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Work in Progress / Mega Mash Mothers

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Southside Games
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Posted: 7th Jun 2011 19:05
looks really good!
TheComet
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Posted: 13th Jun 2011 21:03
Thanks!

==============================================================================

A huge thanks to Southside Games for making a website for Mega Mash Mothers! It's still in it's early stages, if anyone can suggest improvements, go ahead!

http://megamashmothers.webs.com/about.html

TheComet

Dark Dragon
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Posted: 23rd Jun 2011 02:17
Eh, Comet? Runs fine, till i plug in my pad. Then it crashes on boot. I get a screen with the custom controls if my pads not plugged in. Help?

Dark Dragon
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Posted: 23rd Jun 2011 02:21
But playing as mewtwo, this looks realllly smooth and fluent! Really nice feel.

TheComet
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Posted: 24th Jun 2011 17:52
Yeah, there are a LOT of errors with gamepads... What pad are you using? Where you able to play without it?

Thanks

TheComet

Dark Dragon
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Posted: 26th Jun 2011 07:33
Im using a Logitech RumblePad w/ForceFeedback.......yes, i was able to control mewtwo and fire a fireball right through mario! LOL...

TheComet
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Posted: 25th Jul 2011 22:35
@ DD

Glad you were able to get some enjoyment out of my game Thanks

@ all

This project has NOT stopped. I am almost finished with the player control code. The current animation list is as follows:



So to wrap that in words:

-smash attacks can be charged (like in SSBM, SSBB)
-player can be hit and play the "spin away being hurt" animation
-player will lie down on the ground after landing from a hit
-player is able to Z-cancel (don't know what that is? If you hit the "z" button just before landing on the ground after being hit, the player will cancel the lying down animation and stand up immediately. Yes, that works in all three original SSB's)
-The shield break move now works (if the shield grows too small, the player is stunned for a while)

I hope to be able to release a demo as soon as I finish the appropriate animations. The update above is only code-wise, the actual animations of the model haven't been animated yet.

---------------------------------------------------------------------

I am desperately looking for animators that want to help out!

I have 4 characters, and I don't have the capacity to animate all of them... And now that more characters are being added to the game, I need some extra input from you now more than ever. Of course I don't expect anyone to animate the entire thing, even helping out with just 1 animation is a huge contribution!

I animate in CharacterFX, so you will have to somehow be compatible with that format so I can give you the rigged model. CharacterFX can be downloaded for free here.

The models that require assistance are:

-Knucklefist
-Mewtwo

Please send me an e-mail if you are interested, and I'll send you the model (don't want to open the model to just anyone) :



As always,

~More to come

TheComet

Melancholic
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Posted: 25th Jul 2011 22:47
What was the inspiration behind your interpretation of Mario wielding a cigar?


I can count to banana...
TheComet
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Posted: 26th Jul 2011 09:41
Quote: "What was the inspiration behind your interpretation of Mario wielding a cigar?"


Well I had the problem that Mario would create copyright issues, so I thought I'd give him a cigar because this game is going in a "dirty" kind of style anyway. I also gave him spikes and a few other bits and pieces, and renamed him "Knucklefist". Copyright problems solved!

TheComet

Quel
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Posted: 27th Jul 2011 00:44
So you intend to sell this? Because copyright issues only arrise when you want to make profit off somebody else's work.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
TheComet
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Posted: 27th Jul 2011 09:53
Quote: "So you intend to sell this? Because copyright issues only arrise when you want to make profit off somebody else's work."


I am considering selling it, but everything is made from scratch, so how would I be making projit off somebody else's work?

TheComet

DevilLiger
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Posted: 27th Jul 2011 12:07 Edited at: 27th Jul 2011 12:07
or you can just make it open source. that'll make you as good as Jesus.

TheComet
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Posted: 27th Jul 2011 12:26
Quote: "or you can just make it open source."


That indeed was the original plan. I'm still thinking about it, it's not definite that I will sell it in the end.

TheComet

2Beastmode4u
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Posted: 27th Jul 2011 18:20
I couldn't click 1 player mode or vs mode or data or options. I clicked everywhere and nothing.


Cheers.

God help me, Please.
TheComet
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Posted: 2nd Aug 2011 00:51
Charged smashes, falling, and shield break animations:



TheComet

Ashingda 27
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Posted: 2nd Aug 2011 01:33
That is really cool. I could already imagine the special fx when the model does an attack

TheComet
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Posted: 2nd Aug 2011 20:26 Edited at: 2nd Aug 2011 20:29
Thanks Ashingda I'm working on those FX right now.


For the meantime, here is the next demo as I promised:

Mega Mash Mothers 02_08_11.7z - 33.02 MB

The volcano level doesn't work, I'm not sure why. So don't load that level, and you'll be fine You should also note that only Knucklefist is available, Mewtwo and Bigtoes still need to be worked on...

