Hello,
I am re-writing my DBPro project
Pirates Treasure in AppGameKit Tier 2.
Most Recent GamePlay Video
Play Screen
You can see the old DBPro WIP thread
here.
NOTE: This will be updated as the project proceeds I will edit the thread
UPDATED:
9/2/2012 - added new screenshots see most recent post
Current Status:
This project is roughly 50% finished but reached a playable state on 8/4/2012.
Things To Do:
- Fix Bugs!
- Put in special gems with effects/powerups (8/12/2012 gems in, effects coming soon)
- Most sounds have not been coded in yet
- Scoring/HighScore system needs to be implemented (8/12/2012 scoring done - high score coming soon)
- Leveling system needs to be implemented
- Settings Menu displays and navigates - but you can not change settings yet.
[amiga]- added in hint system (8/18/2012)
Differences / Improvements:
- The AppGameKit version contains full animation of the falling gems and replacement gems whereas the original used short delays between the gems disappearing and the new ones appear to give the appearance that gems were dropping into place - when in fact they were just appearing in place. Even with the new animation system the game now plays about 500% faster and utilizes between 2-3% of my CPU rather than 25%.
- Obviously due to AppGameKit support all screen resolutions will be supported instead of only the 800x600 and 1024x768 I coded for DBPro version.
- Again due to AppGameKit support planned platforms are now much broader rather than windows only.
Current Screenshots:
Main Menu
Settings
Help Screen
Older Videos
8-6-2012 Video core gameplay
here.
8-12-2012 Video showing the logic of special gems firing like the Cannon Ball and Lightning Opal (no animations yet)
here.