Thanks for the crits guys they really help push me to do things the right way and not just the easy way ha!
The water currently does have a normal map applied, which shows pretty well in the larger rendering but gets lost in this size. I'll try to rough it up a bit and I've been playing around with some concentric rippling where the streams splash down but haven't gotten results that I've been happy with yet.
As far as the streams coming down go, I know what you're saying... I'd originally intended to set up particles for misting and run fluid simulation for the water but took the quick easy way and just modeled it as I wasn't sure how much time I could put into this.
I didn't want endless tweaking of something like that to prevent me from finishing the entry this time. I'll see what I can do, but if I can't fit it in for the compo, I think I'll continue work on it afterward because I'd really like to get this scene looking top notch one way or another.