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FPSC Classic Product Chat / [LOCKED] Project Blue UM edtion official thread

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Plystire
22
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Posted: 30th Sep 2009 05:32
I'll email it to you in a second.


The one and only,


Bibo4PC
16
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Location: Middle Earth
Posted: 30th Sep 2009 13:22
Thanks it looks amazing

rakker126
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Posted: 30th Sep 2009 17:09
Can i have it to, sounds great

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Toasty Fresh
18
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Location: In my office, making poly-eating models.
Posted: 3rd Oct 2009 11:01
Got a bug to report.

When you have a stupidly high ROF on a weapon (like a value of 6), the muzzleflash only shows at the default ROF. However, when you dual-wield, the muzzleflash displays at the right speed when it's in the left hand, but only when you have your right-hand wepaon holstered. This really bothers me when you have a gun with a really high ROF, having about ten bulletholesin the ground within a millisecind yet the flash only flashes twice.
Plystire
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Posted: 3rd Oct 2009 11:59
Hmmmm... is that happening for any weapon with an ROF below 7? Or is it just for an ROF of 6? Have you tried other ones?


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Toasty Fresh
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Posted: 3rd Oct 2009 12:12 Edited at: 3rd Oct 2009 12:13
I've tried a bunch. One has an ROF of 6, another of 9, and the last of 10. All of them have faster muzzleflashes when it is equipped in the left hand, but never in the right.

Kinda hard to explain. Would it help if I did a short vid?
Plystire
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Posted: 3rd Oct 2009 12:33
It might... I'll look into it.


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Toasty Fresh
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Posted: 3rd Oct 2009 12:51
Tried a vid... Fraps just ruined it. I won't be able to do a vid, sorry.
Errant AI
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Posted: 3rd Oct 2009 19:28 Edited at: 3rd Oct 2009 19:33
Hi Guys,

Finally upgraded to the 1.15 editor and got the Project Blue v1.7 r103 running. Only tried some small levels but the performance is very awesome on my not so awesome notebook (1.83GHz Core2Duo, 2GB RAM, 256MB nVidia 9300MG - 70+FPS no shaders, 50-98FPS with shaders, 25-40FPS with FS3). I'll be on hand now to report bugs in the areas I am knowledgeable of. Sent you two an email about some other things as well. Mod is looking fantastic and will, of course continue to support and endorse/recommend it's awesomeness!

edit: have r104 now. cheers
Plystire
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Posted: 3rd Oct 2009 23:11
Glad to have you back around the gate, Errant! And I'm very glad to hear the beta is running that well for you.

Your notebook may not be state-of-the-art or anything, but it's definitely not on the low end of the spectrum. I hope you have a better experience with the Mod than you did before.

Most of our bugs have been squished and it's now down to the subtle or conditional bugs. Most of them only appear under very specific circumstances, while others you wouldn't realize are a bug unless you're familiar with how things "should" work. I noticed you picked up on one of them in the email i received from you.


I'll talk to you more about this through email.



@Everyone:

Well, it has been brought to my attention that PBUM is not just the victim of petty pirating by forum members. The pirating of Project Blue has escalated to a degree that I had not expected for quite some time.

Due to this, it should not come as a surprise to you that Project Blue will undergo massive security updates. Hopefully they won't be too troublesome for the legit users, but if the project reaches another pirating site like I have seen, it will not go unpunished.


The one and only,


Spycrabz
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Posted: 5th Oct 2009 02:45
sent you an email s4

Your signature has been erased by a mod please resize it to 600 x 120
DarkFrost
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Posted: 5th Oct 2009 04:00
Wow I have been quite busy the past couple of weeks.

...to come back and notice piracy issues, is a shame. As a legit user I believe it wont be too troublesome. Do what you got to do


mgarand
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Posted: 5th Oct 2009 08:16
i have no problem with a security update



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Red Eye
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Posted: 5th Oct 2009 08:41
Me neither.


