My guess is that we probably won't see it for T1 anytime soon but like Jim said, some of them should be usable with T2. I assume Both Morpheus and Oculus require access to the underlying openGL to work correctly and that might be a bit difficult in AGKs current state. It might be possible to do some tricks with render to image to get those working but im not sure how they accept input.
As far as I know, google glass is just HTML 5 so that won't work.
Kinnect and leap motion should work since they don't need any handles from AppGameKit to work, if you can include their libraries in a T2 AppGameKit project, they should work just fine.
Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy