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3 Dimensional Chat / 3D Compo: The Big Bad End-Game BOSS!

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Jingle Fett
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Posted: 15th Jun 2010 10:42 Edited at: 15th Jun 2010 10:44
One last question, if we have multiple images, do we just make multiple posts, make a zip file with all the images, use hosting like photobucket, or how does it usually work?


^^My Portfolio^^
David Gervais
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Posted: 15th Jun 2010 16:08
One way to get multiple images into the compo thread would be to make a wip thread, post/upload the images there then grab the links to post here in the compo thread.

I use photobucket and it works great for me. I don't see many people complaining about my images not showing.

Cheers!

JLMoondog
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Posted: 15th Jun 2010 17:30
Photobucket is great. I've had it since it first started up, I have over 459 images and 4 videos and have only used up 10% of my total space. No adds either, and if someone clicks a link to the image, you don't get a bunch of random crap popping up.

Neo:
Your entry looks great. So that's a grunt? Blah, can't wait to see the big guy.

Neodelito
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Posted: 15th Jun 2010 23:04
Final Boss test animation scene...
http://www.youtube.com/watch?v=HRIbryHOhyc
no lights, no efx, no fog, etc..



lazerus
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Posted: 15th Jun 2010 23:28
hmmm...

...

...

...

*dies*

Amazing work neo, i guess ive got to haul ass then.

Ortu
DBPro Master
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Posted: 16th Jun 2010 03:09
verynice Neo!, looks like they are kind of floating off the ground though


Neodelito
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Posted: 16th Jun 2010 03:55
"looks like they are kind of floating off the ground though" ups,, yes the first render no have floor, but second render have a nice grass.(flowers, bunny's etc) i need work in that.



Jingle Fett
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Posted: 16th Jun 2010 05:18 Edited at: 16th Jun 2010 05:24
Photobucket it is for the final submission then.

To scare you all though, here's a wip screenshot of mine. Likely it'll be the final model, unless I change gears entirely and make something different (since there's plenty of time left..)

It might seem like a regular zombie at first but the truth is, he's really really tall (about twice as tall as a regular person) and is going to be similar to when you face a Tank in L4D. In-game screenshots later-on...


^^My Portfolio^^

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Neodelito
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Posted: 16th Jun 2010 05:24
scary.. like a nightmare creature...
nice hand details..



Kira Vakaan
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Posted: 16th Jun 2010 05:52 Edited at: 16th Jun 2010 09:53
@Jingle: I thought it was against the rules to use previous work in these compos. Am I right?

Or did you just add that to your portfolio?

Edit: M'bad. I just checked the dates on the pictures.

Jingle Fett
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Posted: 17th Jun 2010 06:44
Huh? Oh yea, I just added them. I did start the model after the competition started too by the way
I don't enter in these competitions usually because I miss them or don't have the time to make something specifically for it. This time it coincided with what I was going to be doing so it fit together perfectly.


^^My Portfolio^^
LBFN
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Posted: 21st Jun 2010 16:44 Edited at: 25th Jun 2010 15:00
zeroSlave
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Posted: 22nd Jun 2010 05:43
You have 20 seconds to comply...


Awesome stuff, LBFN!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
LBFN
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Posted: 22nd Jun 2010 15:32
Thanks!


Neodelito
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Posted: 23rd Jun 2010 02:17 Edited at: 23rd Jun 2010 02:30
this is a wire view of the model..
Only members see images..




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Neodelito
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Posted: 24th Jun 2010 03:35
Ok.. here is the final render... not very spectacular but work..

now i export to use in FPSC...



Kira Vakaan
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Posted: 24th Jun 2010 03:49
Wow. Your low-poly work is amazing.

Looks great!

zeroSlave
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Posted: 24th Jun 2010 04:33
Looks fantastic, Neodelito! The lighting really makes the scene stand out!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Hassan
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Posted: 24th Jun 2010 11:28 Edited at: 24th Jun 2010 11:29
now that one should win.
impressive work, Neodelito

i can guess the results:
1-Neodelito's entry
2-kira's entry
3-either asteric's entry or lazerus's entry (if he will ever finish it, lol)

lazerus
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Posted: 24th Jun 2010 12:36
Dammit Neo, i cant read my new book if your entry is so outstanding

Back to work then

Asteric
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Posted: 24th Jun 2010 21:59
Oh well, time for me to try and make a whole new one

Azunaki
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Posted: 25th Jun 2010 03:33 Edited at: 25th Jun 2010 03:48
alright well i finished my entry.

the scene is 9058 poly's, the necromancer without the Cowl or the skirt towel thing(honestly not sure what its called) is 2827 poly's. which is mostly the shackles. without shackles the model is 843 polies(the character alone)

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)

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David Gervais
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Posted: 26th Jun 2010 12:35
Last day people, get those final entries in. I'll gather up the entries for judging tomorrow morning.

You have about 24 hours left.

Cheers!

