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FPSC Classic Models and Media / The Metro Theater - Model Pack 38 released today

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michael x
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Posted: 30th Nov 2009 22:30
i would not count x10 out just yet.

more than what meets the eye
bond1
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Posted: 30th Nov 2009 23:22 Edited at: 30th Nov 2009 23:35
Yes combining lightmap with specular shader effects is very cool, and something very few engines do besides Source, and even Source is very limited when it comes to lightmapping compared to FPSC.

Make sure to look at my textures to see how different surface effects were made. Look at the specular effect on the lobby wall, compared to the bathroom for example. Experiment with color versus grayscale specular maps - a high contrast image of your diffuse texture is often a good place to start.

Using Crazybump or ShaderMap is also a good way to start a specular map, as they do a very good job at estimating "high and low" areas of your diffuse map, and can really fake the illusion of depth with just a specular map alone.

Quote: "I would assume I can just apply the shader in the entities' effect field, but what if I want to use my own normal/spec maps?"


That's all you have to do. Just take a look at an existing entity's textures for that shader to see it's naming requirements, and name your own textures accordingly.

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"bond1 - You see this name, you think dirty."
PW Productions
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Posted: 30th Nov 2009 23:30 Edited at: 30th Nov 2009 23:33
I will buy this as soon as I get one question answered (I was following the old thread like a hawk waiting for this): Will my graphics card work? I mean, it can run Crysis at 40FPS on the highest settings, but I just need to check

9800 GT nVidia Graphics card, Windows Vista

Because none of the X9 shaders ever seemed to work for me; even the ones I made in my WW2 Destroyed town model pack:/

Thanks, and brilliant work, bond1

Cheers

PWP

EDIT

Quote: "A 9800GT will work too, and in fact is OVERKILL for running this pack."


Oh, yay Sorry, missed the 1st page

bond1
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Posted: 30th Nov 2009 23:34 Edited at: 30th Nov 2009 23:40
Quote: "9800 GT nVidia Graphics card, Windows Vista"


Yes I can confidently way it will work without a doubt. Works on an 8800, and the GTX series. The 9800 is right in the middle of those two cards. In fact, any decent pixel shader 2 card from the last few years will work. Integrated "motherboard" style graphics are not recommended however, even if they claim ps2 compatibility, they just aren't fast enough compared to dedicated hardware.

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"bond1 - You see this name, you think dirty."
PW Productions
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Posted: 30th Nov 2009 23:36
Alright, wonderful. Sorry that I totally missed you saying that before.

You are truly, officially the best now because this model pack was just what I needed! (when I was a new, stubborn member, I failed to admit it)

Cheers

PWP

Kravenwolf
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Posted: 1st Dec 2009 00:30 Edited at: 1st Dec 2009 00:33
@bond1, I got the pack but I'm having some problems with the shaders. They work fine on the theater doors, and appear to work fine on other dynamic objects in the pack (manniquins in the screenshot are set to dynamic), but segments and any static entity becomes invisible (The black color is my skybox) I've attached a screenshot.

Is there any manual prtutorial available for all of these shaders? I tried to use a few differesnt shaders on the static entities to see if I could get them working, but there are so many of them


(My graphics card supports shader 3.0)

Quote: "The GeForce 6 Series (codename NV40) is Nvidia's sixth generation of GeForce graphic processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support "



Kravenwolf

bond1
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Posted: 1st Dec 2009 00:42 Edited at: 1st Dec 2009 00:44
Kravenwolf that 6150 is not actually a discrete graphics card, but an integrated graphics chip on your mobo. A discrete Geforce 6 card will run this pack fine, and integrated Geforce 6 mobo chip won't. If you need a refund contact TGC, and if there is any problem with that, let me know.

I'll have TGC update the page to say integrated graphics chips are not supported. An actual discrete, ps2 graphics card is needed.

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"bond1 - You see this name, you think dirty."
Kravenwolf
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Posted: 1st Dec 2009 00:44
That's very disappointing. Well, I suppose I'll just keep the shaders on my computer until I can afford to purchase a more up-to-date computer.

Kravenwolf

AaronG
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Posted: 1st Dec 2009 00:47
So, these shaders that come with the pack I can use on my own segments, throughout a whole game of custom media to produce the same amazing graphics you've acquired?

heltor
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Posted: 1st Dec 2009 01:32
I have the same problem Kravenwolf, except I just need a video card, still mostly dissapointing. I can upgrade to an off motherboard card.

