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AppGameKit/AppGameKit Studio Showcase / [WIP] Approaching Infinity - Kickstarter Victorious!

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IBOL
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Posted: 12th Sep 2013 08:52 Edited at: 11th Jul 2014 20:22
Approaching Infinity
A Space Adventure Roguelike

With another big announcement coming soon...


The Kickstarter is FUNDED!

Older Post Follows:



[/mod_abuse]

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Ched80
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Posted: 12th Sep 2013 20:44
Three of my favorite words are in that title!

Looks like kookie little game I'll check it out and let you know.

baxslash
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Posted: 13th Sep 2013 12:38
I love this downloading.

"Everything should be made as simple as possible, but not simpler."
IBOL
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Posted: 14th Sep 2013 01:27 Edited at: 22nd Sep 2013 23:48
the reason i'm putting it out in this state is precisely
to ask what people would like to see in it.

I know the menus are unattractive and there's no mouse support yet,
but I need to hear what people would want.
(I know what I'll do, but input helps a lot.)

Today's Progress Report:
` 9/13/13
` got weapons much closer to the intended system.
` gave weapons 6 different sizes , from 'defensive' to 'massive',
` got all weapons to fire in space simultaneously
` instituted 'cooldown' on weapons. weapons use supplies.


Archived Progress Reports:



thanks for looking.
bob

7drl2012
[http://forum.thegamecreators.com/?m=forum_view&t=207394&b=5]Random Realms[/href]

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IBOL
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Posted: 18th Sep 2013 08:01 Edited at: 18th Sep 2013 22:53
reverse chronological progress reports:

` 9/17/13
` added a new kind of planet generator.
` outlined AI procedures.
` got basic monster movement AI done on planets.
` monsters can wander, melee attack, ranged attack, and run away! look out.

` 9/16/13
` combined the drawing functions, and added a new visual layer.
` named the game: Approaching Infinity
` made space stations sell devices.
` you can only install one device of each type.
` spent way too long on a splash screen.

` 9/15/13
` added shipwrecks to the map, did generation.
` existing planet routines handle exploration nicely!
` spawned some treasures on ships. devices might still need to spawn.
` added 2 shipwreck-specific monsters, Space-Zombie & Space-Sponge!
` got individual images for each of the 13 commodities.

a treasure trove of transuranium and narcotics!


7drl2012
[http://forum.thegamecreators.com/?m=forum_view&t=207394&b=5]Random Realms[/href]

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Grayvyn
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Posted: 20th Sep 2013 01:56
Like it so far.

The movement of the ship is odd to get the hang of though and might frustrate new players.

Couldn't get [C]rafting to respond.

Suggestions:
- space stations and ships to board and explore and loot
- bases on planets to explore and loot

IBOL
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Posted: 20th Sep 2013 07:24 Edited at: 17th Oct 2013 07:23
hey, thanks,
yeah, crafting hasn't even been touched in the code so far.
since the release you're playing, shipwrecks in space have been added (for said looting).
'ruined cities' are planned on planets, but haven't been added yet.

I think I might give the option of turning off the "movement thing", but I think it can add some strategy. I got the AI ships doing it today.

I also added 5 new monsters, and added some consequences to running out of supplies, and to taking damage on planets.

Next release will be this Saturday or Sunday, for the
Annual Roguelike Release Party.

Mr. Torgue!

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Daniel TGC
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Posted: 20th Sep 2013 11:34
Fantastic my dream come true. It's like EGA Trek and Elite had a space baby.
IBOL
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Posted: 22nd Sep 2013 23:36 Edited at: 5th Oct 2013 07:59
thanks, Daniel, those are great parents for my game to have.
Here it is,

Approaching Infinity,
Roguelike Space Adventure
(download removed)

playable, losable, not yet winnable.
How far can you get?
controls are included within the game, all movement restrictions have been removed.

left & right arrow keys to scroll thru a lot of useful menus.
numpad to move, F to fire.

comments & suggestions desired.

