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AppGameKit Showcase / [WIP]Star flight: Star Rogue progress...

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EdzUp
16
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 4th Mar 2019 15:06


Still loads to do including adding avoidance to NPCs
-EdzUp
tiresius
16
Years of Service
User Offline
Joined: 13th Nov 2002
Location: MA USA
Posted: 14th Mar 2019 22:12
Looking good I remember a previous incarnation of this I think it was 2D ... now we're 3D. Yikes!
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 15th Mar 2019 06:31 Edited at: 17th Mar 2019 15:15
The previous one was 2d and was a brilliant game but 3d although with its problems does add a more immersive element
-EdzUp
EdzUp
16
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 17th Mar 2019 15:19
Well im still plugging away at getting the POI system in place this will form one of the major components to the game and allow the player to finally navigate around the universe , things added since last post are:
1) Player Dock - at the start of the game you no longer start in open space but instead launch from the docking bay of the space station

2) Damage - no longer will NPC's who collide just explode, it now will damage them depending on the speed and size of the ship hitting them after all a battleship hitting a fighter will have a impact

3) Bug fixes - as with all coding there is always bugs that happen, some of these have now been squashed. There are probably more that will happen but thats part of coding is to find and squash the bugs
-EdzUp
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 25th Mar 2019 14:27
Over the last week I have been squashing a few bugs and finalising the last sections of the POI selector, I still have to do the manual coordinates system BUT everything else is now in there. It was during getting the POI system done that a few 'glaring' oversights on my part came to light these have also now been fixed . We have done:
1) POI selection and navigation so we can scroll the menu up and down and select something
2) FTL jump - yes we can now go out of the Freeport 1 sector (so no more boring 'ooo hes in a nebula' videos) I can start showing the game as its coming together
3) Backing system working now - once fixing number 2 the backing system broke with the change of location this has now been fixed.
4) Basics for docking - at present its a launch button BUT the basics are in there and it wont be to long before the old BBS forum menu is back

More soon...
-EdzUp
Cliff Mellangard 3DEGS
Developer
13
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 27th Mar 2019 17:04
Will be doing another video as soon as I wrap up some more stuff, at present I'm adding:
1) Multi touch - this will free the Android version which was single touch.
2) adding more texturing and bits to the space station
3) more POI stuff

Once these are done I will put up a new video
-EdzUp
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 3rd Apr 2019 18:04
Well it seems changing to multi touch has added a whole slew of issues and bugs so after spending the last week or so squashing them I am nearly back to normal. There are a few still to iron out BUT the system is much more robust, with the old system I could fly or fire now I can do both on phones etc (quite handy for a space game ).

Everything is nicely wrapped up in the UltimTouch module so multi touch and all the touch zones (on screen buttons etc are all touch zones which are scaled with resolution changes), basically this means after I iron the last few bugs out it will be finished and hopefully the final build of that module .

More soon...
-EdzUp
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 8th Apr 2019 19:29
After testing and more testing of the flight system I wasnt happy with it so I have been adjusting this over the last week, whilst the flight system is getting there now I still have to get it 100% as there is no point in jumping forwards with other sections when there will be no way to "properly" play the game.

Once this huge section is done I will complete the docked sections of the game and start fleshing out the rest of it

More soon...
-EdzUp
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 25th Apr 2019 14:52
Im still plugging away at the game but progress is slow due to work constraints, I have been trying to get the Galactic News Service complete as well not like it used to be but a more comprehensive version this time. I have fixed the basic controls yet there is still a few bits to fix. Unfortunately the lightning isnt working at the moment which I am currently looking into fixing that as well once thats complete the whole thing will be sorted and I can add the rest of the controls and upload a new demo and video
-EdzUp

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