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Work in Progress / Mega Mash Mothers

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Dr Tank
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Posted: 1st Jan 2011 12:36
Bunny looks pretty awesome.
TheComet
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Posted: 1st Jan 2011 17:55
@ Southside Games - Glad you like him! I'm planning to teach him the arts of Kungfu, and will be using a lot of moves from the film "Kungfu Panda"

@ Cetobasilius - Thanks, I'll remember that for next time I already imported it and rigged it, and I think it turned out well.

@ Dr Tank - lol xD Thanks

@ Everyone

Bigtoes is now fully rigged, and I have finally taken the full advantage of CharacterFX's facial controls to use at areas like the legs so the skin actually shifts with the body when the legs bend. This allows the animations to look a lot smoother, and there won't be any face intersections.



TheComet

TheComet
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Posted: 2nd Jan 2011 14:55
This is really exciting I myself can't wait to get this character working



TheComet

Cetobasilius
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Posted: 14th Jan 2011 08:54
Hey, i had not read about your picking items problem, i finished my picking item system a while ago, and maybe i can help with this, is picking objects up with the characters the problem? you should release a demo with some new interesting stuff, we might be able to help you out with more stuff by trying it! keep up the good work.

hi
TheComet
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Posted: 15th Jan 2011 01:19
Yeah you're right, I probably should release a demo... But there hasn't been much progress since the last demo (except for some effects, lighting, a few new animations and some other bits and pieces). Picking up items is far away from this point in time. But if I need any help with item pickups, I'll be sure to ask you

@ all

Here's a video showing off Bigtoes' first few animations:



Not that much really

TheComet

C0wbox
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Posted: 15th Jan 2011 01:41 Edited at: 15th Jan 2011 01:43
Looks good, but I reckon in the final version you're going to want the camera less floppy otherwise it'll become difficulty to see when your in range of hitting someone with certain moves as the camera will be off at an angle. (Referring to moments like 0:30 )

baxslash
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Posted: 20th Jan 2011 10:45
Really like the new character @TheComet!

Off topic slightly, C0wbox: How did you link to a specific point in time on the youtube link? I only just got the ordinary links working...

C0wbox
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Posted: 20th Jan 2011 10:55
You can add #t=^^m$$s to the end of a Youtube video URL and it'll parse the parameters to the player when the page opens (where ^^ is the number of minutes through and $$ is the number of seconds through - I think if either number is a single digit you need a 0 infront of it)
Example:
http://www.youtube.com/watch?v=JuWFusJVddU
http://www.youtube.com/watch?v=JuWFusJVddU#t=0m36s takes you to 0:36

baxslash
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Posted: 20th Jan 2011 11:10
Great, thanks C0wbox!

Ashingda 27
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Posted: 23rd Jan 2011 03:22
WOW very nice. I like how he runs I just LOL when he took off. Awesome work on the model.

zzz
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Posted: 27th Jan 2011 02:00
Looks great! Ninja rabbits are very popular nowadays it seems.
The run animation with the flames is just awesome!

TheComet
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Posted: 2nd Feb 2011 22:51 Edited at: 2nd Feb 2011 22:53
Bigtoes jump animation set:

[EDIT] Yess, I finally got fraps The videos I upload should be running at 60 fps for maximum enjoyment.



@ C0wbox - Thanks Yeah, I will adjust that camera eventually

@ baxslash - Thanks!

@ Ashingda 27 - haha xD Glad you enjoy the animations, I put a TON of effort in to this character Unfortunately, I wasn't the one the created the model... The model is from Neodelito

@ zzz - Thanks! Before you know it, ninja rabbits will have dominated the world

TheComet

TheComet
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Posted: 6th Feb 2011 15:24 Edited at: 6th Feb 2011 15:25
I need everyone's opinion. Would Bigtoes look better with a vertex-fur shader?



For some reason light doesn't affect the object anymore when I apply the shader... Any help?

TheComet

zzz
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Posted: 6th Feb 2011 15:45 Edited at: 6th Feb 2011 15:49
Quote: "Would Bigtoes look better with a vertex-fur shader"

Short answer:
Yes!

Longer answer:
Yes, but don't apply the shader on his eyes, gloves and nose(if possible).



Quote: "For some reason light doesn't affect the object anymore when I apply the shader"

Are you using vertex or pixel lighting?

TheComet
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Posted: 6th Feb 2011 16:15
Quote: "Are you using vertex or pixel lighting?"


I'm using vertex. I'm very new to shaders, what's the difference between vertex and pixel lighting?