Grayvyn
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Posted: 24th Sep 2013 00:01
Worked pretty good.

I think the ship controls are better for all although I kinda liked the directional controls from before but it probably just needed some visual feedback.

Sometimes my weapons would not fire but didn't know why. I assume the cool down period?

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IBOL
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Posted: 24th Sep 2013 07:16 Edited at: 24th Sep 2013 07:21
yep, I looked at your pic, when they're gray, they're in cooldown. also the little (1) shows that there's one turn left (I suppose I could be clearer!) sometimes your weapons might also not be in range. looks like you definitely made some money though.

just today I got pirates to spawn as time passes.
Also introduced Freighters that travel to the banker stations. Pirates like to hunt them, because they're full of loot.

thanks for the feedback!

Grayvyn
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Posted: 26th Sep 2013 00:59
Played it a bunch more. A few issues...

- After you die, not everything resets properly, like
- contracts don't reset and keep giving hard ones
- still had all my cargo from previous ship
- some maps reset, other don't

- Prices need balancing, like the components (shields, reactor, etc) seem way low but the devices (cracker, life support, etc) are way over priced. Weapons seem to be ok.

- crashed after ran out of fuel, tried to tow for 10k message
- gave an Out Of Bounds error line 9055

- Sensors don't give extra range when upgrading

- Sectors get too hard too fast and can't buy the better equipment at the shop

- a handful of times, at higher sectors, seemed like all the enemy ships were right at the warp entry point and I didn't last 2 seconds

- game is addictive already and I am calling my mommy to tell on you cuz I haven't worked on my own project

29 games
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Posted: 27th Sep 2013 02:34
This is pretty cool. I just had a quick go and spent about a minute being shot at.

What version of AppGameKit are you using? I'd love to have this on my net book for my train journey into work (I died on level six of Random Realms on my way home from Southampton the other day). AppGameKit 1076 works on my net book but not 108. Or are you planning to get this working on tablets?

one of these days I'll come up with a better signature
IBOL
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Posted: 27th Sep 2013 08:24
@Grayvyn
wow, hey, thanks for all the feedback!
yeah, I have addressed some of those issues, but it's really nice to see a list!
i'm planning on working on one major quest this weekend, to get that going. after that I will get on your list.
I have recently added mouse support, which makes certain parts of the game way faster.

@29 games
I don't know what build i'm using. it says oct. 8 2011 in the info
I haven't upgraded in a long time. i'm afraid there will be compatibility issues.

IBOL
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Posted: 30th Sep 2013 18:24
ok, i'm making a lot of progress , and a new release should be this Thursday,
but I've heard about some laptop issues, and I want to see if this improves the problems.
this is non-official really quick v0.0.2.1 laptop speed update hope.

David Gervais
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Posted: 1st Oct 2013 03:18 Edited at: 1st Oct 2013 03:20
Testing.. can I upload 2 pics to same Post.. hmmm

pic 1.. and edit..



brb.. seems there is only an option to delete the attached image, so a second post is needed..

See you in a few seconds for part 2

Cheers!

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David Gervais
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Posted: 1st Oct 2013 03:23 Edited at: 1st Oct 2013 03:25
He IBOL,

I was fooling around with the basic UI and graphics.. this is just a quick sample, I got like 30-50 mini ships and a dozen space stations, about 100 planets, terrain tiles, ship interior wall/floor tiles etc, I have a TON of sci-fi roguelike tiles I made and have been sitting on my HD for over a year. send me an email if you'd like me to work with you to boost the graphics of your latest game.

Cheers!

and the second pic, game mock-up screen based on the old one in the above post.



Let me know what you think.

Cheers v2.0 and Yes! I am still alive and do peek in from time to time.

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IBOL
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Posted: 1st Oct 2013 06:12
that is incredible. there is no way in the world I could turn down something like this. you know how I am about gui (terrible!).
and the only reason I would hesitate is because I really like the flavor of the Oryx tiles as well.

