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FPSC Classic Work In Progress / [x9] Into the Dark <FULL> (huge NONRESIZED pics inside)

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Ertlov
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Posted: 25th Sep 2012 22:28
Hi guys!

Today I have a special questions, as a matter of fact, I have to ask for something.

During compilation of one of the last betas we discovered that three sets of Voice overs are totally broken. We have re-recorded one of them, but two of the voice over actors we had before are not available.

So we need two male voice actors, both ages 25 or up, one should speak American English and another one English with either French or British accent.

The sets are around 10 - 15 lines in total, so not much work, but you`d need a pretty good microphone or an awesome headset to record it.

If you have all that and enough time to record this week, and you want to play either the CIA agent or the representant of a "foreing force", please contact me via johannertl@gmx.at

Come to where the madness is:http://www.homegrowngames.at
fallen one
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Posted: 1st Oct 2012 18:40
I sent you a mail on voice acting, dont know if it has got to you in time as I only saw this yesterday.


Ertlov
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Posted: 2nd Oct 2012 10:25
I got it a little bit too late, however, I keep you and the others who weren`t picked now on the list for Content patches and Addons.

Come to where the madness is:http://www.homegrowngames.at
Ertlov
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Posted: 15th Oct 2012 13:16
Into the Dark is GOLD and on it`s way to manufacturing. Thank you very much for all your support and help, the credits are swamped with TGC community names.

All of the active contributors will get the game for free.

All others can pre-order here:

http://www.amazon.de/UIG-Into-the-Dark/dp/B008OWPSAS/ref=sr_1_1?ie=UTF8&qid=1350296157&sr=8-1

Come to where the madness is:http://www.homegrowngames.at
ASTECH
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Posted: 15th Oct 2012 17:09
Good luck in your sales Ertlov! I know many people haven't replied but I can guarantee that a lot of people have been keeping an eye on this thread.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
michael x
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Posted: 15th Oct 2012 22:03
A proper demo should follow with this. it would be great for a sales pitch.also add the demo to a youtube and link it from there.

more than what meets the eye

Welcome to SciFi Summer
Ertlov
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Posted: 17th Oct 2012 04:46
Quote: "A proper demo should follow with this. "


Will come!

And of course a showcase thread!













Come to where the madness is:http://www.homegrowngames.at
ReFure
AGK Developer
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Posted: 11th Nov 2012 13:32
Wow this looks really amazing! Have to buy it soon.

Too bad people on YouTube are complaining cause of "outdated graphics" and "bad sound acting".

~Nic

I work at STL - http://www.stlinteractive.net
Ertlov
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Posted: 12th Nov 2012 00:24
I don`t care about haters or idiots who try to push the "FPSC games should be given away for free" message. To be honest, most of these comments make me smile because I imagine the poor little "Giftzwerg" (it`s hard to translate that) sitting in front of his PC typing that.

Some comments which targeted FPSC, the FPSC community and TGC did bother me, as did some lies. So I turned the comments off on most of our own videos.

Everything else applies "bad PR is also PR"

But I`m sorry that it has taken so long to get the demo done, this is because I am still abroad and my colleague has to do everything at home.

All "one-man-review-videochannels", haters, morons and jealous green mosnters aside, the facts are these:

So far we have 4 reviews from actual, real magazines. Here are the scores.

3 / 10

8 / 10

80%

83%

Even with the 3/10 score considered, we are at par or even better rated than most of the commercial action-adventures of the last year. Amazon is almost sold out and re-ordering. life`s good!

Come to where the madness is:http://www.homegrowngames.at
Disturbing 13
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Posted: 12th Nov 2012 03:47
I'm glad to hear of your success with sales on Amazon, and those scores are great as well! BTW 'Giftzwerg' roughly translates into "spiteful little devil" the pics I saw of them look like what we would call a 'gnome' but only evil, so I guess it's closer to an internet 'Troll'.

Wolf
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Posted: 12th Nov 2012 18:24
Why would anyone attack this community and TGC? Oh well, its youtube!

On a related note: I haven't bought it yet, but I will soon!
How long did you manage to get it to last? (I'm pretty sure thats wrong english so: Wie lange braucht man ungefähr um es durchzuspielen?)

Metal Devil123
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Posted: 12th Nov 2012 19:24
Quote: "How long did you manage to get it to last? (I'm pretty sure thats wrong english"

Sounds right to me.

I'll have to get it too, but being a student I naturally don't have tons of extra cash, so maybe this will be a nice christmas present for myself or if I hint at my friends about it

Ertlov
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Posted: 13th Nov 2012 02:40
Quote: "Why would anyone attack this community and TGC? Oh well, its youtube!"