If your not on the edge your taking up to much room!!!!!!!
Leaning Objects To The Side
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Posted: 1st Dec 2009 01:34 Edited at: 1st Dec 2009 02:21
OMG..Bond1, this pack is crazy stupid!! ...it's a good thing.. i sure hope that you make more model packs like this! money well worth spent! I am playing around with it now... will post a video..

-mgarand, you will love this pack! nana boo..boo..i received mines today 2. I hope you guys have a great day.

Cheers,
Tanya.
alimpo83
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Posted: 1st Dec 2009 01:38
Thanks for the comments on the screenies, it's just good use of bond1's shaders and Kravenwolf models, with a bit of texture editing by myself.

And bond1 I'll continue to test the other shaders, and post my results here for everyone to look at!

This is great!

Currently working on the MindTrix Entry:
Braden 713
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Posted: 1st Dec 2009 06:05
Purchase made. And by far one of the easiest decisions in regards to a purchase for FPS Creator I've had. Thanks for all the support and understanding with questions thus far bond1, it's definitely helped ensure I was in fact getting this; but who am I kidding, it was too good to pass up anyhow. There may be more questions to come, but we shall wait and see after I test everything out for a couple days once I recieve the pack.

Cheers to you bud, and all your hard work and dedication to this program

Life would be much easier if I had the source code.
Blind Digger
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Posted: 1st Dec 2009 06:34
Thanks Bond1 for taking it to the next level!!!
Great pack.Love the shaders.

Best Digger
mgarand
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Posted: 1st Dec 2009 07:42
got it, tanya your right, its so cool. and some really smart stuff in it.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Cleve Blakemore
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Posted: 1st Dec 2009 07:42
Bond1, I have not gotten the download link yet but am eagerly awaiting the pack. I have already purchased everything you have ever made but this one looks exceptionally good.

I am intending to use FPSC to prototype with this but will transfer these assets over into Unity3D when I have seen what they all should look like. Are all your assets okay to use in other game engines if you are credited?

The best game to work on is the one you enjoy playing the most.
Disturbing 13
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Location: Murder Capital of the World
Posted: 1st Dec 2009 07:46
Wow great pack and I love the artdeco look of it. The water with that style really screams Bioshock. Once again bravo!

Crazy Cam10
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Posted: 1st Dec 2009 08:58
Quote: "it can run Crysis at 40FPS on the highest settings, but I just need to check

9800 GT nVidia Graphics card"



The 9800GT couldn't handle crysis maxed if it tried.

Cam Ownz You!!

www.gamingstuff.co.nr
Thraxas
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Posted: 1st Dec 2009 09:04 Edited at: 1st Dec 2009 09:04
I have wanted this ever since I saw the preview. It's payday today so I shall order as soon as my money hits the account.

I can't believe how cheap it is.

Thanks Bond
Mr Game
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Posted: 1st Dec 2009 09:41
It is very cool (thank for FPM)
When will be updated model packs (17, 18, 22)?
and they will be free (as updates for purchaser of standard version)?

Best
Mr Game

Insomnia is coming...
Blind Digger
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Location: Brisbane AUS
Posted: 1st Dec 2009 10:12
The best MP yet love the FX.

[quote]When will be updated model packs (17, 18, 22)?
and they will be free (as updates for purchaser of standard version)?

What dose this mean? (or is it jibberish)

Best Stephen
michael x
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Location: Cybertron
Posted: 1st Dec 2009 15:21
@Mr Game if you know how to change the vu maps you can do it your self. its real easy. plus bond1 store zomies work great with the shaders. @ bond1 i like the way made the light souce that pulls it from fpsc, instead of a fake light that comes from the left side.

more than what meets the eye
mgarand
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Posted: 1st Dec 2009 16:04
i dont really get the specular map (I), how did you do that?



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
bond1
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Posted: 1st Dec 2009 16:40 Edited at: 1st Dec 2009 16:43
Quote: "i dont really get the specular map (I), how did you do that?"


I explained it a bit a few posts above but I'll go more in depth here. Ok here we go:

Specular Maps

A good way to start a specular map is simply use a high-contrast version of your diffuse map. Another way to start a specular map is run your diffuse texture through Crazybump or Shadermap Pro. These programs are good at estimating "high and low" areas of your diffusemap and can create a convincing sense of depth - look at the lobby wall and bathroom walls for example.

Experiment with color versus grayscale spec maps. Color spec maps are good for metals - gold, brass, gold leaf, copper, etc. Grayscale spec maps are good for plastics, wood, etc.

