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FPSC Classic Product Chat / V118 Public Beta 17

Author
Message
SonOfLight
14
Years of Service
User Offline
Joined: 8th Nov 2010
Location: Heaven
Posted: 23rd Jun 2011 07:42
Cool...Updates!!! Can I ask a question. I want to know the progress of the 3rd person that is it stable enough on here to use in a makeing of a game..?
That Guy John
15
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 24th Jun 2011 14:41
SonOfLight,
There is no official 3rd person support.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
SonOfLight
14
Years of Service
User Offline
Joined: 8th Nov 2010
Location: Heaven
Posted: 26th Jun 2011 01:43
Soo... then 3rd person cant be used in the new ver 118 of FPSC.

-SOL
2Beastmode4u
14
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 26th Jun 2011 02:08
What made you think they were doing third person? This is the first I've heard of it in the official FPSC... I guess that I missed something. If it is added though I'd be super happy.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
SonOfLight
14
Years of Service
User Offline
Joined: 8th Nov 2010
Location: Heaven
Posted: 26th Jun 2011 22:30
Not exactly sure. Its actually my fault when i downloaded the new 18 I was going through the script bank and i saw 3rd person...I forgot I added in a mod while back then took it off...... scripts where still there. But ether way I wanted 3rd person but it was never stable... So fail on my part really.

-SOL
SikaSina Games
17
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 2nd Jul 2011 20:01 Edited at: 2nd Jul 2011 20:01
Hey guys, sorry for the bumps but I've a problem in 118, see this thread for more details. I'd be grateful if you could help .

I must say, X9 is looking fantastic since my rage quit well done guys .

-SSG

Sorry all for my furious departure a while ago (well, almost 8 months xD) after deep thought I have decided to return.

I apologise to those I offended.
King Fluffs
14
Years of Service
User Offline
Joined: 28th Nov 2010
Location: Telford
Posted: 10th Jul 2011 19:01
It says that I need DirectX 10 June 2007 or later to run V118 of FPS.
I though it was X9 compatible.

Swift Beta Studios
Slayer267
14
Years of Service
User Offline
Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 28th Jul 2011 05:29
AMAZING (Head explodes)

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
ericman
20
Years of Service
User Offline
Joined: 16th Feb 2005
Location:
Posted: 1st Aug 2011 16:50
Hello ,
I haven't used fps creator for a long time, so sorry for the possibly silly questions.

I have fps creator x9 , I'm going to update to version 118.
But what about fps creator x10? If I decide to buy x10 , can I also udtae it to version 118 with the same features ( and better graphics ) , or do they have entirely separate updates?

I can't find a specific downloads / update page for these two programs so does it mean they share the same updates ?

Thank you for explaining!
Leongamerz
14
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 1st Aug 2011 17:38
Quote: ", can I also udtae it to version 118 with the same features ( and better graphics ) , or do they have entirely separate updates?"


No,only FPSC X9 can update to V1.18.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude,Dark Goblin And Lee Bamber is my icon.

ericman
20
Years of Service
User Offline
Joined: 16th Feb 2005
Location:
Posted: 1st Aug 2011 19:33
ah ok thanks !!
TehGuy
14
Years of Service
User Offline
Joined: 14th Apr 2011
Location:
Posted: 7th Aug 2011 03:47
Quote: "But what about fps creator x10? If I decide to buy x10 , can I also udtae it to version 118 with the same features ( and better graphics ) , or do they have entirely separate updates?"


I thought x10 was given up on a while ago, considered obsolete, or something like that..
That Guy John
15
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 8th Aug 2011 17:18
Quote: "I thought x10 was given up on a while ago, considered obsolete, or something like that.. "


Not obsolete, just not officially being developed by TGC anymore. I do think there are a couple x10 mods floating around being worked on by others though.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Shakleford
FPSC Reloaded TGC Backer
15
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 9th Aug 2011 01:31
When I spawn an enemy with a trigger zone,using "plrinzoneactivateused.fpi" they spawn with thier weapon on the ground. They still attack, but the gun is on the ground shooting from where the character originally spawnd. I attached an image.

I recently learned to sleep with my eyes open. ..... God am I tired
GreenDixy
17
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 11th Aug 2011 12:21
@Shakleford what char are you using that is doing it so someone can conferm this can it be redone using stock models and upload a fpm so others can try and conferm it

======================================
My software never has bugs. It just develops random features.
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 11th Aug 2011 13:38
@GreenDixy, I can also confirm Shakleford bug. I have confirmed it with Cosmic's Troopers as well as the AI, Zombie and Thug stock characters. I've raised the bug on the googlecode issues page.

It only occurs when to trigger the character to spawn (i.e. spawn at start=No). If re-spawning from dead - the weapon is correctly placed.

feedmelmao
13
Years of Service
User Offline
Joined: 14th Sep 2011
Location:
Posted: 7th Oct 2011 06:43
Hey , does TF341 run on Update 1.18 BETA 1?
Croeso
14
Years of Service
User Offline
Joined: 18th Apr 2011
Location: Corfe Mullen
Posted: 7th Oct 2011 12:34
Hi feedmelmao,
The TF341 pack runs on 1.18 The reason for my query about the tuning is that I saw the retune as part of the pack. The 1.18 version was released in June but I do not think the retune has been issued.
Jesper
17
Years of Service
User Offline
Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 11th Oct 2011 21:18
Can you tell me why DarkAI characters does not have collison with static objects?

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.

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