I really thought about not sharing this information and forgetting about it, but if you ask that way, I have to tell:

There are lot of FPSC haters out there, who think it`s point & click and WYSIWYG developement instead of real game creation. I don`t care about that. But a former colleague of mine who runs a games review plattform hinted me three days ago that they were formally contacted by a guy who wanted them to make a bad, really bad review of Into the Dark, something we call "Verriss" in German.
He gave them partly wrong information and summed up all real glitches, bugs and errors, heavily exaggerated.

And this "saboteur" was actually a formerly highly active member of this community here. I`ll let that rest by now, but I`m dissapointed about that.

Quote: "
On a related note: I haven't bought it yet, but I will soon!
How long did you manage to get it to last? (I'm pretty sure thats wrong english so: Wie lange braucht man ungefähr um es durchzuspielen?)"


Shooter-Style: 5-6 hours if you are really good.
Adventure style: 12 - 17 hours

A good mixture is doen in 10 hours.

Come to where the madness is:http://www.homegrowngames.at
rolfy
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Posted: 13th Nov 2012 04:18
Congratulations Ertlov.

Wolf
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Posted: 13th Nov 2012 06:47
@Ertlov: Well, if it is really that low, I guess we just let it rest

However... If its really 10 hours worth of gameplay I guess you made something happen I didn't deem possible! Congratulations to the sales so far



-Wolf

Ertlov
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Posted: 13th Nov 2012 08:50
well all of you three above are credited, so I have to say thanks anyway

Come to where the madness is:http://www.homegrowngames.at
fallen one
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Posted: 16th Nov 2012 00:06 Edited at: 16th Nov 2012 03:14
Quote: "Too bad people on YouTube are complaining cause of "outdated graphics" and "bad sound acting"."

It does have bad sound acting, I actually liked that, it gave it a B'movie grindhouse feel with added camp appeal, I liked the way the German accented actor flatly delivered dialog, he kills then comments with all the enthusiasm of a bus ticket inspector. It probably works for me because it is in some way stereotypical of what a British audience think of Germans, slightly flat and wooden, sticklers for an almost robotic efficiency and somewhat lacking in humor. Its like an episode of The TV show 'Allo 'Allo! So it works for me, though I dont think its intentionally this way.

Though it can be said Germans can pull off flawless English accents if the right training is given. Ertlov please refer to this guide for perfect German to English techniques.
http://www.youtube.com/watch?v=L1K8d9qXGnI&feature=related

I have just finished watching a playthrough
Quote: "Shooter-Style: 5-6 hours if you are really good.
Adventure style: 12 - 17 hours

A good mixture is doen in 10 hours."

Dont know where you get those figures from, there is a playthrough on youtube, 10 episodes, they are around 10 mins each, though one is 3 mins, but some are over 10 mins, so Ill say its 1 hour 40 mins
you can watch the full game being played here. part 1
http://www.youtube.com/watch?v=NMGKD8fc94o he has 9 others on his channel.


Ertlov
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Posted: 16th Nov 2012 04:09 Edited at: 16th Nov 2012 04:17
Quote: "Dont know where you get those figures from, there is a playthrough on youtube, 10 episodes, they are around 10 mins each, though one is 3 mins, but some are over 10 mins, so Ill say its 1 hour 40 mins
you can watch the full game being played here. part 1"


This is a walkthrough, not a let`s play.

That only works out when someone already knows where everything is. And he knew and did always the fastest thing to end a level and spared his ammunition and guns for the right moment to spend in upper levels.

SPOILER:


If you know all puzzles from a Walking Dead Adventure episode, you are through in 30 minutes. If you know the solution for all puzzles, you can beat the game in 1 - 1.5 hours. But thats not the real playing time.

The average play time to finish the game (including loading after death e.t.c.) was approx. 12 hours among the testers. Minimum was 7 hours, maximum 23.

Come to where the madness is:http://www.homegrowngames.at
Wolf
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Posted: 16th Nov 2012 08:28 Edited at: 16th Nov 2012 08:29
@Fallen one
Quote: "I actually liked that, it gave it a B'movie grindhouse feel with added camp appeal, I liked the way the German accented actor flatly delivered dialog"


Excuse me?! Good sir, that is an austrian accent.
Big difference.

@all

From what I have seen so far... the game is the videogame equivalent of pocket detective novels from the corner store mixed with slapstick comedy... its a B-Videogame... but really, despite its (in my humble opinion, don't gut me in public) horrendous visual style... its really funny! No, seriously, its amazingly selfaware and the voice acting and parts like the "polnischer ehrenbürger" achievment crack me up.

