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FPSC Classic Product Chat / V118 Public Beta 17

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Nov 2010 12:27
So i can't use this update because i have windows Xp which does not support direct x10.. So i just have to use old 1.15 version.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 20th Nov 2010 13:11
You don't need dx10

Srry about my english im from sweeden
Marc Steene
FPSC Master
19
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 20th Nov 2010 13:16
I can't remember exactly but I think Vista or above is required for the new updates.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Scurvy Lobster
19
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 20th Nov 2010 13:19 Edited at: 20th Nov 2010 13:21
Jesper: just download this. It updates your DirectX to the latest software version.

I believe FPSC X9 only requires DirectX 9 support and it should run fine on Windows XP. At least it does on my Windows XP pc.

GreenDixy
17
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Joined: 24th Jul 2008
Location: Toronto
Posted: 20th Nov 2010 14:30
runs fine on my computer's all windows xp well except one that is FreeBSD unix lol

======================================

GreenDixy Productions http://GreenDixy.Com
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 20th Nov 2010 15:23
...Windows XP used here, without mishap.

Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 20th Nov 2010 15:57
Quote: "Windows XP used here"


NOOOOOOOOOOO, Looks like a Windows 7 lesson needs to be taught

@Jesper

FPSC X9 is called X9 for a reason, it uses directx9, simple as that. If your having DX9 issues then update your DX9 and it should sort itself out.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Nov 2010 16:54
Ok, thanks.. im downloading that directx update now

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Nov 2010 17:09
Thanks, now it works!

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Crazy Acorn
16
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 20th Nov 2010 17:18
I was just wondering... Since FPSC uses DX9 is there any problem with using DX10? I think it will still be fine... But what about DX11???

Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Nov 2010 20:30 Edited at: 20th Nov 2010 20:31
First thoughts: Very good! Nice! But then when i went deeper to it i noticed something.. i found the ragdolls! Finally! but then, when i tested those ragdolls.. i must say i have never seen anything buggier. character which died just disappeared and when i looked to sky they where floating in there.



And guestion about full screen bloom. Is it meant to blur whole screen? Because with me it does that.. so can i change my full screen effect somewhere? And it would be better if we can control fullscreen shaders with scripts.. then we finally would make flashbangs and more cool stuff.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Silvester
19
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Nov 2010 20:56
Quote: "And guestion about full screen bloom. Is it meant to blur whole screen? Because with me it does that.. so can i change my full screen effect somewhere? And it would be better if we can control fullscreen shaders with scripts.. then we finally would make flashbangs and more cool stuff."

Actually the latest (unreleased) version fixes this, but to get it you'll need to build your own copy (or get someone to do it for you), it has Bond's adaptive bloom shader, which works wonders

Back from the dead!
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Nov 2010 21:07
Ok.. I have tried to edit post_bloom.fx file, but it just goes worse.. now i'm happy because i backed up the original, which does not work either but it's alot better.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Silvester
19
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Nov 2010 21:10
OR you could also replace the shader yourself.. By following This think to Bond's post about the shader, as well as watch the videos to see the results.

Back from the dead!
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
Location:
Posted: 21st Nov 2010 03:18
I have windows xp, but you can have dx10 on it and it does work for the new fpsc updates. I have attached the file needed. Some people say this little fix doesn't work, but I haven't found anything showing it doesn't. Enjoy!

Silvester
19
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 21st Nov 2010 08:54
I don't think FPSC requires DirectX10.. Unless they messed up somewhere along the lines with DBP and accidently added a DX10 DLL, which I doubt since the latest DBP update still runs on DX9.

Back from the dead!
Bigsnake
16
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Location: England
Posted: 21st Nov 2010 17:18 Edited at: 21st Nov 2010 17:20
Quote: "but you can have dx10 on it"


Windows XP cannot have DX10 no matter what, it was not coded into the XP code and DX10 and DX11 require specialy coded core elements in the OS for DX10 or DX11 to work.

And X9 doesn't require DX10, If you think that this is the case then download the latest DX9 and if it doesn't work then, buy windows 7 and a DX10 compatible graphics card as that would be the only way and if it works then, I'll take your word for it.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
starmind 001
FPSC Reloaded Backer
17
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Posted: 21st Nov 2010 20:57 Edited at: 21st Nov 2010 20:57
Quote: "Windows XP cannot have DX10 no matter what"
I thought this might come up. I don't want to cause a flame war, so I thought I would show proof that dx10 is on my computer.

I checked into why this was made for xp and to what I found out it was made for those who couldn't afford windows 7 and for those that where disappointed with vista. Bigsnake is right, xp was not designed for dx10. This is just a fix to allow for dx10 to be on your xp. You do need a graphics card that can run dx10, otherwise you won't see a difference.

