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FPSC Classic Product Chat / [LOCKED] Project Blue UM edtion official thread

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s4real
VIP Member
19
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Posted: 20th Oct 2009 02:20
@Gunn3r : Thanks for your support.

Just a big thankyou to everyone who purchased PBum.

Best s4real

Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 20th Oct 2009 05:56
Sent a request. 1.7 sounds good...very good

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
General Jackson
User Banned
Posted: 20th Oct 2009 06:03
I so wish I had money.
are you at all willing to trade for models? Probably not

Scurvy Lobster
19
Years of Service
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 20th Oct 2009 09:58
This is great news guys. I am looking forward to moving Sands of Myth to 1.7.

Since I release betas of my game quite often I won't be applying for a tester position but I hope you have luck finding new dedicated users.

I am also looking forward to Lees release of FPSC v116 since it has all the save/load releases that are killing save games at the moment. I hope the merging af PB and v116 will go smoothly.

Red Eye
16
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Joined: 15th Oct 2008
Location:
Posted: 20th Oct 2009 12:30
Pff, i am happy i asked permission to release 1507. And ofcourse while making 1507 i bug reported every bug. So i would like to volunteer for beta testing again.


NewKlear
21
Years of Service
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Joined: 5th Aug 2004
Location: Essex, England
Posted: 20th Oct 2009 16:04
Quote: "isnt that from a pack?"


Which pack is that? Sorry to go off topic but would like something like that in my PB game

www.steveharris.info
www.aellamassemailer.com
www.turningthetide.info
s4real
VIP Member
19
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Posted: 20th Oct 2009 16:15
*UPDATE*

Due to some new issues PBUMv1.7 wont be released today sorry for the delay.

We hope to sort these last few issues out asap.

Best s4real

DarkFrost
16
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 20th Oct 2009 22:02
Mmmmm even tho I have been in and out of these forums and very busy. I should be able to do a little beta testing here and there and report anything noticeable.

If you believe im not capable to continue beta testing feel free to move my position to someone who is more willing to undergo the testing.

Anyways glad to check back and see progress


BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 21st Oct 2009 08:16
Today was a step forward for us. Doing a lot of reading on the different mods, we decided to purchase Project Blue Mod and sat together watching the videos (including the boxes one). We were very impressed with what we saw and the potential that this mod offers. It is such an inspiration to see this type of effort put into a program, and it has given both Cathy and myself some new ideas and even helped to come up with an additional 3 games to our current 4 in development.

We want to thank both Plystire and s4real for all the effort and hard work (and anyone else we have not met or missed). We will enjoy this and hopefully can produce some good games with it in the core. It's the level of dedication and professionalism that you and so many others portray that make it so enjoyable to be a part of the community.

Cheers to you.

Mike and Cathy
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 21st Oct 2009 23:06
Thank you very much for the kind words, Mike and Cathy! I really hope you enjoy the project and I would love to see what you can accomplish with it. If there are any issues you encounter with the Mod, don't hesitate to contact s4real or myself or post here about it. We'll be sure to offer any support we can.


The one and only,


NewKlear
21
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Joined: 5th Aug 2004
Location: Essex, England
Posted: 23rd Oct 2009 20:54
Hi Chaps,

Any news on release date for 1.7? Not meaning to chase, just curious

Thanks,

Steve

www.steveharris.info
www.aellamassemailer.com
www.turningthetide.info
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Oct 2009 21:46
@Plystire

I got Project Blue from S4, will I still be liable for updates? I can help out with beta testing whenever you want me to...

Violence isn't the answer, it's the question...
4125
17
Years of Service
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 23rd Oct 2009 21:49
About The Jump Bug....It Only Occurs When I Uncap The Framrate (press X during Test) If It's set to Normal (Capped at 60FPS) Then Its Gone...Until I Uncap It again...Guess it wasn't too seriuos after all...So Yeah i fixed it...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
s4real
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Posted: 23rd Oct 2009 22:32
@NewKlear: We going threw some final beta testing so it wont be long now.

4125 : Glad you sorted out that problem.

Best s4real

PW Productions
16
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Oct 2009 03:22 Edited at: 24th Oct 2009 03:30
So, it's about 25 U.S. dollars? It's a bit expensive, but I might still purchase this. So, so I e-mail you, and you e-mail me back or something? Because it would be easier if the purchase form worked, like PayPal or something, because then I would definitely buy it. I've never bought anything via e-mail before, that's why sorry.

I've seen it all. Except for myself ever not failing at something.
General Jackson
User Banned
Posted: 24th Oct 2009 03:59
I really think 30 bucks is too much, there is no way I could get this.
I could probably if it was 10 or 15.
I mean, I got the bonanza for 30 bucks...