I mean yeah, I talked about the game to a mate from the german community in skype yesterday and then took a serious look at the game. I didn't bother earlier on because Ertlov often went on about how the media used where placeholders or early versions and would be enhanced/replaced later on but that didn't happen. His way of putting how the cabin level was an insignificant first spark of creation for the game made me believe that they would totally redo the level... but I found the exact level with the same overshaded textures and the ceilingtexture on the floor in the goldversion. BUT they took my criticism and placed a door behind the startmarker. Hooray!


There is also the fact that they use EAI's guns and cyborg arts books with different handstyles...not sure how they pulled that off, didn't see that part so far but then again:

I could go on about details like this forever...if I really cared enough... but this game isn't serious. Its not about any of that.
This game is daring and completely retarded in a good way! Its camp fun! Like a late night B-Movie... Players should just get over themselves and enjoy it for what it is. Its entertaining in the right mindset...but then again, I own "Caligula" and "Evil Dead 2" on DVD. I have only seen videos so far because I haven't found a copy yet thats below 10 bucks.

@Ertlov: Where is the showcase thread?

Disturbing 13
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Posted: 16th Nov 2012 10:04
I just finished watching the play through, and yes this guy must have played through it before. He knew exactly where everything was and when enemies would spawn. I can see where a gamer who actually "stops and smells the roses" would have a great time as well as a great amount of time playing this game. It is hilarious! It's even more hilarious when you read all the subtitles. It's tongue and cheek humor at its best. I will be purchasing my copy soon to add to my collection. I just wonder how many players out there got the references to Schrodinger's cat. The "message" from Ertlov near the end was funny as well. Great way to break the 4th wall. I eagerly await the sequal.

Ertlov
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Posted: 16th Nov 2012 10:11
@Wolf:

I`m flying back from Australia on sunday, so next week the showcase is on. I was doing some film work here down under.
And check your mails!

@Disturbing - you saw yourself in the creidts, right?
Anyway, thanks for the kind words.

Come to where the madness is:http://www.homegrowngames.at
Disturbing 13
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Posted: 16th Nov 2012 10:18
Quote: "you saw yourself in the credits, right?"


Indeed I did and if you are going in the direction I think you are going in for the next one , please let me know, I was planning on making some models based on 'The Mountains of Madness' So please keep me in mind.

fallen one
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Posted: 29th Nov 2012 01:12
Where can you buy this? Ive looked around but cant find it, I even checked the publisher. Oddly I cant find where its sold, but Google brings up torrents for it, now if the game is on those torrents or they just spam search traffic is another matter.

Ertlov, what size did you do the box art for hard-copy original? I'm interested in what sizes you had to do for the publisher as I am commissioning some art myself and want to know how big to make the art.


Ertlov
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Posted: 29th Nov 2012 12:37
Hi fallen, check out the Showcase thread for places that sell the game.

As for the Box Art, it was done by a freelancer, but from what I have seen, the resolution of the main layer in the delivered psd was insane, something like 8000 pixels height.

Come to where the madness is:http://www.homegrowngames.at
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 2nd Dec 2012 07:22 Edited at: 2nd Dec 2012 14:45
Hey Ertlov,
Long time since here, great to see this and grats on another release.
Love the theme song in the video I watched. Great work.
Also have fun in Aus

Ertlov
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Posted: 27th Jan 2013 23:57
Doing some thread necromancy here, but not without a good reason:

As we were preparing the versions for steam and desura, we actually did only bug-hunting and gameplay (balancing, monster spawns etc) polishing till two weeks ago.

However, with the new Exe and the significant lower memory consumption, we are now able to ad even more interactive elements, scripts, movies nd of course better textres and lightmapping.

So this is what the desura and steam versions will look alike:



Come to where the madness is:http://www.indiedb.com/games/into-the-dark
ASTECH
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Posted: 28th Jan 2013 01:29
It looks spectacular. I know someone has asked before but I'm too busy to search for the answer for some time. What do you do in terms of full screen shaders and lightmap settings? My lightmapping used to look crisp and fresh but now I'm getting weird lightmapping results and nothing looks as fresh as yours.