CoffeeGrunt
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Posted: 5th Oct 2009 10:03
Me neither, I'm legit, I'm just wondering what measures'll be required to prove legit ownership?

Violence isn't the answer, it's the question...
Scurvy Lobster
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Posted: 5th Oct 2009 11:12 Edited at: 5th Oct 2009 11:14
My opinion is that one should focus on the legit users and stop worrying about pirates too much. No one has ever been able to stop piracy of popular digital products so anti-piracy measures are often just an annoyance to the people who bought the program rather than the ones with the cracked version.

Corporations like MS spend millions of dollars on anti-piracy and still their latest operating systems get copied illegally as soon as they are released. Overall I consider it a waste of time for small businesses to move their development focus towards those who don't pay rather than those who actually do.

My low-tech suggestion would be to give every legit user a service number than can be used whenever support is needed (sort of a serial number). This way you can avoid giving support to non-paying users which might convince them to pay for your product.

my 2 cents on the subject.

Running my latest game superbly on FPSC and Project Blue Mod.
Lewis
VBOTB Developer '10
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Posted: 5th Oct 2009 18:02
Quote: "My opinion is that one should focus on the legit users and stop worrying about pirates too much. No one has ever been able to stop piracy of popular digital products so anti-piracy measures are often just an annoyance to the people who bought the program rather than the ones with the cracked version.

Corporations like MS spend millions of dollars on anti-piracy and still their latest operating systems get copied illegally as soon as they are released. Overall I consider it a waste of time for small businesses to move their development focus towards those who don't pay rather than those who actually do.

My low-tech suggestion would be to give every legit user a service number than can be used whenever support is needed (sort of a serial number). This way you can avoid giving support to non-paying users which might convince them to pay for your product.

my 2 cents on the subject."


Exactly. I think you should just set up a database with all the users that have bought project blue and just make it so in the next version, you embed the users name in the exe somewhere, so if it gets pirated, you can see who did it. It's pretty simple.
mgarand
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Posted: 5th Oct 2009 18:04
thats a good idea mate!
make a database with the buyers



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Bibo4PC
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Posted: 5th Oct 2009 18:59
Quote: "Exactly. I think you should just set up a database with all the users that have bought project blue and just make it so in the next version, you embed the users name in the exe somewhere, so if it gets pirated, you can see who did it. It's pretty simple."


actually that's a pretty good idea..

although they shouldn't announce the way ur protecting it so who ever did this can't find a way around it..

CoffeeGrunt
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Posted: 5th Oct 2009 23:19
Also, make a program that deletes the C Drive, plants a virus, or other craziness, and package it as Project Blue...

Then upload it on every pirate site oyu can find, loads of times, completely swamp ot with your version. People will download, realise it's bugged, and only that extremely determined 1% of pirates will keep going for a real Project Blue pirate edition...

I hear Game Companies do it alot...

Violence isn't the answer, it's the question...
Plystire
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Posted: 6th Oct 2009 00:09
Quote: "I hear Game Companies do it alot..."


Game Companies can afford to get in trouble on the off chance that they get caught. We can't


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Tanner 3000
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Posted: 6th Oct 2009 00:55
how do i buy it they will never respond[href]null[/href]

Go to lostcontactgaming.com!!

A r e n a s
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Posted: 6th Oct 2009 15:53
Hey guys. Any idea when Version 1.7 of PB is comming out? I got the email about a near release but that was ages ago.

Juzi
18
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Location: Finland
Posted: 6th Oct 2009 19:43
Hey, sorry if this has been asked before, but is there a flashlight in v1.7? And if not, will there be one in the future releases?

Plystire
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Posted: 7th Oct 2009 00:02
Well, there are very few bugs left to mull through. And once they're gone, the only thing left is security measures. Once those are in place, you can expect the update to arrive shortly afterward.

As for the flashlight, just as with almost everything else in PBUM, it is not a direct "feature", but it is possible.


