@ DD
Glad you were able to get some enjoyment out of my game

Thanks
@ all
This project has
NOT stopped. I am almost finished with the player control code. The current animation list is as follows:
remstart
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list of all states for players
0-dead / inactive
1-idle
2-creep
3-walk
4-run
5-halt
6-turn
7-duck down
8-ducking
9-duck up
10-jump off
11-jump1frontup
12-jump1frontdown
13-jump1down
14-land
15-jump2frontup
16-jump2frontdown
17-jump2down
18-jump1backup
19-jump1backdown
20-jump2backup
21-jump2backdown
22-slip through
23-get up normal
24-hang
25-climb up
26-climb up shield
27-climb up attack
28-climb up slow
29-climb up shield slow
30-climb up attack slow
31-shield
32-roll back
33-roll front
34-shield let go
35-balance on edge
36-single b attack
37-single a attack
38-double a attack
39-walk-a attack
40-run-a attack
41-down-a attack
42-up-a attack
43-smash-a left/right attack
44-smash-a up attack
45-storage for single-a to double-a attack
46-smash-a down attack
47-down a air attack
48-up a air attack
49-front a air attack
50-back a air attack
51-a air attack
52-smash down a air attack
53-smash up a air attack
54-smash front a air attack
55-smash back a air attack
56-hit light
57-hit hard
58-hit fall
59-hit land
60-hit Z cancel
61-"lie there" state (currently no animation)
62-shield break
63-shield stunned
64-get up front
65-get up back
66-get up shield
67-get up attack
68-smash left/right a attack charge
69-smash up a attack charge
70-smash down a attack charge
71-smash left/right a attack release
72-smash up a attack release
73-smash down a attack release
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remend
So to wrap that in words:
-smash attacks can be charged (like in SSBM, SSBB)
-player can be hit and play the "spin away being hurt" animation
-player will lie down on the ground after landing from a hit
-player is able to Z-cancel (don't know what that is? If you hit the "z" button just before landing on the ground after being hit, the player will cancel the lying down animation and stand up immediately. Yes, that works in all three original SSB's)
-The shield break move now works (if the shield grows too small, the player is stunned for a while)
I hope to be able to release a demo as soon as I finish the appropriate animations. The update above is only code-wise, the actual animations of the model haven't been animated yet.
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I am desperately looking for animators that want to help out!
I have 4 characters, and I don't have the capacity to animate all of them... And now that more characters are being added to the game, I need some extra input from you now more than ever. Of course I don't expect anyone to animate the entire thing, even helping out with just 1 animation is a huge contribution!
I animate in CharacterFX, so you will have to somehow be compatible with that format so I can give you the rigged model. CharacterFX can be downloaded for free
here.
The models that require assistance are:
-Knucklefist
-Mewtwo
Please send me an e-mail if you are interested, and I'll send you the model (don't want to open the model to just anyone) :
As always,
~More to come
TheComet