@ Dr Tank - Thanks!
@ Sixty Squares - Glad you like the new textures

I'm not sure what I should do with the ammunition, so for now I think it is just for the purposes of intimidation
@ zzz - hehe xD Now you should become the voice actor for him! Just kidding, thanks!
@ all
Well, I'm running short on ideas for his attacks... Here's the list of Knucklefist's attack animations:
ground
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a - small punch
double a - punch punch kick
walk a - spin kick
run a - slide kick
down a - low kick
up a - up punch
smash a left/right - strong punch
smash a up - head butt up
smash a down - double spin kick
b - fireball
left/right b - unknown unknown
up b - jump+punch with coins
down b - tornado spin
smash b left/right - unknown unknown
smash b up - unknown unknown
smash b down - unknown unknown
air
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a - kick
front a - spin kick
back a - back kick
down a - spin kicks down
up a - back flip kick up
smash a front - unknown unknown
smash a back - unknown unknown
smash a up - unknown unknown
smash a down - unknown unknown
b - fireball
front b - unknown unknown
back b - unknown unknown
up b - unknown unknown
down b - unknown unknown
smash b front - unknown unknown
smash b back - unknown unknown
smash b up - unknown unknown
smash b down - unknown unknown
additional (only on ground)
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r - grab
l - bluff
z - shield
smash z left/right - roll
a+b - unknown (planned : dig yourself underground)
A base rule I set is a-attacks are for normal attacks (kicking + punching), and b-attacks are special attacks (kicking, punching, magic, psychic, transformations etc.)
Any advice for some new awesome moves is greatly appreciated!
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I am looking for some good background images for the following levels. They must be pretty high in resolution, approximately 1280x768. Bigger is better in this case.
A nice forest setting, sun high in the sky, must fit with the overall color of the level. The forest must be distant, and the sky visible.
Another forest setting, this time it must be as green as possible with as many plants as possible. You have to get the feeling that you are high of the ground.
A more darker setting. It has to remain in the background, so not too much color, but yet has to be chaotic in a way. Must give the player a feeling of darkness.
Ah yes, an oil platform in a bay leading out into the ocean. The water is dirty, oily, and so is the rest of the scene. It is a very cloudy day, rain is sure to come. Must give a feeling of the docklands.
A fiery volcano setting. It is night, a dark sky, and lots of red lava from a huge, distant volcano, running down in a fiery stream.
Any submissions are greatly appreciated, and are rewarded with an honorable place in the credits
TheComet