Quote: "EDIT: Just tested the shader dynamic\specnormal.fx on a stock WW2 Wardrobe and Model Pack 16 Walnut Drawers. Created _I _D and _N textures for both of them using Crazy Bump, placed them in the same folder as the entities original textures and had no luck (Yes, they were dynamic and a light source was present)."
Could you post the textures you've made and the altered fpe file you've made for this object? There's no secret formula here, as long as you use an existing object that uses that shader as a template it'll work. Everything sounds good from what you're saying, but without looking at your files directly it's hard to say what could be going on.
The dynamic shaders are meant for dynamic objects, they can use normal mapping and pull light info from FPSC. Static shaders are meant for static objects, these cannot do normal mapping and use "hero" lighting based on player (hero) position. Spec64_normal has tighter gloss exponential than spec_normal. Basically, when you see an effect you like in the theater, look at which shader that object is using and use it as a template.
----------------------------------------
"bond1 - You see this name, you think dirty."