Quote: " they've also offered source for a 3d vehicle using bullet physics"
This shot is from a test of ando's 3D example as EXE, but I would like to try a racer in 2.5D for the HTML with flat (nearly flat) tracks, and fake the bumps if made as ramps for jumps.
Nearly flat tracks could be good for his example though for some really neat racing.
The Xbox Developer agreement I was reading is for 'E' type 10+ games and under, with no extreme or realistic violence etc etc, so 'off road' driving/racing games are a safe play.
I had to set a fixed value at line 297 for 1024 , 1024 to avoid a minimap image divisible by 2 error, but that was not biggie. (have not tried to tweak or anything yet)
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1