Use your eyes and observe your surroundings, notice what color things around reflect. Are their highlights pure white, or are they colorful? Use this knowledge in your spec maps. Try using complementary colors in your spec maps (opposite colors on the color wheel). I added a tint of green to my lobby wall spec map as a complement to it's diffuse red color. This has the effect of subtly desaturating the color on the wall when a highlight hits it, which happens quite often in real life.

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"bond1 - You see this name, you think dirty."
Aaagreen
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Posted: 1st Dec 2009 16:43
Quote: "The 9800GT couldn't handle crysis maxed if it tried."


Worked for me.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
mgarand
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Posted: 1st Dec 2009 16:45
ah i see bond1, i use greyscale on a model of mine, and it looked like plastic! . thanks for clearing this up



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
SOLO DESIGN
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Posted: 1st Dec 2009 17:04
Hi I just bought this pack, bond1 can I ask what FPS you are getting when running this please.

Also I notice there are no Entity characters in the movie you created is this becuase the FPS would lag?

Great leap forward regarding X9 and shaders though!! Superb work
bond1
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Posted: 1st Dec 2009 17:36 Edited at: 1st Dec 2009 17:38
Quote: " bond1 can I ask what FPS you are getting when running this please."


38fps, even while capturing 1280*720 video with fraps. No characters in the video because there are no characters in the pack. It's an environment pack. And also why I'm not holding a weapon either, I didn't want a third of the screen obscuring my work.

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"bond1 - You see this name, you think dirty."
SOLO DESIGN
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Posted: 1st Dec 2009 17:44
Great!! thanks bond1
Cosmic Prophet
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Posted: 1st Dec 2009 19:05
Got Mine! Thanks Bond1. This was tops on my Christmas list.

In the Universe, nothing ever stays the same.
knxrb
FPSC Tool Maker
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Posted: 1st Dec 2009 19:13
Hey guys, I've think my graphics card should run these shaders but I'd like to check before I buy this pack.

Will this graphics card run it ok: Nvidia GeForce 9500 GT?

And also jsut what to check if characters and weapons can have these shaders applied to them?

knxrb

Nbt
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Posted: 1st Dec 2009 20:18
Well I just installed the pack and loaded up on segments and entities from it and had zero probs with nVidia 9500 GT gfx card from what I could see.

Full shaders, lightmapping etc etc Looks sweet and zero slow downs or anything

I only use this for fun and have no interest in making commercial games ^_^
bond1
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Posted: 1st Dec 2009 20:26 Edited at: 1st Dec 2009 20:27
Awesome Nbt, thank you for feedback. That's very good to hear!


Quote: "And also jsut what to check if characters and weapons can have these shaders applied to them?"


You can, but I'd HIGHLY advise against it. For the simple reason that these shaders don't contain any GPU bone-skinning code. So that means this task will be offloaded to the CPU, where it's much slower. If you want character shaders, I will be updating model packs 17,18, and 22 to use these same shaders, but with GPU skinning added.

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"bond1 - You see this name, you think dirty."
TheK
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Posted: 1st Dec 2009 20:34 Edited at: 1st Dec 2009 20:36
Really good model pack. I will definetly buy it.

I just want to ask, how the mirror work. Some people say, it's just a texture with a shader.
So, has the mirror got live reflections?

Best,
TheK

bond1
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Posted: 1st Dec 2009 20:43 Edited at: 1st Dec 2009 20:45
Quote: "So, has the mirror got live reflections?"


They are cubemap reflections, not live reflections. So you just make your own cubemap, in fact, it doesn't need to be a cubemap at all. Most of the time reflections are somewhat blurry anyhow - it's all about faking it!

For my water and mirror reflection maps, I just took a screenshot while standing in my level, resized it to 256*256, made it seamless, then blurred it a little. Voila!

Here is the image I used for the bathroom cubemap:


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"bond1 - You see this name, you think dirty."
Leaning Objects To The Side
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Posted: 1st Dec 2009 20:47
-Bond1 will this work with this pack...just wondering..i hope you come out with a add on pack..keep up the Awesome work..I hope you have a great day.

DirectX Version: DirectX 9.0c (4.09.00.0904)
CPU Type: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ @ 25 MHz 25 MHz
Video Card: NVIDIA GeForce 8800 GT
Video RAM: -1817 MB

Cheers,
Tanya.
Kravenwolf
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Posted: 1st Dec 2009 20:49 Edited at: 1st Dec 2009 20:53
@bond1, I just upgraded and ordered a new computer from cyberpower for about a grand, just to run these new shaders (I needed to upgrade anyway).