For those that feel that you want to contest this, please don't do that here. I am only trying to help out. Here are some links for those that want it and for those that want to disprove it.

http://www.youtube.com/watch?v=hRtJavS2Hj0
http://www.theinquirer.net/inquirer/news/1003321/dx10-able-windows-xp
http://www.techmixer.com/install-directx-10-on-xp-with-directx10-rc2-pre-fix-3/
http://www.tomshardware.com/forum/232833-44-dx10

raymondlee306
15
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Joined: 24th Oct 2009
Location: Ohio
Posted: 21st Nov 2010 22:12 Edited at: 21st Nov 2010 22:13
On the subject of DirectX, I bought a laptop a couple months ago and it came with DircteX11. I love it but I also had to run the installer for DirectX 9 because FPCS and few other programs would not work. It doesn't seem like it replaced 11 (my dxdiag still says 11) but it seems to have added some files that x9 uses. I don't know if 11 is just not fully backwards compatible, but this was my experience. Maybe we should start a "help with DirectX" thread for people to post related questions in.
Alex86
14
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Joined: 21st Nov 2010
Location:
Posted: 22nd Nov 2010 04:15
Hi, thegamecreators guys, I can not wait for patch 1.18 expected to be ready before the end of this year, but the patch at the moment is a public beta so it has errors, that is to be expected, well, a mistake I think that the patch is the high consumption of graphics resources in the computer, I think they should reduce them to computers that can run that software with the patch does not prove that this is no longer compatible with graphics cards, another suggestion is that since the patch has the option of adding water to the level in the game, just need to add oxygen points for the character, I hope my opinion will be useful, greetings. sorry my bad english.
Tyguy80s
16
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Joined: 6th Apr 2009
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Posted: 22nd Nov 2010 16:05
Please visit this thread on info about the new 'migration' additions. http://forum.thegamecreators.com/?m=forum_view&t=178109&b=21
Cyborg ART
18
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 22nd Nov 2010 19:05
Just checked the codechanges, and it looks like they are cleaning up everything. Removing debugs etc.

Maybe we can expect a final release soon

Silvester
19
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 22nd Nov 2010 19:28
Quote: "Hi, thegamecreators guys, I can not wait for patch 1.18 expected to be ready before the end of this year, but the patch at the moment is a public beta so it has errors, that is to be expected, well, a mistake I think that the patch is the high consumption of graphics resources in the computer, I think they should reduce them to computers that can run that software with the patch does not prove that this is no longer compatible with graphics cards, another suggestion is that since the patch has the option of adding water to the level in the game, just need to add oxygen points for the character, I hope my opinion will be useful, greetings. sorry my bad english. "

So because there's a few people around with horrible out of date PCs that can barely run XP we're all going to have to suffer a horrible lack of eyecandy? No thank you.

Back from the dead!
Scene Commander
Support Manager
17
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Joined: 3rd May 2008
Location:
Posted: 23rd Nov 2010 08:05
Quote: "So because there's a few people around with horrible out of date PCs that can barely run XP we're all going to have to suffer a horrible lack of eyecandy? No thank you"


I think he's actually trying to say that the features use more resources than they should, not that they shouldn't be there.

http://jimjamsgames.yolasite.com
Tyguy80s
16
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Joined: 6th Apr 2009
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Posted: 23rd Nov 2010 16:30
Can someone please tell me what is the GUI and explain how you can use it? It'd be much appreciteated
Tyguy80s
16
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Joined: 6th Apr 2009
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Posted: 23rd Nov 2010 16:40
Quote: "because there's a few people around with horrible out of date PCs that can barely run XP we're all going to have to suffer a horrible lack of eyecandy?"


@Silverster I'm actually abit of a lowgrade PC myself, I believe it's alright for the graphics the bust the frames abit. I think if the system stays at 15-24 mimimum, then thats just the engine doing its work. As for the winers, I think if its that bad... bring your computer to a Computer shop and update with the highest graphics card possible.
knxrb
FPSC Tool Maker
16
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 23rd Nov 2010 17:52
Quote: "Can someone please tell me what is the GUI and explain how you can use it?"

It's a new GUI/menu system I am working on that gives lots more features and customisation.
It's not currently ready for testing.

knxrb
Scene Commander
Support Manager
17
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Posted: 23rd Nov 2010 17:59
Quote: "I think if its that bad... bring your computer to a Computer shop and update with the highest graphics card possible. "


Would this be a free computer shop? Or are you assuming that everyone can afford the 'highest graphics card possible'

http://jimjamsgames.yolasite.com
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 23rd Nov 2010 18:45
Quote: "Or are you assuming that everyone can afford the 'highest graphics card possible'"


Yeah not everyone can afford new awesome graphics cards, I'm upgrading mine to a the ATI Readon 5xxx series for christmas and that is at least £150-£200 so alot of people on these fourums probally don't have the money if they live in porer countries.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 24th Nov 2010 03:50
Hi,
To look further into the issue of Dark AI characters being able to walk through walls I will need a .fpm made from stock media showing this issue.

