Quote: "Its nice. but i think the enemy's are a bit too big, and i need more weapons! and power=ups!"
I'm working on more weapons, and yea the enemies are big, and once more work has been made, expect less of them, but also expect some even bigger, harder enemies.
Quote: "Cool man! I'm actually starting to make a game like this but it won't be nearly as good considering it'll only be my second game. Mine's also going to be in 3d but I really love how your's looks right now, especially the info bars on the right. Don't have time to download the demo, but i'll cya if can give it a shot sometime."
Thanks! Yea, the GUI on the right has been the most work, it works pretty smoothly once you're in game too
Quote: "700 lines??? I have that too, but NOT with what you said... my god, we both have 2x more to go just to get the "other half" of what we both need.
Was about to ask how you did the explosions, but it sounds like they're ripped for now...
gah, the work needed to make a game go beyond playable to desired always amazes me. I wish you the best!"
Yea, I'm a little over 1200 lines now with the new particle explosions, better collisions, and bullet-hit explosions. It's crazy how much work it is! I spent the last 2 hours on the explosions and I'm STILL not happy with them, for just the one thing!
Explosions and bullet hits are my own graphics.
Anyways, new update with explosions and bullet hits, plus better collision and clouds looking better up there, along with a new screeny.
I'd love it if y'all could tell me what kind of framerates you get with the explosions, my computers been acting up, but it's been dropping to about 40 with lots of explosions going on, which seems odd for just another 200 textured plains that are only alive for a few seconds...