Deathcow
FPSC Reloaded Backer
19
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Location: Right here!
Posted: 24th Oct 2009 04:17
Project Blue is worth every penny and to be honest we’re getting it cheap. If you were to pay someone for an update like this for FPSC, you would be paying allot more than $30. If you don’t think it is worth it don’t buy it and stop complaining.

DC

BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 24th Oct 2009 04:30 Edited at: 24th Oct 2009 04:31
For some people that are students or have little income, it may seem like a lot of money to spend. We certainly can understand where some are coming from, being we have 5 kids and they need money for this or that. It's easy for us "older" generation to drop cash on a piece of software, especially those of us with more than one income.

IMO, the cost is a value to us as the purchaser. From what we have read about Project Blue, a lot of detail and effort has gone into this mod. Ply and s4real have done a great service with this project. As far as buying from them via e-mail- if I may say so- there is no worry. Both s4real and Ply conduct the transaction with the utmost respect and professionalism you would expect from any business.

Cheers
General Jackson
User Banned
Posted: 24th Oct 2009 04:39
Yeah, like blackfox said, I hardly have any money and hardly ever get any.
Maybe when my B-day comes around.
And also, its not neccessarily that I dont think it is WORTH it, its just I dont have the money, and I'm sure many of the other teens here dont either.

Toasty Fresh
18
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Oct 2009 04:49
Quote: "and I'm sure many of the other teens here dont either.
"


I usually get around ten bucks minimum every week, and at the maximum thirty-five. Dude, honestly, thirty dollars isn't that hard ot get a hold of. Hell, you must get pocket money, right? If your parents are giving you any less than five bucks a week, whack 'em over the head and pester them for more, If you get $5 each week, wait for six weeks and you can get it.

Guys, this is NOT expensive at all. It is in fact, damn frickin' cheap.
General Jackson
User Banned
Posted: 24th Oct 2009 04:55 Edited at: 24th Oct 2009 04:55
I dont get an allowance.
We have a big family.
I used to have a paper route, coulda gotten it no problem-o, but my parents needed the money, so now its theres

PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Oct 2009 06:17
Quote: "Hell, you must get pocket money, right?"
I do, it's just that I was a little unsure about buying it via e-mail. I mean, I know others have bought it, like Kraven and the Training Grounds game, but I've just never purchased something through e-mailing.

I've seen it all. Except for myself ever not failing at something.
Errant AI
18
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Joined: 24th Aug 2006
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Posted: 24th Oct 2009 11:28
You're still going to be using PayPal to make a payment. It's not like you're emailing them cash or something. S4real and Plystire are up-and-up individuals. They aren't going to cheat you.

The mod is dirt cheap for what it offers you. For $25 you are elevating the FPSC platform to compete with the capabilities of much more costly development platforms while maintaining the familiarity and ease of use. Even if you don't script; performance improvements and other enhancements do more for an enjoyable and playable game than spending the same money on a similar priced modelpack.

It boggles my mind to think people are still buying x10 when from less money they could get FPSC Bonanza plus PBUM and have some scratch leftover for the store.

For me, one of the unsung benefits of PBUM is that the test mode games build MUCH faster than stock. It's a welcome time saver.

Keep up the great work guys- looking foreward to 1.7!
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 24th Oct 2009 12:46
Quote: "Keep up the great work guys- looking foreward to 1.7!"


Thanks! I am too!

Quote: "For me, one of the unsung benefits of PBUM is that the test mode games build MUCH faster than stock. It's a welcome time saver."


It DOES?!? Wow, I never knew that cuz I haven't used the stock engine in so long.


Now, about the "paying through email" thing.. This isn't a scam or anything, and it's completely secure because it does go through PayPal. The reason you need to email S4 is so he can get your main email address (the one you use to email him) and that wayhe'll have it on the record for shooting out future updates. Not everyone uses their main email address for their PayPal account and not everyone would look at the note saying "Please put your main email account in the NOTE section of the form". It's just easier for us this way and makes it a little more streamlined. Sure, you have to wait for him to reply, but you'll have to wait for him to email it out to you anyway, right?


I'm not going to go into why the Mod costs what it does, because 1) I've said it before a few times and 2) if $30 is too much for you then you obviously don't know the value of 2+ years of work.


I'm compiling what should be the last fix for v1.7.... unless my beta testers discover another one at the last second..... again.

So hopefully, the newest update will be out and everyone can enjoy Bloom and Motion Blur, and the clouds will open up and the sun will shine, and all will be right in FPSC-land once more.


