Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [x9] Into the Dark <FULL> (huge NONRESIZED pics inside)

Author
Message
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 9th Dec 2011 16:27 Edited at: 9th Dec 2011 16:40
Allright, almost 1 year after the WIP for the 1-level-demo I keep my promise and come up with the Thread for

INTO THE DARK
(full retail version)

- FOLLOW US ON INDIEDB TOO -


"Welcome, stranger, step in and find out!"


THE STORY:

"You`re Peter "Pete" O`Brannon, a Private Eye. Sounds faszinating? It isn`t, trust me - unless you find it exciting to hunt down cheating husbands and lost dogs while living of cheap Chinese food in shabby motels. THAT would be what Petes job is all about - but luckily for him, he has a good customer paying his bills. It`s GlobalSecure Inc., one of the biggest insurance companies on the East Coast. More exactely, it`s Samantha "Sam" Miller who runs their investigation departement on insurance fraud. She`s tough, she`s intelligent, she`s better than Pete. By far better. But due to the companies Code of Conduct and some very nasty ethic rules, she`s prevented from taking, erm, "semi-legal" steps to gain essential information and proofs. That`s where Pete steps in - for 500 bucks per day + expenses + a nice 20% share of the money the company saves with whatever Pete finds out.

These 20% could be the winning ticket for a major lottery in the latest case Pete has been assigned to...."


This game is based upon the winning entry of the scariest game competition on TGC in early 2011.


Description:

We got boobies. We got hookers. We got Zombies. We got Nazis. We got even Nazi-Zombies! We got puzzles, as this is an adventure. But this is also a shooter. And it is an RPG (at least in some special moments). This is really unique - and crazy like hell.
From the guys that have brought shame to the gaming world with "Anderson & the Legacy of Cthulhu", the next Game is closing in - and it`s an 1st Person Adventure with Shooter elements again. Now with 200% more madness and even more weird and wicked humor.




"Make new friends in the depth of the secret labs!"




"US Soldiers will cover your back (as long as you smell tasty...)"



Adventure / RPG Shooter Hybrid Gameplay:

You can play the game as Adventure with RPG and Shooter elements or as Shooter with Adventure and RPG elements. Each level has at least two different ways to be solved, one focused on action, one on tinkering and puzzles. This is also reflected in the mission log.



Empty Mission Log with Levels Goal description


Note the char descriptions. On the left side, you have the self-description from Pete playing the PI as cautious tinker and investigator, on the right page you read Pete describing himself as tough soldier.
Below you have the general mission goal for the level. Left (blue) it`s all about gathering information and background reseach, right (red) it`s about getting biosamples from creatures that won`t donate voluntary.

If you play on and examine certain objects and areas, the mission log gets updated. A message appears on the screen. This message is semitransparent and disappears quickly, so you won`t be prevented from fighting your foes.

If you really follow both pathes, you come to a point where the mission log looks like that:




Mission Log prior to final decision


More Informations:

As always:

- FOLLOW US ON INDIEDB TOO -

And today you can still vote for us on the Indie of the Year award (nomination phase). Please do so or take one from wolf games or digmaan 2 in order to push the awareness what FPSC games can do today.

The Game will have between 10 and 20 hours of gameplay + 4 multiplayer scenarios. More Infos will be posted here, too.

GET THE FREE PLAYABLE LEVEL 5 ALPHA CUT


And now some screens as farewell for now:






GET THE FREE PLAYABLE LEVEL 5 ALPHA CUT



GET THE FREE PLAYABLE LEVEL 5 ALPHA CUT



GET THE FREE PLAYABLE LEVEL 5 ALPHA CUT





Come to where the madness is:
http://www.homegrowngames.at
szempek555
13
Years of Service
User Offline
Joined: 9th Apr 2011
Location:
Posted: 9th Dec 2011 20:59
Just tested game really cool but it has alot of bugs not ones that you can't finish the game because but bug bugs like things are walls and they are put correctly on the other entity but from that the game is very cool.
Desecrated Studios
13
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 9th Dec 2011 21:06 Edited at: 9th Dec 2011 21:52
Im wondering if i should GET THE FREE PLAYABLE LEVEL 5 ALPHA CUT demo. Hmm, it seems so tempting

Review

Pros
- Very nice detail (shader's)
- Nice weapon choice
- Limited ammo, which makes you conserve your ammunition
- Good story line
- Big rooms, but not empty which is nice!
- Loved the zombies
- Lighting was great as well
- The night vision thing, i didn't really know what it was but it was cool

