Quote: "Android player installed on my Motorola Xoom. The player seems to run fine just sitting there in Standby mode"
I can think of two possible reasons, either the Windows machine has multiple network adapters and is sending the app on the wrong one (make sure you disable any other adapters), or the Xoom is suffering the same problem as HTC devices and does not accept broadcast packets. If it is the latter then we are working on a way around this by having the devices themselves broadcast their presence to the compiler instead of the other way around.
Quote: "1. App is received approximately 30% of the time. All other times it gets to 100% very quickly then returns to standby."
Try the version uploaded now, it includes a network fix that may solve it, if not it may be fixed with the next compiler update, let me know if it still happens after the compiler update.
Quote: "2. When starting AppGameKit, it is successful about 75% of the time. Other times it just forces closure after showing black screen for about 30 seconds."
Did you have any luck hooking it up to the eclipse SDK? The output of the LogCat window could reveal an answer.
Quote: "3. Box2D emulation is nothing like the PC version."
Can you send me the project (or a sample of the problem) and I'll take a look. The physics tier 1 examples that came with AppGameKit didn't show up any obvious differences.
Quote: "4. What is the maximum value of GetDirectionX() and Y? "
Technically in the presence of gravity the values should go from -0.98 to 0.98 for upside down to right way up, but I've noticed my device goes from about -1.0 to 0.7 on Y, which is very unhelpful and I expect varies per device. The values can exceed 1.0 if you induce high enough acceleration through shaking, which I think might be useful for users to access so I'm going to leave these as possible values and you might want to clamp to 1.0 in your code.
Quote: " I have the delayed sound issue on latest build, sample length is 1.95 seconds, it "glitches" for about a quarter of a second"
Can you try it with the latest player and if it still happens can you send me the wav file?
Quote: "Sound continues when game is in background"
What method are you using to put the app in the background? I've been unsuccessful in my attempts at this on my device, it only quits the app.