But I would love this. it's so professional.

honestly, when I first saw those pictures I thought somebody was sending me another similar game, and saying that it was way better. but then I saw "approaching infinity" and it was so cool!

I will pm you a duplicate of this post, and send you the particulars.

David, I would love to work with you again.
bob

IBOL
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Posted: 4th Oct 2013 08:28 Edited at: 11th Jul 2014 20:23
On the 39th Day of Coding,
It's finally ready.

(file archived)

With very many bugfixes, mouse support, and a major quest.
Thanks to all who helped get it this far!

Grayvyn
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Posted: 5th Oct 2013 01:10
Played up to like sector 7 with a miner. Pretty good release.

Issue(s):

- keyboard doesn't always work when at a station. Sometimes need a double tap to work, some times never works.

- can't figure out how to get more than one weapon armed. Looks like the reactor supports it but not sure what else I need. I have done it before some how.

- didn't get any reputation points over 50 with bankers after doing their quests.

Liked seeing other ships flying around that didn't want to kill me

IBOL
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Posted: 8th Oct 2013 06:46 Edited at: 8th Oct 2013 06:48
well,
I have done a lot of work since my last post here.
the most reliable place to keep up with AI-rl right now is
my wordpress blog.

anyway, here's a screenshot since my partnership with David Gervais


and I don't think I've mentioned it here, but there will be a kickstarter for this game in November. More about that in my blog as well.

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IBOL
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Posted: 8th Oct 2013 18:39 Edited at: 30th Oct 2013 19:24

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French gui
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Posted: 8th Oct 2013 19:12
Wow, this is a wonderful game with a lot of potential. Well done Ibol!! I've just played 10 minutes (and died because of some pirates...) but I'm in love. This is really something you can sell.
Virtual Nomad
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Posted: 23rd Oct 2013 07:20 Edited at: 23rd Oct 2013 07:22
stumbled across this a few days ago (i need to rummage through the AppGameKit boards more); haven't shut it down since!

my only gripe is having to move each turn. sometimes i just wanna park and fire on enemies? maybe it's the cool-down but it seems i have to move to target/re-target?

otherwise, save game feature? haven't shut the game down 'cause i don't wanna lose my progress!



great stuff, ibol. looking forward to more of it

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IBOL
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Posted: 23rd Oct 2013 07:40 Edited at: 23rd Oct 2013 07:42
wow, you did a spaceforming quest? that's awesome!

your ship is looking pretty great there too. 100 shields! I see there's a problem though. you have 2 weapons installed, but your
reactor only supports 1 (I can tell you installed a new one!)
I guess I need to give a warning, then kick that out.

Quote: "haven't shut the game down 'cause i don't wanna lose my progress! "

I sure am glad you like it that much! A lot of people ask me that, but, ...not yet... I'm kickstarting this in November, and I think the 'save feature' will be reserved for alpha/beta backers.

send me a PM if you want to discuss anything in detail.
thanks for looking,
bob

PS: here's what the new side panel is going to look like:


BTW: OMG! I'm a Mod!
I was wondering what all that extra stuff was...
I suppose I was supposed to have informed myself.
it was probably my first duty...

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Virtual Nomad
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Posted: 24th Oct 2013 02:20
congrats on MOD status

a minor issue found today when trying to replace my radiation shunt with a new asteroid plow where the item i wanted to replace wasn't clickable (using corresponding letter to choose worked fine).

not sure if you've gone through everything and made all menu items clickable yet but, if you did/meant to, one was missed/doesn't work.

now, back to the stars to put my new plow to work...

IBOL
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Posted: 24th Oct 2013 07:26 Edited at: 15th Feb 2014 03:22
Thanks, Nomad, yeah, I new about that, but I just never fixed it. Since you pointed it out, it's fixed.

Now I'm working on press stuff and making the game as 'pretty' as possible.

