Quote: "If any of your levels use stock media send it over so I can give it a test and try and weed out this bug."
Speaking of this sending of levels with stock media...
We had this discussion in the migration thread a while back. As I recall, we were discussing how we could not build past the five level mark. One of the things we have noticed since FPSC v1.17 is the fact we can save a level, but can't load that saved level. We also have the same issue in FPSC v1.18 beta whichever...
For example, we have our WW2 game development. We had the first game in the series completed but could not build past the fifth level. So we scrapped a two year project and started it from scratch using FPSC v1.17. Using
both stock WW2 media and custom media, we
still have this same issue of being able to save but not load.
Now, since we have many developments rolling, we tried the same on our SciFi series. We discovered that the SciFi had no issues at all- we can save, and load a saved game. Everything works as it should in both v1.17 and v1.18. The SciFi also uses both custom media as well as the stock SciFi. The WW2 game series has us stumped. We've even had to create mini-level "save points" in between levels just so the player can be able to load a saved game.
Now we realize that we are in a minority (developers using this product for our commercial endeavors), but it would be great if
someone in the development section might be able to explain why this would be.
- BlackFox

RPG Mod- Create a world full of adventure