Quote: "In the last 2 mins I've read requests for Ouya, W8 Mobile, XBox One & PS4 support and with the limited resources TGC have we can't have a bug free AppGameKit + new features + new platforms, however talented Paul is.
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I agree. However, the PS4 and the XBone aren't released yet. There is plenty of time to get AppGameKit 2 nailed down first. Then we can move forward from there. But considering the last console gen has been going on for almost 9 years - and the next one probably just as long - would be a great investment for AppGameKit to branch out on.
In addition, easy middleware like this would be a boon to TGC if it could hit mainstream consoles (sorry Ouya).
EDIT: I also suggested that a whole new kick-starter would be done as well, to help drive up funds.
Quote: "Well, we need to get AppGameKit 2 done first. And I believe WP8 is the next platform. Makes sense for a mobile development software. More platforms are always welcome for indie devs. But a solid AppGameKit should be prioritized first. What I fear with Xbone and PS4 is that your game will drown in the masses of indie titles. Linux users tend to be indie friendly so that might be a good platform for AGK."
Well, I agree. Your app might get lost among a flood of indie software. But that hasn't stopped me from developing from iOS apps either. To each their own.
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