The one and only,


CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 24th Oct 2009 14:19
Sweet! If you want it tested, you can shoot me the new beta. I tested one for S4 last night so I'm guessing that was it...

I haven't found any issues with it, so it gets my seal of approval. I can't wait to use this in tandem with Bond's awesome new shader system, that would be the way forward for FPSC!

Violence isn't the answer, it's the question...
Errant AI
18
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Posted: 24th Oct 2009 16:46
Quote: "It DOES?!?"


Yep. It's quite noticeable for me when switching between mod and stock when I test weapons for compatibility. Next time I do it, I'll let you know where the speed is increased. There's one or two sections where stock sort of plods along but the mod will zip through it. I want to say portal building but I'm not certian.
NewKlear
21
Years of Service
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Joined: 5th Aug 2004
Location: Essex, England
Posted: 24th Oct 2009 18:43
Quote: "I want to say portal building but I'm not certian."


Whizzes along much faster than stock for me at this bit.

www.steveharris.info
www.aellamassemailer.com
www.turningthetide.info
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 25th Oct 2009 01:45
Well, I'm glad to hear the Mod is performing above my expectations in that area.


The one and only,


BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 25th Oct 2009 01:49 Edited at: 25th Oct 2009 01:50
It has been a real help for us Plystire. On Cathy's computer, she was getting 5-12 FPS when running her compiled game in the regular FPSC, but that was because she had integrated video. We bought a video card and her FPS went up to about 30. However, after buying and using the Project Blue Mod, her FPS shot up to 50-60 constant. No lag or anything. The mod is a big help. And the idea of using the "body&legs" was a real cool idea. Of course now we have to get that changed for her Egyptian game as a SWAT body just does not fit.

Cheers

Mike
Plystire
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Posted: 25th Oct 2009 04:45 Edited at: 25th Oct 2009 04:49
Glad to hear it, BlackFox! Project Blue is capped at ~60fps, though, so you'll have to press (and sometimes hold) X to see what fps your computer is actually capable of achieving. I'd like to hear the results!


The one and only,


BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 25th Oct 2009 05:21 Edited at: 25th Oct 2009 05:22
@ Plystire

I loaded one of Cathy's levels (3 floors) from the Egyptian game she is developing. The FPS shot to 80-89 FPS when pressing the X key. Originally she only got 15 FPS on this level. I loaded another of her levels (5 floors) and it ranged from 75-82 FPS, where originally we never got over 15 FPS. She has a lot of open areas (mainly 5x4 squares per room and there are about 10 of them) and a lot of hallways. She also uses a lot of the Egyptian character statues and only 5 come to life as you get close to them. All her enemies spawn at start.

I loaded a WW2 level (3 floors) from one of my games in development. It stayed between 55-59 FPS. Originally I only would get 20-25 FPS. This is a bunker level with 4 rooms that are open (4x4 squares) and 6 guards. The guards spawn via a trigger as we get close to them and they follow waypoints.

Hopefully that gives you an idea of the improvement this mod has made in our situation. If you want more results, please feel free to add me to MSN or e-mail me anytime and I'd be happy to facilitate the request. Overall, as you can see by the results, we are very happy.

Cheers

Mike
Plystire
22
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Posted: 25th Oct 2009 05:24
Wow great results! I'm very happy that it's working so well for you!

I'll put your results down for later tracking.


The one and only,


JimmySlayer
15
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Location: Australia
Posted: 25th Oct 2009 05:37
I loved the beta of this mod so much I'm buying it right now. Well done S4 and Ply.

BTW I can confirm also that the test game loading finishes faster than stock, I tested a big level with stock then PBUM Demo, and it loads a lot faster!

PW Productions
16
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Location: sitting in a chair.
Posted: 25th Oct 2009 05:39
Quote: "You're still going to be using PayPal to make a payment. It's not like you're emailing them cash or something. S4real and Plystire are up-and-up individuals. They aren't going to cheat you."


Alright, thanks Errant, was just a little unsure there, I'll definitely buy this after I finish my Blackcloud game.

Thanks to all the makers of PBUM, this is just great, expect an order in maybe the next week or two

I've seen it all. Except for myself ever not failing at something.
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 25th Oct 2009 05:40
I agree with JimmySlayer and forgot to mention that as well. Our levels are huge, with multiple depths. They do load much faster using PBUM than the stock FPSC. That was another highlight that got us excited. We did not want our customers having to wait or go make coffee and lunch while a level loaded

Cheers
Bibo4PC
16
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 25th Oct 2009 18:47
I just noticed sth can any one confirm this.. win zones fade out disappeared, it's just a blank black screen that appears out of no where, any idea why?

n btw is there a hidden feature of PB mod that acheives huds fade in?

TY..