Mazz426
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Posted: 26th Jun 2010 13:21
hope im not too late, haven't had time this whole week to post mine but better late than never aye. i was going to texture him but haven't had time so i guess i'll just have to enter him as a model.

front-



link to larger image- http://img413.imageshack.us/img413/7610/monsterentry1.jpg

back-



link to larger image- http://img411.imageshack.us/img411/3687/monsterentry3.jpg

Azunaki
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Posted: 26th Jun 2010 13:40
looks great mazz woulda loved to see that textured.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Azunaki
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Posted: 26th Jun 2010 13:53 Edited at: 26th Jun 2010 13:53
btw mods i know this is a 3D model competition but i think it would be kinda cool, if models required some background story with them(like what they are based around) maybe just a short paragraph about the model itself. or maybe the competition be based around a theme and then the paragraph have to describe how the model relates to the theme. really just suggesting ways to let the judges in on what the model was making.

like for this comp the model would be explained how it was a boss. since they are being judged as end game bosses.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Ultimate_H
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Posted: 26th Jun 2010 20:37
I think some of the fun of some of these models/character/scenes is trying to portray the story behind them without having to write a paragraph, same thing with explaining how they relate.

Just my two cents.
-H

Kira Vakaan
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Posted: 27th Jun 2010 05:47
Alright, I think you can consider this final.

I would've liked to rig it and do a beauty render, but time's a little short.

The final model weighs in at 80840 polies.

There are links to 1280x960 renders under each picture.

Front:

Large Render

Back:

Large Render

Face Detail:

Large Render

Good luck everyone!

Jingle Fett
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Posted: 27th Jun 2010 07:53 Edited at: 28th Jun 2010 07:55
Yikes, nearly forgot about this! Well here's my final entry, the Skinny Boss Zombie!

Polygon count:
Tris: 8200
Vertices: 4102

Model uses 2048x2048 textures; diffuse, normal and specular maps. (1024x1024 in Unity)

Renders:






In-game Shots (Unity Engine):




Youtube video:
http://www.youtube.com/watch?v=Nd8MC2Vzyxo&feature=player_embedded

Edit: Oh yeah, the final model is rigged and animated, I uploaded the video before I got to that part


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lazerus
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Posted: 27th Jun 2010 13:27 Edited at: 27th Jun 2010 13:31
Omfg. i posted the finals in my thread but not here Fuuu.





3,100 polies, rigged, a few Ik solvers.

I posted the finals last night in my thread, and completely forgot to post them here >__<"
Hope you give a little leeway there lol

Ill upload to the database now.

da2020
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Posted: 27th Jun 2010 16:48
Damn! it will be darn though to chose the winner! all of the models here are wicked awesome!
Azunaki
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Posted: 27th Jun 2010 18:09
yea. hmm what ever happened to ortu...?

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
David Gervais
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Posted: 27th Jun 2010 20:51 Edited at: 27th Jun 2010 20:52
10 entries were gathered, including Ortu's demon.

Judging is tough this time, but the process has begun.

The results should be in the newsletter, but if they don't get there in time, I'll post the winners here on the 1st.

This was a great Compo! Thanks to everyone who participated.

Cheers!

Neodelito
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Posted: 1st Jul 2010 04:03
here you have my model ready to use in fps, not look good..
but you can kill him..
Mmm. here is the file model+texture+fpe+people/fpi





Azunaki
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Posted: 1st Jul 2010 07:18
still looks pretty sweet. the face is really the selling point on the model

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
pdidy
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Posted: 1st Jul 2010 11:50
just seen the news letter Congratulations to the winners.
amazing work and well deseved.
lazerus
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Posted: 1st Jul 2010 13:00
Congrats Guys,

Neo there was never any doupt lol.
Same to mazz and Asteric for bagging modeler and texture master awards. Its been a fun run with this ^_^

Mazz426
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Posted: 1st Jul 2010 13:36
congrats neo, i saw the model and i was sure you'd win, and well done asteric the texture did look great and thanks!

Neodelito
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Posted: 1st Jul 2010 22:18
congrats mazz and Asteric and ALL, lets see in the next compo.






David Gervais
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Posted: 1st Jul 2010 23:00
My Apologies to LBFN..

Apparently one of the entries (from LBFN) slipped through my fingers when I was gathering the final entries.



Not a bad mech if I do say so myself, kind of reminds me of those big sentry/guard bots in Robocop.


I'd like to offer my sincere apologies to LBFN for my oversight and his subsequent omission from the compo judging. While I cannot reverse the effects of this omission, I can at the very least offer this public apology. I will take it upon myself to be more diligent in the future. Also from now on I'll post the 'current entries' on the last day of the compo, in the compo thread. That way if anyone sees that I missed an entry they have time to point out any entry I may have missed.

Again Sorry for my oversight,

Sincerely

David E. Gervais

henry ham
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Posted: 2nd Jul 2010 01:20
well done guys

cheers henry

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