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alimpo83
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Posted: 7th Oct 2009 12:00
I think Ply and S4real should do whatever it takes to make the mod more secure for legit users. It's a shame such a great addition to FPSC being pirated like that.

BTW, I love this mod!

Currently working on the MindTrix Entry:
meteorite
18
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Location: The Capital Wasteland
Posted: 7th Oct 2009 13:26
False alarm on the pirating, apparently it's a sight that creates names based on search, to get you to sign up. Good thing Ply caught that, the 5 digit download number for PBUM scared the crap outta me


I'm the exception to every rule, that rule withstanding
Talairina
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Posted: 7th Oct 2009 19:59
Meh, I'd still add the features anyway as a safety measure. You never know so always plan for the 'just incase' moments. Allthough I'd hope all the PBUM customers would be more honest then to pirate it. =) We're all good people really =)
Errant AI
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Posted: 8th Oct 2009 10:15
Quick question. When I use FS3, it only affects the "world" and not the player. Is that as-designed or will it eventually include everything on the screen (except I guess HUD overlays)?
Plystire
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Posted: 8th Oct 2009 12:57 Edited at: 8th Oct 2009 23:35
Well... truth be told, when the system was first implemented, it wasn't working at all, and the only thing you could see was the HUD since everything else was black. After a few days of digging, I narrowed it down to the HUD weapons as being the reason.... it didn't make the least bit of sense, but having the system NOT effect the HUD weapons instantly fixed it.

But, for completist sake, I was intending to have options for the FS3 to effect the world, HUD weapons, and/or the HUD display.

As of right now, until further work can be done on the system, it will have to stay with just the world.



[EDIT] Removed section of post pertaining to a removed feature [/EDIT]


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Errant AI
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Posted: 8th Oct 2009 18:24
Hi Ply,

Just did a quick test of adding screeneffectonweapons=1 in v1.7r104

There was no change using either bloom or B&W- looked the same as before. Guns were running cubebumpreflectalpha.fx or whatever it's called.

Plystire
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Posted: 8th Oct 2009 23:34
Thanks, Errant. I should have checked this before mentioning it, but it looks like I commented out that option in the source. (Doh! )

I'll put it back in for the next update as it's a harmless feature and we can at least get some feedback on it. Thanks for giving it a shot, though.


The one and only,


Lewis
VBOTB Developer '10
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Posted: 11th Oct 2009 01:27 Edited at: 11th Oct 2009 02:24
Hey ply, just a slight issue with built games in 1.7:

I copied the Mod.ini file over to the main folder of the built game, along with the screen shader in the effect bank, and when i tried to run the game, it says 'File not found in line 3901'. Is there a hidden file that I am missing? I'd love to have motion blur in my demo for Alpha Project you see. Thanks if you can help.

Edit- Solved. Make sure if you are using Full screen shaders, to copy the 'Quad.fx' into the effectsbank folder also.
Plystire
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Posted: 11th Oct 2009 01:50
Thanks for the heads up, Lewis! I completely forgot to have important files like that copied over to the built game folder. I'll add that to what's left of the "TODO" list we have.

Also, if it's not too much, can you please refrain from releasing any games made with the v1.7 beta? I haven't looked back at the source for the beta we gave the testers and I'm not sure of how well the security issues have been handled. Thanks!


The one and only,


Lewis
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Posted: 11th Oct 2009 02:23
Quote: "Also, if it's not too much, can you please refrain from releasing any games made with the v1.7 beta? I haven't looked back at the source for the beta we gave the testers and I'm not sure of how well the security issues have been handled. Thanks!


The one and only,
"


As much as it pains me.. I suppose I'll hold off for now. I'll just post a gameplay video of the demo for those who want to see until the official update is out.
Plystire
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Posted: 11th Oct 2009 02:24
Thank you for understanding.