Plystire
22
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Posted: 25th Oct 2009 22:14
I'll look into the winzone thing, Bibo. Thanks for pointing it out.


You can have huds fading at will by using the "hudalpha=X Y" command, where X is the HUD name and Y is the desired alpha value (from 0 to 100). You can achieve a fade in by having the HUD's alpha starting at 0 and increasing it (possibly through variables) until it reaches 100.


The one and only,


Scurvy Lobster
19
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Location: Denmark
Posted: 26th Oct 2009 19:35
I can confirm the win zones not fading any longer. I don't know if this happened with FPSC v115 update or one of the PB updates.

s4real
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Posted: 26th Oct 2009 22:39
*UPDATE*

Well the wait is over V1.7 is now released.

The demo version will be staying as v1.6 demo so to enjoy the new features of v1.7 you will have to purchase it.

Best s4real

Bibo4PC
16
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Location: Middle Earth
Posted: 26th Oct 2009 23:09
amazing work nice touch with the script pack it has some wonderful stuff..

Bibo4PC
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Location: Middle Earth
Posted: 26th Oct 2009 23:17
simple question, I was going through the scripts and I found a condition (havetarget) in the sentry bot, I've never seen this condition before, I searched CG and PB manual didn't find any, wut does it do?

MK83
FPSC Reloaded TGC Backer
19
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 27th Oct 2009 00:28 Edited at: 27th Oct 2009 00:29
Could someone please clairify in a simple way how to set up the full screen shader effect? Even better, post an example of, say, how to set up the bloom shader. Step by step.

thanks.


[href][/href]
Plystire
22
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Posted: 27th Oct 2009 00:50
@MK83:

A tutorial should have been provided with your download that demonstrates (with pictures even) how to get the Mod.ini file in and what each of the fields does.


@Bibo4PC:

The "havetarget" command is basically checking to see if the entity has a valid target or not. So "havetarget=1" will return true if they have a valid target, while "havetarget=0" will return true if they do not.


The one and only,


MK83
FPSC Reloaded TGC Backer
19
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Location: Greeneville, TN
Posted: 27th Oct 2009 01:56
found it! Thanks


[href][/href]
teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 27th Oct 2009 03:27
This mod must be the king of all mods.
And Plystire must know the fpsc code better than lee himself.



4125
17
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 27th Oct 2009 06:45 Edited at: 27th Oct 2009 06:52
Got some issues with 1.7 Final....

1. NVM the sounds thing my center speaker is messed up...

2.Also I Would've guessed that the full screen shaders are buggy....With fog....the Bloom works....without fog....they wont....if i set it to work with my weapons...all i see is a black square in the middle of the screen....

Thats all it would seem....Any Ideas?

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
JimmySlayer
15
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Joined: 27th Sep 2009
Location: Australia
Posted: 27th Oct 2009 09:02
Hi S4 and Ply,
I have found a bug/problem with 1.7 final.
I was testing 1.6 and 1.7 one after the other with the same level for bugs.
In 1.6, the frame rate is capped perfectly, at 51 (I think).
In 1.7, the frame rate is capped at 60, which is so fast that my reloading sounds can't keep up with my reloading animations on all of the Errant AI guns I tested.
This problem is actually quite funny really, because it's probably the first time FPS Creator has managed to run so fast it reverses the problem where sometimes on slow computers the sound is ahead of the animation.
THIS time it's the opposite. It deserves a lol...


*lol*

GraPix
User Banned
Posted: 27th Oct 2009 09:02
Quote: "Well the wait is over V1.7 is now released."


OMG!! Congrats!
Whenever i read the features list I thought its worth purchasing it.

(i had used the website puchase form to buy PBUMis there something wrong with it?)

Plystire
22
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Location: Staring into the digital ether
Posted: 27th Oct 2009 09:07
@4125:

Glad your sounds are working now. I'm not sure what is up with the screen shaders there. I'll take a look into toggling fog on and off to see the effects. What is your GPU?


@JimmySlayer:

Wow, that's strange... I've tested MANY weapons at all sorts of framerates, ranging from 20fps to 200+ fps and they all run at the speed they are supposed to because of the timer system we have in place. Can you check other weapons to see if it is a consistent thing or if it is just certain weapons it does it with?

Also, the framerate should be capped at 60 fps, so that's a good thing that you're getting it.


@GraPix:

The form on the website is most likely down due to spamming problems. Please email S4real directly about purchasing and he'll set you up.



The one and only,


4125
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Location: Bronx, New York
Posted: 27th Oct 2009 09:19
@Plystire All My Specs are in my sig....Its an XFX Nvidia Gefocre 9800GTX+ 512MB

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI

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