Cons
- The voice acting was good, but it sounded like you messed up a couple of times (if you were part of the voice acting, if not then the person that did messed up..)
- The health was a tad low, i think it takes them 6 or 7 or so hits to kill you, this is part of the next con
- Way to dark man, i did say the lighting was great but it could have used a good flashlight or just some more lights. I had no idea where the zombies were coming from and got ambushed because i couldn't really see where i was going..
- This really doesn't count as a con, maybe it was my computer. But i was getting a really jumpy framerate. I would say from 20-40 normally. Then in this one room when i heard a zombie i jumped on the bed and it went to that night vision thing. I killed the zombie before it ended and when the night vision went away i dropped to 4 framerate. So i think i just did something i wasn't supposed to..
- Not all custom sound effects, but that really isn't that important..

Other than that, it was really good man! Keep up the great work! I can't wait to see some more updates on this!

- Josh
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 10th Dec 2011 11:28
nice looking screens, cant test it i am out of home this week, but looks great.

but ... where are the boobies and hookers???^^


(btw: exu, you confuse me with the new name, have to find another short nickname for you, exu was much better )
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 10th Dec 2011 13:34
i have tried to play but it crashes before finishing loading



any ideas ?

cheers henry

Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 10th Dec 2011 13:55
Quote: "but ... where are the boobies and hookers???^^"


THe hookers are in level 4, as most of the boobies are, too. There are two pairs of living boobies in this one but it will be hard to save them

Quote: "any ideas ?

cheers henry"


LOL - YES.

Install DirectX 9.29 SDK NOW. And don`t tell you have the latest one, I believe you but it doesn`t matter. You really need the 9.29 SDK or Redest version.

(Didn`t I state that in the readme???)

Come to where the madness is:
http://www.homegrowngames.at
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 10th Dec 2011 14:22
Quote: "Install DirectX 9.29 SDK NOW. And don`t tell you have the latest one, I believe you but it doesn`t matter. You really need the 9.29 SDK or Redest version."


downloading now

Quote: "(Didn`t I state that in the readme???)"


errm sort of yes
Quote: "latest DX and Xvid Codec installed"


will let you know if it works thanks

cheers henry

Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 10th Dec 2011 14:41
Well I really wanna test it but when the game is loading and the loading bar stops at the very end nothing happens.
I waited 5 minutes then I got frustrated and closed it.

Do you know how to fix this?

born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 10th Dec 2011 14:59
nice work.


Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 10th Dec 2011 15:49
Quote: "Well I really wanna test it but when the game is loading and the loading bar stops at the very end nothing happens.
I waited 5 minutes then I got frustrated and closed it."


1. Install the 9.29 DirectX as described.

Try again with "new game".
If it doesnt load, kill it and try again loading the savegame provided.

Come to where the madness is:
http://www.homegrowngames.at
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 10th Dec 2011 17:22
Quote: "Well I really wanna test it but when the game is loading and the loading bar stops at the very end nothing happens.
I waited 5 minutes then I got frustrated and closed it."


thats the same error im getting if you wait long enough it will crash & give you the error report i posted.

Quote: "1. Install the 9.29 DirectX as described.

Try again with "new game".
If it doesnt load, kill it and try again loading the savegame provided."


done but still giving the same error on new game & save game

any more ideas ?

cheers henry

Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 10th Dec 2011 18:20
Is there an imageblock file in the "Files" folder?

If yes, delete it.

Come to where the madness is:
http://www.homegrowngames.at
TheK
17
Years of Service
User Offline
Joined: 4th Mar 2007
Location: Germany
Posted: 10th Dec 2011 18:23
For me, most of the time when the loading bar stops and nothing happens, then the memory went over the 2 gigabyte cap. Try "dividetexturesize=2" in the setup.ini.

Greetings,
Jan


Skype name: thek491
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 10th Dec 2011 18:49
Quote: "For me, most of the time when the loading bar stops and nothing happens, then the memory went over the 2 gigabyte cap. Try "dividetexturesize=2" in the setup.ini.
"


that got it working thanks

crashed a few minutes into game but will try again

cheers henry

Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 11th Dec 2011 14:54
BREAKING NEWS: VOTE FOR THE GREATER EVIL!



- breaking News from the IndieDB IOTY 2011 awards front -



"Into the Dark" made it it into the TOP100 of the nomination round. In Fact even in Top 5 in "upcomming adventures". The final round has started!
Now YOU can vote the bizarre and unique Adventure-Shooter-RPG experience (including Nazi-Zombies, Boobies, Hookers and Jesus) to No.1.

