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darzon
14
Years of Service
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Joined: 23rd Oct 2010
Location: Italy
Posted: 21st Mar 2014 08:39
Hi,
I ask to developer if AppGameKit will support devices like OCULUS RIFT, KINECT,LEAP MOTION, Google Glass or similar devices.

Oculus Rift is very interesting device for game, VR is the future.

thank you.
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 21st Mar 2014 09:08
Using T2/T3 you can access the interfaces for these devices on supported platforms. I doubt if T1 will have them any time soon.

-- Jim - When is there going to be a release?
DavidAGK
AGK Developer
10
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 21st Mar 2014 09:30
And PS4's Morpheus!
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 21st Mar 2014 10:32
My guess is that we probably won't see it for T1 anytime soon but like Jim said, some of them should be usable with T2. I assume Both Morpheus and Oculus require access to the underlying openGL to work correctly and that might be a bit difficult in AGKs current state. It might be possible to do some tricks with render to image to get those working but im not sure how they accept input.

As far as I know, google glass is just HTML 5 so that won't work.

Kinnect and leap motion should work since they don't need any handles from AppGameKit to work, if you can include their libraries in a T2 AppGameKit project, they should work just fine.

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 21st Mar 2014 11:22
There are so many other features that AppGameKit needs more than this. I don't think TGC should divert their development resources on anything like this, that doesn't have widespread use. After the current v2 roadmap I would very much like to see support for more platforms. Like Linux and Playstation. As both are very popular among indies.

VR is currently in development. No one knows how big it will be. 3DTV and motion controls are not doing well. Sure, VR doesn't seem to have the same quality issues as those. But anything that requires additional hardware and goes beyond the classic TV/couch/controller model has a lot of challenges ahead.

Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 22nd Mar 2014 01:56
Lets get AppGameKit finished first before adding 'crap' like this! lol

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