Quote: " Hey Ertlov, do you have a really good computer?"
An old Phenom 9550 with 4Gb RAM and Radeon 4670. I optimize the game to run maxed out @ 25fps o this rig.
Quote: "I don't know, its just that how do you get away with such high LMQ without hitting or coming near the memory cap and fitting the content you do in your levels? "
It wasn`t possible with all previous versions, the 1.20 Beta 12 was the first one allowing me that. Here you can have many smaller lights (Light radius between 150 and 225) in your level without coming close to the mem cap, however, if you have one big light affecting all (outdoor level with simulated sun) you hit the limit instantly.
Quote: "Is this only because of LMQ? What I'm getting at is for my game I'd much rather have sharp and distinctive shadows than what I currently have. "
It`s a mixture of LMQ, LMS (1024) and placing an edged object near the primary light source. The closer your Lightsource is to the primary shadow casting object (here the X shaped barriere), the better it works out. I could send you some stock-media examples, if you want.
Quote: "Also, I noticed you have achievements in your game. Is this done with the system from model pack 54, or is it custom? I'd also like to ask if you can view them or anything? Or is it you can only see them when you might achieve them? "
Right now, the later, but we are trying to make the skills / acheivements screen accessible like the mission log. If you have into the dark installed, apply the patch nd look at the scripts.