Hey game wiz, I got it working!!!
Seems someone stuck in a command to delete all the images after they had been loaded... no wonder the textures weren't appearing (forgive me if I put it in, but it doesn't seem to be in the original version of the library). Also just for future reference, I forgot to close the file in the mesh loading function, so you may wanna put something there to prevent further problems. I'll be releasing v1.1 today, so that'll have the corrected version.
Nice game BTW, it really lacks recoil on the gun though, contact me if you need some code hints, and I think the gun bobbing is a touch too slow, probably raise it to 100 (or maybe it's just my screen fps?). Put the gunoffsety down to around -30 and I think that's the best position, maybe a bit higher if you want to see more of the gun. Also provide a screen res chooser in the next demo, as not everyone can run 1024x768 smoothly.
And also, I think you could get far more stuff than that done before releasing the final final version
. How about, pickups, different modes (team deathmatch). And also buildings and stuff, check out deled for that, multiscape exports to deled prefab so you can position stuff on the landscape (although wait for v1.1 as the deled prefabs export flipped on the z axis
). Just delete the landscape after you are finished positioning stuff, then import and position the landscape separately.
Athelon XP 1600+/Radeon 9600 Pro/256 RAM