TheComet

DevilLiger
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Posted: 4th Aug 2011 09:39 Edited at: 4th Aug 2011 09:57
game didn't load for me. i kept getting errors when i click on it. i even changed the combatibility to all of them eventually. still no luck. i really like this game i hope i can get it to work.

- windows 7 home premium
- AMD Phenom II X4 925 processor
- 8gb ddr3 memory
- Radeon HD4350 512mb DDR2

Trenton
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Posted: 4th Aug 2011 10:02
This looks awesome. Best of luck!

TK-Games
TheComet
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Posted: 4th Aug 2011 10:33
@ DevilLiger

In the same directory as the game, there is a file called "DebugLog.html". Can you please upload that so I can see what's causing you the error? Thanks

@ Trenton

Thanks a lot mate

TheComet

DevilLiger
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Posted: 4th Aug 2011 12:42 Edited at: 4th Aug 2011 12:42
okay after downloading it again i got it to work but i can't get it to pass menu screen with 1p, vs, data, etc.

Ashingda 27
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Posted: 4th Aug 2011 14:58
The stage loads but dont see knucklefist.

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TheComet
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Posted: 4th Aug 2011 16:45
@ DevilLiger

I made it use the buttons X to select, and C to deselect. So when you go into the menu, move down with the arrow keys to "vs" and then press X to move into the next menu. Once you reach the player select screen, you have to press C to pick up your tag, move the hand over knucklefist, and then press X to place it down. Press Enter to start It's best to play with a friend though, you have to configure his controls in the first menu under "player 2". It also supports joysticks.

@ Ashingda 27

Ah, I forgot to add a lock to the start game so you can play without actually choosing a character... You have to select your character first by pressing B to pick up your tag, then move over the icon of Knucklefist, and press X to place it down.


The menu is still a WIP, should I upload a demo that does all of the selecting by itself and just flings you straight into the game?

Any other feedback is greatly appreciated

TheComet

Ashingda 27
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Posted: 4th Aug 2011 16:58
I got to the char select menu and selects the char but when i press start the same thing happened.

TheComet
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Posted: 4th Aug 2011 23:19
Just downloaded it, works fine for me... Are you sure you pressed X to place the tag onto the icon of Knucklefist? The hand should be able to move around freely without the tag afterwards.

TheComet

Dr Tank
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Posted: 5th Aug 2011 03:46 Edited at: 5th Aug 2011 03:50
Clearly much work has gone into this and parts are impressive, but it could do with a bit of tidying up and being made more user friendly. You're totally used to how your game works, but newbies won't be so much. I'm guilty of doing this too! Examples:

I found the redefine keys bit quite bewildering. Most people don't know scancodes, and it wasn't clear whether i was to configure here, or pick one of the numbered characters, or what.

I click finish or whatever with the mouse, and on the next screen, the mouse is still visible. It's not obvious that I can't click on things, so I think it's broken. I try reloading the game before inspiration strikes and I try every button on the keyboard, and suss out that i can use the arrow keys and enter.

Even then, single player seems not to be selectable. Then I click on 2 player, pick a level and get:

Runtime Error 7008 - Object doesn't exist at line 1821
Object Number Not Found: 1

Assume people will download a demo without reading what you've posted on the forum, or eveb any readmes you put in the folder! I'll play this some more and try to get something to work properly so I can give feedback on the actual gameplay!

Edit: after a few more crashes, I got onto the castle level with an immobile stretched ellipse as my character, and it didn't crash! On the plus side, the shockwave effect i've seen in screenshots before looks really nice in motion!
Quel
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Posted: 6th Aug 2011 19:44
Don't get this wrong, i'm totally not into this project... but i'm downloading it just to witness the awesome shockwave effect in use!

(did you do any tests if the shader or your solution is the faster for the job?.. or you just considered this task to be a nice challenge to do with only coding?)

Give every bit of energy you've got into it because it is always a shame to create a game engine doing its job like wonder, and leaving it with (almost) placeholder graphics, so it doesn't appeal to anyone and it sinks into the unknown forever! Freely downloadable or not.

It may not look very much on your own, but if you can present a video about awesome features like procedural special effects and dynamic gameplay mechanics, you may attract some artists maybe even for free to finish the stuff completely.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Quel
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Posted: 6th Aug 2011 20:07
Is the distortion effect not present right now? Because i don't see it, just the fire...

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
DevilLiger
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Posted: 7th Aug 2011 00:08
@The Comet i tried it out. I loved it. only one problem when you press "A" the screen goes green whenever you press it.

DevilLiger
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Posted: 24th Aug 2011 13:44 Edited at: 5th Dec 2011 10:30
how's the game going so far?

edit: dead project?