VOTE FOR THE GREATER EVIL NOW!!!

Come to where the madness is:
http://www.homegrowngames.at
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Dec 2011 16:35
cast my vote

good luck

cheers henry

Desecrated Studios
13
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 11th Dec 2011 19:25
@Maho76 - Yeah sorry Maho, i was debating it but then i decided on this. I don't want to type the whole story, if you want to email me it should be on my profile.

@Ertlov - Nice looking screenshot, well, what i can see of it. Im using my laptop and the cords inside are all messed up so my screen turns like red and blue. But you can count on my vote!
starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 11th Dec 2011 20:00
Quote: "Nazi-Zombies, Boobies, Hookers and Jesus"

Interesting....

Played it and had no problems with the gameplay. Overall framerate was good except for a few rooms in which the framerate went down to about 2-4.

I do want to point out that in the very first part of the demo, the stairs from the metro pack show a visible part between them. There was some other thing I saw, but it doesn't really make much of a difference on the gameplay.

Good luck!

Brendy boy
19
Years of Service
User Offline
Joined: 17th Jul 2005
Location: Croatia
Posted: 12th Dec 2011 00:35
kulet
13
Years of Service
User Offline
Joined: 18th Aug 2011
Location: At your back!!!
Posted: 12th Dec 2011 04:07
I am fully 100% super duper mega, supporting this game on the top 100 of Indiedb, Let's support this game! I already voted Ivan..


work in progress
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 14th Dec 2011 22:07


Come to where the madness is:
http://www.homegrowngames.at
Desecrated Studios
13
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 15th Dec 2011 04:54
Looks great, but why is the clock glowing?
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 15th Dec 2011 14:11
Because I`m an idiot

Will be changed in the next version.

Come to where the madness is:
http://www.homegrowngames.at
Desecrated Studios
13
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 18th Dec 2011 19:11
Haha, alright!
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 20th Dec 2011 01:34
You might already know:
As an adventure / RPG player, you will be rewarded for solving respective puzzles with skills like “basic chemistry”, “basic electricity”, “advanced investigation” or “tinkerbell”. What does that mean?

Some examples:

Basic chemistry:
Provides you with a periodic table of elements.
Basic Electricity: You can repair broken wiring without additional clues.
Advanced Investigation: Provides you with an additional clue on each of the puzzles
Tinkerbell: Gives you a 50% chance of repairing broken stuff.

As trigger-happy shooter lunatic, you get skills like “Marksman” and “Gunnery Sarge”. The first would give you +50% damage with single-shot weapons, the second doubles the mag capacity on your automatic weapons.

During our balancing tests, people found it difficult to fight the tougher enemies with only Adventure / RPG skills available and the “weaker” weapons at hand you run around with when NOT unlocking the shooter path. This is on purpose and won`t be changed.

However, today we finnished the work on a really nasty and powerful skill for the adventure / RPG players that will help you a lot in the tough battles:

NECROMANCY!



How does it work?

With "Basic Necromancy" you can resurrect a freshly killed soldier for up to 20 seconds.

With "Advanced Necromancy" you can resurrect two freshly killed soldier for up to 35 seconds.

They will have their equipment (guns, IR vision, grenades) from the moment they got killed and they will fight and re-die for you as you command.

How do I use that?

First of all, you will have to learn the skill. This won`t be easy, because you will have to learn FIRST the language in which the ancient unholy summoning books (yes, we have also an ingame issue of the Necronomicon at hand) and then to find the proper book and study it.



Then, you will have to find fresh human corpses.



Zombies, Cyborgs and Homo novi don`t count. There you will have to perform the summoning ritual (which will be presented ingame in a very cool way, a special shader has been coded for the ritual only!).

It will cost you 15% sanity.

When it`s done, the soldier, soldiers or the other (yet unrevealed) faction fighters will rise and follow you, fighting all enemies that attack you. They are worse on shooting as they were when still alive, but they take lots of bullets for you.



They will even try to get into the enemies line of fire to protect you, and they will melee close combat foes.



And if you really manage to kill an enemy (a living one) just with the power of your temporary undead army, you will get the achievement "Puppet Master" (and the bonus to sacrify only 10 instead of 15% sanity the next time you perform your dark art).



So what`s the catch?