New Specs:



Hopefully, this computer will run them without a problem But in all seriousness, I would like to have it confirmed.

Kravenwolf

alimpo83
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Posted: 1st Dec 2009 20:55
This is working great!

BTW, I get 58-60 fps average with PB. I got 20-25 fps with the demo level, because it has a lot of dynamic objects.

Currently working on the MindTrix Entry:
bond1
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Posted: 1st Dec 2009 20:58 Edited at: 1st Dec 2009 21:00
Tanya, yes, an 8800 will run this pack perfectly (My "old" computer has an 8800 and runs the level at 38fps).

Kravenwolf, the specs on the GTS 250 beat the 8800,9500GT,and 9800GT. All of which can run these shaders. So you're going to have power to spare. I'm flattered by the way.

Quote: "BTW, I get 58-60 fps average with PB. I got 20-25 fps with the demo level, because it has a lot of dynamic objects."


Yes the demo level is pretty heavy, but it's still a good place to start building your own level. You can make it as large or as small as you want.

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"bond1 - You see this name, you think dirty."
AaronG
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Posted: 1st Dec 2009 21:02
If you could somehow protect the files, you should upload a demo level of the .fpm!

bond1
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Posted: 1st Dec 2009 21:07
@Kravenwolf: I see the GTS 250 is actually a rebadged 9800GTX+! That card is a beast, I will say without a doubt that it will run this pack without a hiccup!

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"bond1 - You see this name, you think dirty."
Cosmic Prophet
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Posted: 1st Dec 2009 21:10
For Mac Users! Tested the pack on my Intel IMac. The inegrated NVidea 256mb video card handles it like a dream. Awesome effects, No lag at all. Very pleased with my purchse.

Fine job, and Thanks!

In the Universe, nothing ever stays the same.
Armageddon Games
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Posted: 1st Dec 2009 21:13
Hello Bond-- I have a NVIDIA GE 8200M G. with a dual Core Athlon X2 Processor, i downgraded to XP for best speed performance -- and i was wondering how well that would sit with your shaders. thankyou

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Nickydude
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Posted: 1st Dec 2009 21:14
Quote: "If you could somehow protect the files, you should upload a demo level of the .fpm!"


I'd like to see the demo made as an exe (and perhaps packed with Vishnu?) So I can get a good look.

Kravenwolf
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Posted: 1st Dec 2009 21:16 Edited at: 1st Dec 2009 21:26
@bond1, thanks! Now all that's left is to wait a grueling 2 weeks for the new computer

EDIT: bond1, sent you an email.

Kravenwolf

Dark Goblin
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Posted: 1st Dec 2009 21:16
oh come on.
Vishnu is somekind of software which is not needed. ^^

but I also want to see the Demolevel (also I already bought the pack, just waiting for it to arrive)

... efxMod Developer!
PW Productions
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Posted: 1st Dec 2009 23:16
Quote: "The 9800GT couldn't handle crysis maxed if it tried."


Oh, trust me, it does I have a customised version. I remember it came with some upgrades or something. But that's off-topic... oh, well, duh, what I just said sounded really stupid.

Cheers

Black Profductions
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Posted: 2nd Dec 2009 02:16
Quote: ""The 9800GT couldn't handle crysis maxed if it tried.""

The 9800gt must handle it maex out, even my 8600gt made it, at 28 fps without texture filtering and anti alias, but it made it

xplosys
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Posted: 2nd Dec 2009 03:54
Just for more video card info, with a 9600GT 512MB and two characters placed in the included FPM, it never got below 26fps. I also set lightmaptexsize=1024 and lightmapquality=80 in the setup.ini. Even when it did occasionally dip to 26, it remained smooth and not noticeable. Most of the time it ran about 34-38fps.

I was surprised to find that there was no slow down around the water, where I expected it would be. I could not pick any certain spot or item that slowed it down. It was quite random and some was probably due to other running programs and using the computer all day for various other tasks.

Really, my only complaint is that stupid characters can't figure out how to walk around a chair instead of trying to walk through it.

Brian.

General Jackson
User Banned
Posted: 2nd Dec 2009 05:01
Quote: "I'd like to see the demo made as an exe (and perhaps packed with Vishnu?) So I can get a good look. "

Me too.
I want to know if it will work before I save up 30 bucks, shell it out and then possibly be dissapointed

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