Wow! This is really nice looking BiggAdd! Can't wait to see the final product!


Visit our video production site!
BiggAdd
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Posted: 28th Apr 2009 03:10
Cheers Yodaman. Its all Unwrapped. Just been a little busy recently so I haven't been able to start the texture!




DB newbie
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Posted: 29th Apr 2009 07:45
Looks great, i need to get into modeling.


Come see the WIP!

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