TheComet

The Slayer
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Posted: 6th Feb 2011 18:10
Bigtoes loox so sweet with the fur shader, TheComet! Nice!

Quote: "Yes, but don't apply the shader on his eyes, gloves and nose(if possible)."

Hum, I would keep it on the gloves, and even on the nose. But yeah, not on the eyes. Still, everyone has its own preferences.

Quote: "For some reason light doesn't affect the object anymore when I apply the shader"

That's because the shader handles it instead. Or at least, it should.

Cheers

SLAYER RULES! YEAH, MAN!!
baxslash
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Posted: 7th Feb 2011 10:30
Looks sweet. Definitely use the shader!

budokaiman
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Posted: 7th Feb 2011 19:17
The shader is definitely an improvement, but it looks rather blurry.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
Ermes
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Posted: 7th Feb 2011 20:04
shader shader! great new char! and WOW! fur shader working! ACE!


Ciao facce da sedere!
t10dimensional
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Posted: 8th Feb 2011 03:37
I seem like the only one, but I think the regular one looks better from in game distance. Unless you can make the other one brighter and a little bit less blurry then I would stick with #1.

Southside Games
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Posted: 3rd Mar 2011 04:59
dude, check out my new pic
TheComet
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Posted: 3rd Mar 2011 14:25
@ Southside Games - I'd love to, but... Where is it?

TheComet

Southside Games
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Posted: 4th Mar 2011 00:26
my profile pic of the monorail cat. I could not find an animated one online, so I had to rip it and then animate it myself.
Cetobasilius
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Posted: 4th Mar 2011 10:52 Edited at: 4th Mar 2011 10:54
Lol for the monorailcat. no progress yet on mash mothers? i have a question. what editor do you use for making the levels?

hi
TheComet
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Posted: 15th Mar 2011 19:47 Edited at: 16th Mar 2011 15:46
lol @ monorail cat, what a weird idea

@ Cetobasilius

I use AC3D for all levels, Southside Games uses CShop (although I think he switched to AC3D recently). I then use "LightMapMaker" for lightmaps, but I'm still struggling with those stupid lightmaps, they just don't fit

@ all

Thanks for the feedback on the shader everyone, but I think I will have to take it out for now, as it doesn't fit the overall atmosphere...

Update! Bigtoes animations are coming along nicely, here's him hanging off a ledge:



Expect a demo in the near future, I only have to finish the basic attacks for bigtoes I am also looking for someone that is willing to animate Knucklefist (I use CharacterFX, but we'll see if it's possible to convert to another format), so please contact me, you're more than welcome!

TheComet

TheeLord
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Posted: 18th Mar 2011 07:14
Keep it up! looks great
TheComet
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Posted: 3rd Apr 2011 17:05
Thanks TheeLord

I'm very busy with school and all that, but I managed to get networking working (say that 3 times over) for the menu:



Next up is networking for in-game.

TheComet

Southside Games
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Posted: 3rd Apr 2011 19:24
cool! multi-player! I'm so exited!

@ the comet
I use milkshape now. much better than cshop. cshop is very boxy and limited in what you can make. plus you tell me it makes like a billion polygons. tho it's free...
kamac
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Posted: 3rd Apr 2011 20:07
Wings 3d

The project looks cool overall ! Keep it up !

Cliff Mellangard 3DEGS
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Posted: 4th Apr 2011 00:59
Looks really sweet!
TheComet
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Posted: 12th Apr 2011 23:39 Edited at: 12th Apr 2011 23:41
Thanks guys!

I was inspired to make a level myself, here's what I've got so far (still a WIP):



It's going to be a swamp. Still looking for a name for it, any suggestions are welcome!

More to come

TheComet

Southside Games
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Posted: 13th Apr 2011 04:42
cool. glad to see mash mothers coming!

mmm... back lands? first name that came into my head...
t10dimensional
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Posted: 16th Apr 2011 02:40 Edited at: 16th Apr 2011 02:41
Something I just noticed, are you going to put Random Interactive Events in the levels? Like some creepy swamp monster that tries to eat you for the swampy lev

here are some words for name: wetlands,bog, bottoms, everglade, fen, glade, holm, marsh, marshland, mire, moor, morass, mud, muskeg, peat bog, polder, quag, quagmire(lol didnt know that one), slough, swale, swampland (synonyms)

TheComet
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Posted: 17th Apr 2011 23:00 Edited at: 17th Apr 2011 23:01
@ Southside Games

Thanks

@ razerx

I do plan to put in RIE (is that really the name? ) A swamp monster would be awesome!