Thanks

Gibba gobba
16
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Joined: 21st Dec 2008
Location: regret
Posted: 24th Nov 2010 08:36
is it impossible to just put the source code from FPSC X10 into X9? the source code is available for users to edit, so along the line X9 and X10 were made with pretty much the exact same code. Its not impossible. for one thing the graphics in x10 are not essentially X10 exclusive. just look at Half Life 2! im using an XP computer and it runs without lag! whats going on?

Pingas. Period.
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
A dude
15
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 24th Nov 2010 21:14
Quote: "Hi,
To look further into the issue of Dark AI characters being able to walk through walls I will need a .fpm made from stock media showing this issue.
"


Here you go
Dr3ammaster
14
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Joined: 25th Nov 2010
Location:
Posted: 25th Nov 2010 23:23
My question is can you limit the area the water is created? There are times when you might not want the whole level to contain water. So is it possible to make a for example a swimming pool with water in it without containing the whole area with water?
nastasache
15
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Joined: 8th Jun 2010
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Posted: 26th Nov 2010 21:11
http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21&msg=2120360#m2120360
Quote: "
Bugs I have found (all of which have been listed) :
Drop in fps.
Winzone doesn't work
Build Game doesn't work.
"


For me:

Build Game it's working.
Run Game doesn't work (black screen)

(Spec: Win7 64, Dx 11, GTX 460 1GB, Q6600, 8GB Ram)
Dan the man
18
Years of Service
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Joined: 30th Jul 2007
Location: In jail.
Posted: 26th Nov 2010 21:16
I just found a bug. If you are under water and you hit a ceiling while pressing the jump key, you will glitch through the ceiling.
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 26th Nov 2010 23:09
Quote: "My question is can you limit the area the water is created?"


You can edit the watermask image for it, white = Water, Black = Nothing.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
przemekh10
14
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Posted: 27th Nov 2010 14:55
I need X,Y and Z rotation.
General Jackson
User Banned
Posted: 27th Nov 2010 16:53
Quote: "przemekh10"

Hi, you can rotate on any axis with the 1,2,3,4,5,6 keys

Layken
15
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Joined: 8th Apr 2010
Location: Tam gdzie mnie niema
Posted: 27th Nov 2010 17:04
I can not wait to v1.18 beta 4
Norion
15
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 27th Nov 2010 17:54
@ Layken

me either


NORION.

A dude
15
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Location: The Solar System
Posted: 27th Nov 2010 21:27 Edited at: 27th Nov 2010 21:40
Can you please make the performance faster? Games like COD 4 have way bigger and more dynamic objects than FPSC.
Dan the man
18
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Joined: 30th Jul 2007
Location: In jail.
Posted: 28th Nov 2010 01:27
Will we ever get the option to enable physics in multiplayer games?
Norion
15
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Location: The Netherlands.
Posted: 28th Nov 2010 11:34 Edited at: 28th Nov 2010 11:35
Quote: "Can you please make the performance faster? Games like COD 4 have way bigger and more dynamic objects than FPSC. "


Quote: "Will we ever get the option to enable physics in multiplayer games? "


do you guys know how hard that is to make that !!!


NORION.

Omegamer
16
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Joined: 25th Feb 2009
Location: There
Posted: 28th Nov 2010 12:08
If I have the 1.18 BETA 3 for what do I still need mods?
Its almost perfect!

Play to life,Life to play!!!
Dan the man
18
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Location: In jail.
Posted: 28th Nov 2010 15:44 Edited at: 28th Nov 2010 15:59
Norion they had physics for years now and should be able to incorporate them into multiplayer by now. Right now multiplayer is untouched and pretty unprofessional looking.
Norion
15
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Location: The Netherlands.
Posted: 28th Nov 2010 18:48 Edited at: 28th Nov 2010 18:49
@ Dan the man

that might be true. but do you even know what programming is ? if not then i'll will explain: it is HARD . it takes years to make a good looking and working program. i mean give Lee and the rest of his team some time ! dont push them !!! and if you whant better physics then learn darkbasic pro and dark physics and progam in your self

sorry if this sounds angry. cause i am not


NORION.

GLaDOS
16
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Location: Italy
Posted: 28th Nov 2010 19:35
they should put X10 HUD

Team Fortress 2 Lover
TF2:best game ever created
SOURCE:best Game Engine EVAR
defiler
16
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Joined: 4th Apr 2009
Location: Canada
Posted: 28th Nov 2010 23:35
After having the beta 3 for a while, i think its time to jump back to a more stable update, v117. Only problem is do i have to uninstall FPSC, reinstall it, then update to v117 or is there a easier way that will keep my levels intact?

Thanks.

Limitless Box studios current project: Lost Contact

A dude
15
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Location: The Solar System
Posted: 29th Nov 2010 00:07
Just install the v1,17 update.
defiler
16
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Joined: 4th Apr 2009
Location: Canada
Posted: 29th Nov 2010 04:02
So wait, are you telling me all i have to do is install the v117 patch, and if i recompile my beta, it will work 0_0

Limitless Box studios current project: Lost Contact

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