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Program Announcements / Model Prop 2013

Author
Message
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 24th Mar 2014 02:19 Edited at: 5th Jun 2014 23:15
Hey everyone!

I finally got around to coding some more updates to Model Prop 2013.


New to ModelProp2013? Well... Basicaly its a remake from my original build ModelProp 2011 but has allot more functionality.

<warning>
This program makes animations based on solid shape parts with limbs.... Alot Like DB Classic...
Existing Animations To your Objects Will Be lost While Importing In.
Make sure to save in the txt .3mp format so you can edit it further in the future.

-Build models from scratch
-Link limbs together
-Add textures and alter UV data
-Create Animations
-Has A Quick Parts Menu (Can Save To and Load From)
-Export those animations as .x (dbc/dbp) compatible
-Export .x frames for use with AppGameKit V1 with a link to a model converter to .obj


<this app is still a work in progress and is 100% free>


Here is the latest update:
http://www.smotion3d.com/modelprop/modelprop2013.zip

This is open source....since blue gui is it makes it easier to post code free.

Plugins needed to compile it: Also you need DirectX9.0c as its a DBP app
-Matrix dlls:http://forum.thegamecreators.com/?m=forum_view&t=85209&b=18
-stab in the darks dll fix:http://forum.thegamecreators.com/?m=forum_view&t=163815&b=15
-blue gui:http://forum.thegamecreators.com/?m=forum_view&t=198156&b=8
-enhancements pack:http://www.thegamecreators.com/?m=view_product&id=2083

If you decide to try writting up some functions for it and want to share them you will make my life easier if you code it in the form of a function for me to update the main download for everyone.

Enjoy! and remember its still in development so check back for updates. Use any code from it freely as well!



Development Log: <same download link updated>
*******************************************************************
Additions: June 5,2014
-now imports .obj files
-working on export and uv data next

Changes: April 27,2014
-made animation adjustments 4->8 and 8->4 (walking anim only)

Repairs: April 13,2014
-fixed .x frame exporting bmp crash glitch

Additions: April 12,2014
-added span image 1 back to 20 (100x100)
-added span uv data back to multi textures

Changes: March 30,2014 <download above updated>
-Added 2 more grid draw options
-Added some wings in the quick parts menu from testing the grid functions

Changes: March 29,2014
-Fixed vertex snap again
-Added Remove Unused Vertices Command
-Added Grid Draw 10x10x10 (1000 dots) basicaly just connect the dots to form triangles
-Updated Mouse Over Help To Include Vertex Commands

Release 0.3 Alpha: March 23,2014
-Fixed Snap and Vertex Snap
-Changed Interface to allow more functions
-Added Camera View Mode
-Added Edit Mode (now needed to kick out of camera move mode)
-Fixed Texture Alignment for AppGameKit exporting as single mesh frames
-Added Vertex Copy+Indexes to copy entire shapes in vertex mode
-Added editing boxes for use in vertex and object edit modes
-Now able to edit uv data manualy
-Added Import Object <now imports 3d models WIP> dont import something with more then 100 limbs or it will probably crash!
-Added Reset Camera to tools menu to fix run away scene...lol
-Added Crash code to reboot app without scene loss
-Added Mouse Tutorial in tools menu for video demonstrations

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 24th Mar 2014 03:08 Edited at: 30th Mar 2014 07:05
edit: reserved for help videos

coming soon!

Super Nova
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Earth
Posted: 28th Mar 2014 20:11
I haven't played with it long but this looks amazing. Definitely a lot of time and effort has been put into it I can tell!

Will be playing with this some more for sure. The WIP button for Remap Object + Limbs UV data for single image command looks very interesting. I would love to have that feature if I could load objects with multiple textures to remap them to only one!

"What I have shown you is reality. What you remember, that is the illusion."
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 28th Mar 2014 22:36
yup it deffinetly is a nice command and works well...

Im also going to put a command in to reverse it. ei. put them back into seperate images.

2 new commands are coming this weekend for vertex editting.

1)grid draw... its literally going to be connect the dots and make triangles...

2)remove verts un-used... this will remove the unused vertex dots from your 3d model shape.

next week i will try to focus more on animation tools.

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 30th Mar 2014 06:55
Download has been updated with source also.

Changes: March 29,2014
-Fixed vertex snap again
-Added Remove Unused Vertices Command
-Added Grid Draw 10x10x10 (1000 dots) basicaly just connect the dots to form triangles

Working on Next:
-filling the quick parts menu (its been needed for some time now)
-making some help videos
-making more understandable animation tools
-and other random stuff

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 30th Mar 2014 20:25
humm... blue gui has a memory leak somewhere. I may need to go back and make my own gui to fix the problem. for now save often so you dont lose your work.

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 7th Apr 2014 06:36
i will try hard to make at least 1 new command a week...

im a tad busy with work and school right now but i will see what i can do.

this week i will try to get to these commands:
-split image back to 20 from agk operation.
-some new animation tools

seppgirty
FPSC Developer
15
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 10th Apr 2014 02:39
Lookin' sweet Softy. Keep up the hard work!

gamer, lover, filmmaker
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 13th Apr 2014 00:10 Edited at: 14th Apr 2014 02:02
new additions added: <download link first post>
-span images from 1 back to 20
-span uv data back to multi textures

April 13,2014: -Fixed bmp crash glitch on exporting .x frames for agk

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 27th Apr 2014 23:58
fixed up some animation commands.... will be adding more next week

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 30th May 2014 05:59
anti-lock bump up...

Update: Im just about finished with school ~2 weeks left and then model prop will be getting a whole bunch of attention. Thanks for being patient

And yup...help videos to follow.

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 5th Jun 2014 23:13 Edited at: 6th Jun 2014 00:39
ok very cool update:

-now can import .obj files

im working on uv data at the moment but it looks like its loading them in.

if the object has several objects defined then model prop will load them in seperatly splitting them from 1 file.

updated download from first link


edit: i just spotted an error....it turns out that most obj files are not defined....stupid format! I'll fix rightaway and repost!

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 13th Jun 2014 23:07
ok now that i have done some tests with agk, im going to produce a new file format to allow agk to load models/limbs/animations/textures strieght up. I will also rewrite the obj loader but i dont think its nessesary anymore at this point.

update to come soon!

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