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Virtual Nomad
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Posted: 24th Oct 2013 08:43 Edited at: 24th Oct 2013 08:59
arrrgh! they got me!!!



more of today's notes:

see "sectormap_19.txt" in the bottom-left dialogue snippet - don't think i saw that for any other sector. bug?

upon my demise, i was disappointed to find that the money i deposited under pay it forward wasn't available (fresh start offered 5k with no means of retrieving the 160,000 i'd deposited. future update?) - update - just read the "kickstart" msg behind it. oops!

also, it advises that i'd accumulated 90,891 credits which is simply what my balance was at the end. i'd prefer that it kept a running total (nearly a million creds, i'd guess ) where it would mean more to the families of the 308 crew members whose bones i couldn't bother to collect and return in gathering said wealth

at one point, i kept 4~5 ship attachments in storage for quick swap, as needed. i noted the celestial travel device wasn't functional and the radiation shield, once i'd mounted it and then later removed it, seemed to stay in effect (95% sure on that). i know work still to be done but wanted to make sure that you knew.

meanwhile, great stuff, as stated. and, the new side panel/continued polish is going to put it over the top.

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Grayvyn
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Posted: 24th Oct 2013 18:41
Would be nice if important, negative messages, like damage done to you, were in red otherwise they kinda get lost in the messages. And maybe warnings would be in yellow, like shields and hull messages.

IBOL
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Posted: 25th Oct 2013 03:11 Edited at: 5th Nov 2013 06:56
I totally embarrassed myself at work when I saw your screen.
I was like "sector 21 no way!!" With no regard to my surroundings.
I've never let myself play that long.

Yes it would be much better to show your total credits earned.

What celstial travel device? Warp breach? I will check it.
(and were you carrying any firax artifacts? they have some weird effects...) (you might not have known about the artifacts screen. oops... you can scroll menus with the left/right arrows, and once you've picked up artifacts you can see them)

There are now stars that are passable, so you only need corona shield for pulsars.
I'm not overly happy with that right now.

I can't figure out that sector message but I will look into it

I strongly recommend that no one ever fires on a FIRAXUGHINIAN
They are like gods.

And don't worry your P.I.F. Funds will remain until that's implemented.
It's really just an extra screen at the start of a game.

also Grayvyn , you I will make the messages a more detailed data type. those colors are a very good idea.

Taken me half hour to write this on ipod at work.
Thanks
Bob

You have inspired me to get on with "tracking more stats".
All kind of stuff can be shown, like asteroids mined, #loot picked up, # of items sold, etc.
(this has now been done!)

[edited from home with 10 fingers]

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IBOL
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Posted: 31st Oct 2013 20:11 Edited at: 11th Jul 2014 20:24
(deleted by a mod)
(who was in fact me)
(so I don't mind)

baxslash
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Posted: 1st Nov 2013 11:04
Cool, downloading!

oct(31) = dec(25)
French gui
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Posted: 1st Nov 2013 20:24 Edited at: 1st Nov 2013 20:25
Mmmuuuahahahah!

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IBOL
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Posted: 3rd Nov 2013 01:28
well hey, French gui , you're a Xeno-Archaeologist!
would you like a link included with your name?

(that's what you get for finding that)

French gui
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Posted: 3rd Nov 2013 08:46
Maybe http://www.frenchgui.co.nr/ thanks. Is there a way to pass through energy fields in star temples? I want these loots! ^^
IBOL
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Posted: 4th Nov 2013 06:09
yeah, man, somewhere there's a switch. it will be far from everything else, and it looks like a computer or a switch, but it will turn them off. Got get it!

IBOL
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Posted: 12th Nov 2013 05:51
The Kickstarter Has Launched!

Come support a game made with AppGameKit,
and add your own creativity to an awesome adventure.
Name a planet, put your name in the officers pool, or submit some art to be found in-game like an easter egg!