This perk must be very well-balanced, otherwise the adventure player will march through the enemies hordes like the Wehrmacht through Poland. Most likely we won`t allow the player to resurrect enemies he has killed himself in order to avoid a chain reaction.
We will limit the usage to some special places throughout the game.

By the way: The game will feature more than 30 perks to learn and more than 20 achievements!

You like what you see?

Then please vote for "Into the Dark" at the Top 100!

Come to where the madness is:
http://www.homegrowngames.at
da2020
14
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 20th Dec 2011 04:27
Amazing! it would've been better if you turned this into an all out FPS RPG Though it sounds extremely ambitious I think RPG mod and the map travel system here is the key.
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 20th Dec 2011 11:19
It is an RPG - adventure - shooter hybrid. But the weighting of each respective element is subject to balancing testing.

Come to where the madness is:
http://www.homegrowngames.at
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 21st Dec 2011 00:31
[SHAMELESS SELFADVERTISING BUMP]

Only 6 hours left to vote for Into the Dark at the Indies Top 100!


[/SHAMELESS SELFADVERTISING BUMP]

Come to where the madness is:
http://www.homegrowngames.at
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 2nd Feb 2012 16:52
Some Update:

1. We have a release date FIXED. I know this is always a little bit critical to communicate, but I`m pretty sure we`ll hold the date.

It will be the

30th of June 2012


2. A new loading BG screen is up at Indiedb!

Come to where the madness is:http://www.homegrowngames.at
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 16th Feb 2012 01:09
Allright, sometimes it`s nice being outdoors, too.



Come to where the madness is:http://www.homegrowngames.at
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 29th Feb 2012 16:48
New unresized user-unfriendly huge screen:





even HUGER with AA / AF on:



Come to where the madness is:http://www.homegrowngames.at
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 29th Feb 2012 17:12
looks and reads really good, mr. ertl, nice done.

so again lovecraftish enviroment and story around sanity ... and loosing it? very nice, cannot be enough good cthulhu-games out there. but PLEASE do me a favor: this time no austrian speech, ok?

Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 29th Feb 2012 17:18
Ah someone knows my greatest weakness

ARRRGGGH

I`m revealed!! I`m melting!!!

Ok, back to topic: The game dev langauge is English and the loca for other languages will be done by a professional studio.

Come to where the madness is:http://www.homegrowngames.at
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 29th Feb 2012 17:50
^^sorry for that, be proud, was a cool game.

Quote: "loca for other languages will be done by a professional studio"


great.

wish you good luck & success with this.

loler
15
Years of Service
User Offline
Joined: 27th Jul 2009
Location:
Posted: 29th Feb 2012 18:08
the game looks really great
but in your last screenshot the stools dont fit in the scenery (just my opinion)

its not a bug its a feature
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 29th Feb 2012 18:30
good eyes you have.

Most of the furniture is placeholding for more antique stuff being created right now.

Come to where the madness is:http://www.homegrowngames.at
Brendy boy
19
Years of Service
User Offline
Joined: 17th Jul 2005
Location: Croatia
Posted: 29th Feb 2012 22:52
OMG, Wow! Incredible!!

Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 1st Mar 2012 00:11
In that pack you have those "Schiessscharten" you have on the top of the tower... apply them to the bridge This would make it look much nicer.

I don't know... while your scripting and promised features are awesome. I just don't get my head around your leveldesign.

These soldiers in this flooded room with those overshaded barrels and this out of place cage around the ladders. What is that place?

This medieval room seems rather campy asweel with the stacked bookcases and the mix'n'match furniture. Also, why those strange fire decals on the candles?

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 1st Mar 2012 08:21
Quote: " I just don't get my head around your leveldesign.(...)soldiers(...)cage(...)campy(...)"


You miss the point - none of those scenes will be seen in the game as seen here.

Its demonstration. The soldiers where just the first ones I applied the resurrection script to and the room is my normal mapping testing area where I test for overshading (many very bright lights inside).

None of the furniture (except the medieval stuff) will stay in the room. The screens from the first post are actual screens from the game how it will be shipped. Everything following is subject to change or total difference.

Come to where the madness is:http://www.homegrowngames.at
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 1st Mar 2012 22:58
Opionion withdrawn, standing by

Sorry!

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 1st Mar 2012 23:44
Have you time in April and May?

Just to play the levels and flood us with critics and suggestions...

Come to where the madness is:http://www.homegrowngames.at
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 4th Mar 2012 01:48 Edited at: 4th Mar 2012 01:48
Are you kidding? I do always have time for that

And if it gets me an early peek on your game, the better!

