I decided this morning that it wouldn't hurt to test all the Google Issues that are labeled 'Fixed' (and some that are labeled 'Accepted') to see if they are still fixed for v10816.
This was prompted when one my my issues,
#583, was labeled as fixed and I tested it and it sort of is, but now it has a new bug.
So here is my list (if you don't see an issue, check to see if it is has comments indicating that it really wasn't an issue, or something).
Ones to note are those for UDT's, especially
#449, which really needs to be fixed. But
#438 appears to be fixed, which is good, even though it is not labeled as 'fixed'.
I only went back to the start of the 400s.
Issue 583: [iOS] EditBox won't allow moving input cursor in iOS
This is not quite fixed.
While I can move the input cursor, the capitalization key doesn't work right now.
When I hit the caps key (shift), it changes color momentarily and then flips back to lower case.
In order to enter an upper case letter, I have to hold the key down.
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Issue 583: [MAC] GetRawKeyPressed() GetRawKeyReleased()
Fixed.
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Issue 571: Wrong Manual GetSpriteFirstContact
Fixed.
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Issue 568: SetSpriteTransparency 0 + Print
Fixed.
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Issue 564: [TIER1 BUG] AGK 108.11 - Declaring and initializing a global variable no longer works
Fixed.
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Issue 561: SetEditBoxWrapMode does nothing
Fixed.
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Issue 563: Default collision shape when creating sprite with image 0 returns 0 with getspritehit
Fixed.
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Issue 556: Sounds not stopping when pressing the home key (Android)
Fixed.
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Issue 554: Som special characters still use Linear filtering when SetTextDefaultMagFilter(0) is set
Fixed.
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Issue 551: SetHTTPHost does not pass user name and password on Android
Fixed.
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Issue 546: Windows 8 touch compatability
Could not test, not having a Windows 8 box/tablet.
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Issue 544: OpenToWrite bug
Fixed.
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Issue 535: Bug: ShowChooseImageScreen() and ShowImageCaptureScreen() non-functional on Android
Fixed.
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Issue 532: Bug GetEditBoxChanged + Return Key
Fixed.
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Issue 528: Fullscreen Windows 8 Start button Crash
Could not test, not having a Windows 8 box/tablet.
Currently listed as under investigation (13-Apr-2013)
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Issue 523: Memory
Fixed.
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Issue 522: GetImage() alters transparency values
Fixed.
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Issue 520: App continues to run when screen is off in Android 4.x (Jelly Bean)
Fixed. Tested on Nexus 7, Android 4.2.2.
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Issue 517: Crash after CloseNetwork
Fixed.
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Issue 514: [BUG] Cloned or Instanced Object doesn't respect Depth when behind a Transparency enabled object !!!!!!
Can't test, need some code and maybe the images.
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Issue 512: v108 editbox no cursor on android
Fixed.
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Issue 510: FacebookLogin() crashes on Android Player 108b8
I was not able to get this working in v10816. It still crashes.
The original poster says that he got the login to work, but couldn't get the logout to work, in v10810.
I don't know if it is an issue in Android or not.
I used the v10816 prebuilt interpreter (with no byte code file, so the Player came up).
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Issue 511: iOS issues with auto-login Tier 1 and Tier 2 v1088
I couldn't get my configuration set up to test this.
I will try again later.
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Issue 509: Tier 2 AddVirtualButton causes failure in v1088
Fixed.
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Issue 506: Issue with deleteobject command
Fixed.
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Issue 504: Turning off mag filter for sprites after resuming.
Fixed.
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Issue 495: Array of UDT fails to produce index out of bounds error, instead crashes
Still crashes on exit.
Set as accepted by Paul on 21-Mar-2013, but nothing done with it.
Part of array/UDT errors.
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Issue 489: Colons in text strings in IF/ENFDIF causes colons not allowed error.
Still an issue.
Set as accepted by Paul on 21-Mar-2013, but nothing done with it.
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Issue 487: Using AddVirtualJoystick command crashes tier 2 1.088Beta
Fixed.
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Issue 482: return value from getdevicelanguage()
Not fixed for all platforms.
I set my computer to German (with the language popup up so that it showed the current default) and ran the following code:
-------------
do
if GetRawKeyPressed(27) then exit
if GetPointerPressed() then exit
print(getdevicelanguage())
sync()
loop
--------------
It worked in the Android and iOS Players just fine. (And I had loads of fun finding the right settings to get back to English.)
In Windows, it still reported EN. And, the surprising bit, the language popup changed from German to English. When the app stopped, it changed back to German.
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Issue 476: video playback on Nexus 7 not working
Don't have the file to test with.
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Issue 475: TextInput does NOT work in v1088
Fixed.
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Issue 474: EditBox does NOT display text in v1088
Fixed.
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Issue 468: Single-line array declaration not functional in 1088 beta
Fixed.
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Issue 465: CloneObject command randomly crashes
Fixed, based on results from test for Issue 506.
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Issue 464: GetObjectVisible always return 0
Fixed.
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Issue 463: Broadcast to Android leaves folders in place even if removed on next broadcast
Accepted on 31-Jan-2013, but still an issue.
Interestingly, in v10816, the folders reported were in the main app directory, not in the media directory.
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Issue 462: danish letters
Accepted on 31-Jan-2013, still labeled as 'accepted'.
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Issue 461: ChooseImage crashes iOS 6.0 app
Fixed.
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Issue 457: Parameter Mismatch Compiler Crash
Fixed.
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Issue 449: Passing UDTs from one function to another STILL NOT WORKING
Still broken. And this is the one I wanted to get to because it is kind of important.
Set as accepted by Paul on 20-Mar-2013, but nothing done with it.
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T2 Edit boxes broken in v1085
Fixed.
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Issue 444: Wrong coordinates returned from GetSpriteContactWorldX/Y
Fixed.
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Issue 442: Creating multiple edit boxes before sprite creation causes a crash.
Fixed.
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Issue 441: setSpriteShapeBox does not work as expected or as described in the help
Fixed.
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Issue 438: Copying a UDT object out of a multidimensional array does not work in 1.083
Fixed
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Issue 433: exitfunction crashes app when using literal string
Fixed
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Issue 430: iOS Camera with SetOrientationAllowed( 0,0,1,1 )
Fixed
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Issue 420: agk::GetRawKeyPressed broken in 1.082 on Mac (T2)
Fixed
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Issue 412: Drawing error/Glitch (Extra lines in a sprite) in 1.076 and 1.082
Fixed
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Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master