Any advice would be appreciated and I would like to say I'm glad you pursuing new means of distribution.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Ertlov
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Posted: 28th Jan 2013 11:36
Due to the new exe, I was able to push the LMQ to 85 and the LMS to 1024 without getting near to the memory limit. In addition to that, I tweaked slightly bonds segments shader and the bloom post process pipeline to get better results. Another step was that wall textures are now at least 1024*1024, as the floors are now, and the normal maps have been tweaked, too.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Burger
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Posted: 29th Jan 2013 02:24 Edited at: 29th Jan 2013 03:01
Hey Ertlov, do you have a really good computer? Or are you're levels small? I don't know, its just that how do you get away with such high LMQ without hitting or coming near the memory cap and fitting the content you do in your levels?

*edit* I noticed the size of a level peaks during the lightmapping stage but drops significantly after its complete. I have messed around with raising the LMQ but my levels hit the cap around about between 25-32. This makes me wonder, do your levels exceed the 1.85gb cap during the lightmapping stage but then drop down to an ordinary amount afterwards? Perhaps this is how you fit in so much at high detail.

And as well as that, does the sharpness of your shadows relate only to LMQ? For example I notice how sharp your shadows are in the latest pictures.

http://www.indiedb.com/games/into-the-dark/images/desura-version-gfx-overhaul2

Is this only because of LMQ? What I'm getting at is for my game I'd much rather have sharp and distinctive shadows than what I currently have.

Also, I noticed you have achievements in your game. Is this done with the system from model pack 54, or is it custom? I'd also like to ask if you can view them or anything? Or is it you can only see them when you might achieve them?

I hope I'm not bombarding you with questions, but any help is appreciated, thanks.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
Ertlov
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Posted: 29th Jan 2013 14:06 Edited at: 29th Jan 2013 14:28
Quote: " Hey Ertlov, do you have a really good computer?"


An old Phenom 9550 with 4Gb RAM and Radeon 4670. I optimize the game to run maxed out @ 25fps o this rig.

Quote: "I don't know, its just that how do you get away with such high LMQ without hitting or coming near the memory cap and fitting the content you do in your levels? "


It wasn`t possible with all previous versions, the 1.20 Beta 12 was the first one allowing me that. Here you can have many smaller lights (Light radius between 150 and 225) in your level without coming close to the mem cap, however, if you have one big light affecting all (outdoor level with simulated sun) you hit the limit instantly.

Quote: "Is this only because of LMQ? What I'm getting at is for my game I'd much rather have sharp and distinctive shadows than what I currently have. "


It`s a mixture of LMQ, LMS (1024) and placing an edged object near the primary light source. The closer your Lightsource is to the primary shadow casting object (here the X shaped barriere), the better it works out. I could send you some stock-media examples, if you want.

Quote: "Also, I noticed you have achievements in your game. Is this done with the system from model pack 54, or is it custom? I'd also like to ask if you can view them or anything? Or is it you can only see them when you might achieve them? "


Right now, the later, but we are trying to make the skills / acheivements screen accessible like the mission log. If you have into the dark installed, apply the patch nd look at the scripts.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Burger
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Posted: 31st Jan 2013 02:08
Quote: "It wasn`t possible with all previous versions, the 1.20 Beta 12 was the first one allowing me that. Here you can have many smaller lights (Light radius between 150 and 225) in your level without coming close to the mem cap, however, if you have one big light affecting all (outdoor level with simulated sun) you hit the limit instantly."


I will take this into consideration and try to reduce the size of lights in some of my levels.

Quote: "It`s a mixture of LMQ, LMS (1024) and placing an edged object near the primary light source. The closer your Lightsource is to the primary shadow casting object (here the X shaped barriere), the better it works out."


Right, I might change some of my light source locations to cast some cool shadows.

Quote: " I could send you some stock-media examples, if you want."


Thanks for the offer, but I don't feel its necessary. I have been experimenting a lot with shadows and lightmapping settings since my first post and have come to understand things better.

Now I've run into the discovery the shadows work far better on segments without any shaders, so I'll work on that to figure things out.

Thanks, Burger

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
loler
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Posted: 31st Jan 2013 11:14
looks really nice but is it only for the desura and steam version ? or will you make a patch for the normal version ?

its not a bug its a feature
Ertlov
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Posted: 31st Jan 2013 15:45
I will make a diff patch for the english Retail version, of course.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
loler
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Posted: 31st Jan 2013 16:14
sounds nice hope my copy will come soon

its not a bug its a feature
Disturbing 13
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Posted: 2nd Feb 2013 06:26
Quote: "I will make a diff patch for the english Retail version, of course."

Awesome! I will be looking forward to it and will replay the game again in its new full glory!

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
Ertlov
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Posted: 14th Feb 2013 22:07
A small update: We got ourselves an excellent studio microphone and in addition to the gfx overhaul, we now re-record the worst voice overs again.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark

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