I just played the demo 3 times and here is my review.
The Good:
- Sound & Ambience
No unnecessary music or creepy sounds. It's a modern shooter and maintained a dry atmosphere, the voice clips where a good addition.
- AI:
Finally I saw some guards on patrol and enemies really taking cover (I guess that's only possible with project blue?). SPOILER
Only the guy in the chair was patiently waiting for his execution
(suggestion: it might have been better to get the player into the room behind him instead of from the side).
- Shooting:
Usually I say that if the crosshair is still there, using the ironsight is useless. Not in this case, hitting the guys in cover
required using the ironsight - very nice!
-Custom content:
SPOILER
Not much except for EAIs swat but having him not only sit in his chair but also give him the correct death animation for his position impressed me
The Bad:
- Level design
Honestly I fail to see why anybody (except for a level designer in need of cover for his NPCs
) should build the first room like this - a large stair leading to....a cabinet??? (suggestion: making the first room
exteriorwould allow to arrange it as needed and still be realistic). Also many entities don't fit in (fantasy secret door, giant fireplace) and lack depth - a fireplace needs some soot traces, wood and poker. There are also holes without debris and that gravity-defying planks. Of course everything can be explained somehow - but as the Joker said: "A joke you have to explain is wasted".
- Too many weapons & ammo
Starting with 2 automatic firearms? Gaining
another one after the
first encounter? stumbling over additional ammo? Much too much. Finding a single grenade would have been fun though
The Ugly:
- Magic wall
There is a
hole in a wall through wich one can see 2 enemies but one can't shoot through that hole - totally illogical and irritating.
-Enemy shooting
The NPCs shoot extremly fast and hit continously but do very little damage. In the end it's balanced but it's still 2 wrongs trying to make one right.
On my personal demo scale its a solid 3 of 5 and I'd call it "a very professional approach"
On a sidenote I might add, that it's much harder to make a shooter with human enemies than one with zombies, so imo the effort alone is already an acomplishment.
In case you find my grammar and spelling weird ---> native German speaker ^^