Southside Games
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Posted: 26th Sep 2011 22:03
looken good.
Southside Games
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Posted: 2nd Nov 2011 18:57
lol. were is every one ^^
Southside Games
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Posted: 1st Jan 2012 03:33
please don't say this thread is dead >.<
Benjamin
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Posted: 3rd Jan 2012 06:23
I finally got around to trying this recently and was disappointed. I had trouble trying to navigate the menu, before realising that you are supposed to use the assigned keys instead of the mouse (oops), and when I did load a game it just seemed to load the level and nothing else happened. Shame, because it looks like a promising project.

If you're going to continue with this I'd suggest for the next release using a config file for the keys, and strip out all the menus all together until the game is much further along. When you're trying out someone's WIP you just want to get straight into the action really, and not spend time trying to figure out the menus.

I'm really hoping you will continue on this, as I've recently been getting into Super Smash Bros. Melee (surprisingly the emulator runs it fine on my machine) and it'd be great to play a DBPro version.



Support a charitable indie game project!
TheComet
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Posted: 3rd Jan 2012 23:24
Well I'm back. And I'm determined to take this project further and turn it into something usable. I've put together a small team and we'll be working on it intensely over the next few months.

Thank you Benjamin and DevilLiger for downloading and trying it. I see that everything is wrong with the interface, and I will try to improve it as best as I can.

I will try and upload an update video once every week, showing the latest progress on the game along with me explaining what I did. This way I can motivate myself to move forward, and of course give everyone a much deeper insight into the project and how it works.

For now, here's an intro video:



TheComet

CumQuaT
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Posted: 4th Jan 2012 00:33
This is looking great, comet. Love your work!

Your signature has been erased by a mod - Please reduce it to (600x120) maximum size
Fallout3fan
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Posted: 4th Jan 2012 03:16
Looks good so far. I would be willing to help on this project.

_!!!!_
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__-____TheZachadoodle.________________________________
Southside Games
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Posted: 4th Jan 2012 05:10
Good gravy you have no idea how good it is to hear voices in this thread again
TheComet
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Posted: 5th Jan 2012 22:05
A new update, this one containing my uber-sexy voice.

-Level editor
-New config Menu



TheComet

Yodaman Jer
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Posted: 6th Jan 2012 01:09
I can't quite pin your accent! It sounds vaguely Scottish maybe?

Looks like a great editor so far!


Click to go to my blog!
CumQuaT
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Posted: 6th Jan 2012 01:23 Edited at: 6th Jan 2012 01:24
Sounds almost like a Dublin accent... Much nicer to listen to than my harsh Australian accent in my last video... I should start putting on voices or getting my voice acting team to record the videos for me...

VERY cool demo vid, TheComet!


Southside Games
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Posted: 6th Jan 2012 02:47 Edited at: 6th Jan 2012 05:25
wow comet, very sexy

Nice vid. You did some good work ^^

[img]http://i113.photobucket.com/albums/n220/blobby101/bluelarge.png [img]null[/img][/img]
CumQuaT
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Posted: 6th Jan 2012 03:22
That was my take on it, too...

O_o


Southside Games
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Posted: 6th Jan 2012 03:33 Edited at: 7th Jan 2012 18:21
Well, I was looking and found this video of The comet... wow. 0.o



[img]http://i113.photobucket.com/albums/n220/blobby101/bluelarge.png [img]null[/img][/img]
Chris Tate
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Posted: 6th Jan 2012 12:33
Lol, nice clear voice; you should do a documentary!

Nice editor; and I hope this project progresses well.

swissolo
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Posted: 6th Jan 2012 22:52 Edited at: 6th Jan 2012 22:53
Quote: "I can't quite pin your accent! It sounds vaguely Scottish maybe?
"

It should be what happens when you take a koala, and drop it in Switzland. (only because I've been otherwise informed I'd never have guessed!)
Quote: "Lol, nice clear voice; you should do a documentary!"

I thought the same thing... Seemed like a nature documentary. I will never be able to link that voice with TheComet's posts though. I mean honestly, even *this*
Quote: "this one containing my uber-sexy voice."

Coming from that voice? Then again, it wouldn't need to say it at all, it's implied.

As for the actual game, progress is progress... looks good

swis
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Yodaman Jer
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Posted: 7th Jan 2012 00:16
Quote: "Sounds almost like a Dublin accent"


That's what it reminded me of!


Click to go to my blog!
Southside Games
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Posted: 7th Jan 2012 05:21 Edited at: 7th Jan 2012 18:10
Wow, for real? I make a gag video of comet and nobody even says "thats funny"?

Forget you all

[img]http://i113.photobucket.com/albums/n220/blobby101/bluelarge.png [img]null[/img][/img]
Southside Games
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Posted: 18th Jan 2012 17:57
Not that it matters or that this will help any, but I modified the website to protest SOPA.http://megamashmothers.webs.com/index.htm

have fun

TheComet
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Posted: 18th Jan 2012 20:58
Hehe, that's hilarious xD Nice one Southside

TheComet

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