Hopefully v1.7 will be out soon and you will be able to release it at that point.


The one and only,


Dog
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Posted: 13th Oct 2009 19:41
I just bought PUBM and did a small test last night with great success. Well done!

It is good to see the growth of FPSC as well as the talent in the community. Keep up the good work.

Wooof!!!

Plystire
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Posted: 14th Oct 2009 07:30
Thank you, Dog! I hope you continue to have a pleasant experience with the product.


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djmaster
User Banned
Posted: 14th Oct 2009 22:08
Sad to hear people pirate this.I dont use PBUM for a while cause im waiting for 1.7 full release so im not guilty.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
General Jackson
User Banned
Posted: 14th Oct 2009 23:20
Piracy?
Thats bad.
Why dont you go to the place where some total-well, lets stop ther,
but anyways post a comment if its TPB and say it has a virus, bad, bad virus, and dont DL it or else. That should dissuade some from being thieving little- again, I'll stop there.
I hate Piracy.
Its disgusting


Scurvy Lobster
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Posted: 15th Oct 2009 00:16
I am not sure we have seen any proof of piracy so let's not get carried away.

Plystire
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Posted: 15th Oct 2009 00:58
Let's not get carried away about the pirating, please. It will be sorted out, so everyone can remain calm.


@djmaster:

Just a few more quirks to work out from under the hood and the release will be made.


The one and only,


General Jackson
User Banned
Posted: 15th Oct 2009 05:24
I want this mod, I need to save up.

Plystire
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Posted: 15th Oct 2009 14:46 Edited at: 15th Oct 2009 15:07
!!! VIDEO TIME !!!

So, I started working on a feature for Physix Mod last night. Some of you may know what that is if you've been keeping tabs on the Script board.

Well, it turned out to be a very quick job... which is good news for Wraith Staff, because then it won't cost much at all.

Anyway, once the feature was working, I started to have a lot of fun playing around with it, and even discovered how to do some things with Project Blue that I had long since forgotten about (and had forgotten that they actually worked) and the attached video is what became of the 4 and a half hours that ensued after completing the feature.


I have titled it "Ply stuck in a room". It's basically a puzzle packed with nice features that I'm sure MANY FPSC users would love to have! And no, I'm not just talking about the bloom and motion blur.
That title comes from the fact that the player (in this case me) is stuck in a room with no hints and needs to get out. Using your head (or watching the video) is key.


Anyway, enough of my rambling, go watch it!


[EDIT]
Nevermind about the HQ vid, guys... apparently the file uploader lied about the max size I can upload. 30MB is too big.
The YouTube version is up, though!!

Ply stuck in a room!


The one and only,


Scurvy Lobster
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Posted: 15th Oct 2009 18:53
Really nice video and concept Ply! Has that cool Portal-feel too it.

A r e n a s
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Posted: 15th Oct 2009 21:57
Nice stuff. Will this stuff be in Project Blue?

Toasty Fresh
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Posted: 16th Oct 2009 00:27
Cool vid. Can't wait for the next release.
Plystire
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Posted: 16th Oct 2009 00:46
Thanks for the comments, guy! I'm glad you enjoyed the video.

Quote: "Will this stuff be in Project Blue?"


Yes, part of the deal I made with Wraith Staff was that what I made for the Physix Mod would also be used in Project Blue.


The one and only,


Scurvy Lobster
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Posted: 16th Oct 2009 01:33
I believe that I saw you state somewhere that your FPSC levels never were any good Plystire. I think you are underestimating yourself since the level you just created really showed creativity. The way you presented it in the video was also funny and kept the viewer wanting to see what would happen next.

So once again, great job!

But, you should of course focus on Project Blue. We can't have you making levels instead of that

Plystire
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Posted: 16th Oct 2009 01:40
Well, having fun with the project is what keeps me working on it.

I can tell you that WHILE I'm making levels, Project Blue is compiling in the background for yet another test.


The one and only,


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