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
sdu03756
13
Years of Service
User Offline
Joined: 30th May 2011
Location:
Posted: 8th Mar 2012 14:44
very nice

So much to learn !
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 24th Mar 2012 19:39
Radioactive Underwater Sequence



Come to where the madness is:http://www.homegrowngames.at
Leongamerz
14
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 25th Mar 2012 03:56
Wow that's really awesome.Did you edit it from water shader?

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 25th Mar 2012 13:11
This is underwater. The water reflection / refraction is standard from the waterzones, however I added 3 different "custom bubble particle effects" on a valve leaking bubbles, and I luckily got the perfect moment when capturing this one on swimming through.

Come to where the madness is:http://www.homegrowngames.at
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 25th Mar 2012 16:05
Finnished the scripting today for a quest where you help one creature instead of killing it. The reward is awesome, but you can of course also defy the quest and kill it. Your choice.





Come to where the madness is:http://www.homegrowngames.at
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 1st Apr 2012 21:30
You can now read an Interview with Ivan in this "Preview" on my blog



-Wolf

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 3rd Apr 2012 11:21
Quote: "The basic idea of "Into the dark" has spawned in the austrian mind of Ivan Ertl around 1 year ago in a horror game contest. I made a game for that contest too you can find here.
It only made 2nd place due to incompetent judges. You can either agree with me or I may launch my foot up your rectum."


LOOOOOL

Great feature, thanks for putting us up

Come to where the madness is:http://www.homegrowngames.at
Ertlov
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 29th Apr 2012 10:27
Hey there community,

Homegrown Games is proud to announce that our Damage / Health / Sanity system is final and working, ready to give you some adrenaline pushes this summer.

So, what`s so special about the system?

Let`s start with something that is not special, but important: We have no Damage / Health Percentage shown to the player, and we have no Autoheal. Both is in no way "realistic" in terms of the situation the players char encounters in this game. Instead of that we show blood on the screen and alter the gameplay. This wouldn`t be a special thing for itself, but lets explain the details before judging.

Basically, our game evaluates the Players current health, the amount of damage taken within the last seconds, the "freshness of wounds" and sanity. All of these factors influence visuals and gameplay HEAVILY. We`ll show you how:



Here (yes, this is the contest level) is everything fine. No damage taken, the hands are steady, the players char obeys all player actions and movements, the sight is clear (although dark, as the game is). But when the fighting begins...



...the player will get damage soon. Here it is a slight hit, a little bit more than a scratch. However, the game recognizes the player got a hit to his weapons arm. Fresh Bloodsplats on the screen ocurr, but...



...they dry in and get darker the more time elapses or a new fresh wound has been taken, like in this image. Old wounds -> dark blood. New wounds -> light blood. Untill...



...it gets pretty messy. Now you need a first aid kit to treat your wounds desperately. Why? Because every wound slain into your precious body affects your steadyness. The more untreated wounds you have taken, the more you are shaking and stumbling around, making aiming and wiring of electric circiuts really hard. As this is a movement effect, lets show a video.



But that`s not all! The game also recognizes "critical hits"- Critical hits can be inflicted by melee and heavy weapons only, Falling damage and pistols won`t do it, except the player got a critical wound before and hasn`t patched himself up yet. If the player has got a "critical" hit that also brought him below a certain health threshold, in addition to blood on screen and shaking sight / hands, the vision gets blurred and darkened even more. In addition to that, the moment of going below the crit threshold is accompanied by extreme loud heart beat. This is important, as other conditions like radiation, gas and insanity trigger a similar effect.

Ingame it looks like that:



Note: This already near-death damage. We don`t want to tell the player what represents exact % values, but in this case, you are really almost dead. Triggering the slightest fall damage would finnish you off.
What? You can`t see anything?

Well, here is a video with a fight in which a wound went critical, a health pack has been picked up and another critical wound got inflicted...



...all of that in less than 20 seconds. Still this situation was survived by the beta tester. Unfortunately, he blew himself up with C4 a few minutes later.
I hope you will be better, when playing "Into the Dark"
THIS SUMMER!

An info for all fellow FPSC devs: A total of 3 scripts is permantently running to achieve the described effects. The base damage system is pretty easy, I`ll post it to the scripts section today.

Come to where the madness is:http://www.homegrowngames.at

Login to post a reply

Server time is: 2024-11-21 12:11:28
Your offset time is: 2024-11-21 12:11:28