@Pincho Paxton
Not a bad idea. I too, always wanted to make a beat'em up game where player could progress in the game, fighting more that one enemies, moving from one stage to the other. I just don't know if I could handle all the graphics myself, I would need help at least with the backgrounds. I could do the animations, the level editor and the program myself but I could only get good results working with more people.
Since you mentioned the Matrix, I like the stylized fighting scenes in those films. As I said in my last post if I will make a sequel of my current game I would try something different. I would change the gameplay and the whole fighting system generally to match the quick fighting action style of movies like the Matrix, or other Kung Fu films, like Jet Lee's "Fearless", another movie that I like also. I have time to decide.
@xcal1ber
Thanks! I hope to finish the game before the end of this year.
@Fallout
Maybe I am thinking like that because I got a little tired. This summer I really need that holiday break. Life lately is becoming hard. Game making hasn't stopped being fun but it is not the same as when I started developing in DBpro.
@RUSSIA
I have to search the use of that dll more, because it gives me weird results (it forces windows to change color scheme). I am not giving up.
Another thing, I worked with shadows. So far I have been using a ghosted plain object on the ground with a blurry black circle. Not bad but it is not a real shadow, so I tried something else.
First I used Evolved's Advanced Lighting, the result was good visually of course, but I had a dramatic frame loss, even when updating shadows every 5-7 frames, the game was unplayable. I guess that is because my models are too high poly.
So I tried a "stick figure" shadow casting. The result is fast but not totally accurate, and it is not very good visually. Maybe if I find a way to smooth and blur shadow edges it could improve.
Example:

Need opinions. Crappy shadows or just the ghosted plain on the ground.