@ TheComet
Quote: "Yes, I have one more question. Can I make it animated? The fighting area will stay static, but I'd like to have moving parts in the background area. How do you handle your smoke, electricity, flashing lights etc. in your videos?"
The background can be animated, no problem.
About the effects, that depends on the type of effect. I don't use any plugins, I am trying to use simple Dbpro stuff. In the last 2 videos that I posted, for example, the vapor in the second video is made of plain ghosted objects with scrolling texture. The blinking red light in the back is done with texture swap combined with a toggling light source. The electricity in the first video is another ghosted object with a little limb manipulation (random rotation, random scaling and vertical offset). But I also have animated objects like flags.
Quote: "Oh and the most important thing. What are the dimensions of the playing area?"
The size of the fighting area is approximately 1000 horizontal x 600 vertical units. The rest of the background is extended more, depending on the background.
I keep the fighting area in rectangle or square shape because I don't use collision checks to keep the fighters in the borders. I use simple coordinate checks. Maybe I should see if I can use sliding collision to give the backgrounds different shapes, or to put breakable objects in the backgrounds.
Quote: "The few ideas I had are:
-Space station
-Swamp
-Caves"
A swamp or cave background sounds good. I was planning to make a cave too. A swamp could be interesting. You are thinking of having the fighters walking in the water of the swamp?
Now about the space station, I don't think that it will not fit in the game. But it could be an extra hidden background that a player could unlock somehow. There was something similar in Soul Calibur 4, I think that you could unlock a background from Star Wars.