How about "bog bottoms"? "quag-holm"? or "mud morass"? lol


Level is coming along nicely, still have some textures to do. Can anyone supply me with a good leaf texture for those round things? Should be dark, fine straws of grassy material.

I finally figured out how to do lightmaps now. There's this awesome command called enable object zbias, it allows you to alter the way the object is drawn to the screen based on its own Z buffer value and the Z buffer values already present in the scene. In short terms, I can load 2 identical objects with different textures, and not have the z-fighting.



Can anyone guess which game I got my inspiration from?

TheComet

The Slayer
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Posted: 18th Apr 2011 00:00 Edited at: 18th Apr 2011 00:01
Quote: "Can anyone supply me with a good leaf texture for those round things? Should be dark, fine straws of grassy material."

Something like this?



Or do you want more like leafs from a tree or something?

BTW, the level loox good so far.

Quote: "Can anyone guess which game I got my inspiration from?"

Hum, that's a tough one. Uhm, let me guess...err...Mega Mash Mothers, maybe?

Cheers

SLAYER RULES! YEAH, MAN!!
Yodaman Jer
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Posted: 18th Apr 2011 22:25
That level's looking great so far, Comet!

t10dimensional
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Posted: 18th Apr 2011 23:13 Edited at: 19th Apr 2011 02:17
Quote: "(is that really the name? ) "


Hah no, just came up with it. But that would be sweet

Quote: "Can anyone guess which game I got my inspiration from? "


Zelda the mask one?

EDIT:

cool site i found http://super-smash-bros.wikia.com/wiki/Stage
the random events dont seem to have a name

Southside Games
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Posted: 19th Apr 2011 05:10
how about "the comets bathroom" for a name?
t10dimensional
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Posted: 19th Apr 2011 05:17 Edited at: 19th Apr 2011 05:21
o or is it off a "Conker: Bad hair day" level. But for a name i like "Marsh Pit" kinda like mosh pit

TheComet
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Posted: 19th Apr 2011 12:23
@The Slayer - Thanks! The texture is not exactly what I need, maybe gimp can help me pimp it up. I'm looking for something like a willow tree.

@ CoffeeCoder - Thanks a lot

@ razerx - Good guessing, but that's not quite it It's from the good old days with the Playstation 1 and a certain dragon

@ Southside Games - Now I know why my cleaning ladies never survive when entering my bathroom...

TheComet

t10dimensional
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Posted: 19th Apr 2011 22:47
Spyro!

TheComet
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Posted: 29th Apr 2011 02:45
Quote: "Spyro!"


Yess!!

@ all

Here's an update on Bigtoe's animation set. Enjoy!



TheComet

Ashingda 27
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Posted: 29th Apr 2011 02:48
That's really cool, makes me want to start a fighting game project too

TheComet
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Posted: 29th Apr 2011 18:42
Thanks Ashingda 27 Glad I could inspire you!


@ all

Here is a little tour of all of the levels. I have finally finished creating the lightmaps for all of them, tell me what you think:



TheComet

Brendy boy
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Posted: 29th Apr 2011 23:50
Quel
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Posted: 29th Apr 2011 23:56
You are not fond of smoothing?

-In.Dev.X: A unique heavy story based shoot'em ~12%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
TheComet
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Posted: 30th Apr 2011 01:26 Edited at: 30th Apr 2011 01:26
@ Quel - I'm not quite sure Do you mean camera smoothing? Or are you talking about animation smoothing?

@ Brendy Boy - Thanks a lot!

@ all

More updates here, I've been very busy on this project over the last days as you can see Bigtoes' first attack animations:



If you spot something you don't like, please let me know, and I'll try and improve on it

TheComet

Ashingda 27
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Posted: 30th Apr 2011 01:59
Wow that is awesome, Bigtoe's last attack sure is powerful but seems there's a drawback for using it lol.

Quel
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Posted: 30th Apr 2011 11:43
Nope, a third one, object smoothing. Why do you make each and every triangle so distinct from each other in lighting?

-In.Dev.X: A unique heavy story based shoot'em ~12%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
TheComet
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Posted: 30th Apr 2011 14:01
@ Quel - Ah, that's because the lightmapping program I use only saves the lighting of each surface... Do you know of a way to smooth it out? I guess using a better lightmapping program would do the job...

@ Ashingda 27 - Haha yeah, it is quite powerful... I purposely set it to maximum strength just for effect Glad you like it

TheComet

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