Zwarteziel
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Posted: 12th Nov 2013 09:32 Edited at: 12th Nov 2013 09:32
Nice to see an AGK-based Kickstarter. I pledged and hope the campaign goes well for you!
baxslash
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Posted: 15th Nov 2013 14:42
Backed

oct(31) = dec(25)
IBOL
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Posted: 16th Nov 2013 00:42
baxslash
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Posted: 16th Nov 2013 20:44
Just upgraded to contributing artist instead. I quite fancy making something artistic in 256x256

oct(31) = dec(25)
Cliff Mellangard 3DEGS
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Posted: 21st Nov 2013 23:44
Amazing! almost already funded
Great game ibol

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
French gui
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Posted: 23rd Nov 2013 20:28
... and an article on Indiegames.com. Wow!

http://indiegames.com/2013/11/kickstarter_approaching_infini.html
David Gervais
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Posted: 23rd Nov 2013 23:23 Edited at: 23rd Nov 2013 23:24
Ok, I was fooling around Texture Maker and was clicking away at the 'Turbulence' generator and was thinking, hmmm, I wonder if I could use this as some 'Alien Abstract Art' pics for use in Approaching Infinity.. a few clicks later and I did a double take.. what the heck? that looks like the negative image of a man in a space suit.. so I imported the image into my paint program and applied a negative image filter.. poof! not only an astronaut in a spacesuit, an alien behind him.. Is this not the perfect alien abstract art or what?




I think there are powers that want to help Approaching infinity that are influencing the random generator gods..

Just thought I'd share this strange event.. I think it's awesome!

Cheers!

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The Zoq2
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Posted: 23rd Nov 2013 23:58
Wow, those really do look like austronauts

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Digital Awakening
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Posted: 24th Nov 2013 15:29
This game sounds really interesting and I wish you good luck with the Kickstarter. I do not have the time to invest in this. My backlog of games is already huge.

Virtual Nomad
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Posted: 1st Dec 2013 03:57 Edited at: 1st Dec 2013 03:58
greetings from sector 25!



and, backed as a contributing artist (i'll come up with something to set adrift )

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IBOL
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Posted: 1st Dec 2013 23:49
wow, virtual nomad, that is awesome!
I have put that right on my main page.
It's such a great testament to some of the things
you can find in the game.

Coming up on the final week, thanks for backing!

Virtual Nomad
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Posted: 1st Dec 2013 23:57 Edited at: 2nd Dec 2013 03:28
"while i'd encountered the Beast some time ago, i knew that i offered no challenge worthy of such Might and vowed to return some day.

once all other planets had been explored and exploited, i returned to sector 24, with the finest gear I could find, and the Hunt.

for eons i searched and found only Madness. No scent, no sign, and no hope as my Vision began to fade.

left without reason, i set course; my Final Voyage, for now.

suspended, there, on the precipice of Space, the Pirates fed and delivered me with haste.

until the Gates to Beyond are opened, i remain wanting, wandering the Void.

this Transmission, my beacon, frozen in time; left to mark my Return and Approach to Infinity."




note: my O2 is @ 100% but the graphical bar is not.

i've yet to see a list of known bugs or to-do's so i'm making sure this comes to your attention (as i did in the prior image where the Firaxughinian "Nostalgia" Quest appears bugged).

add: how do receive alpha/beta tests and contribute art on kickstarter?

again: nevermind. i finally read everything in the FAQ. UPGRADED!

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IBOL
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Posted: 2nd Dec 2013 18:53
FUNDED!
WOOOO HOOO!

Virtual Nomad, there was a moment last night when I saw you cancel your pledge, and I was like, "Oh No! did I offend him?!" but before I could even find your contact info, you had increased your pledge. I got your art and it's really awesome.
If it's ok, I'd like to quote what you wrote above as well.

And if you check the backers update number 7, you'll find a new version you can play, with the 25 sector limit removed, and some new enemies and devices too.

And on the 11th, all playtesters and above will get a version with a save function!

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