I would like to say again that
i did not write this physics engine. I simply made a wrapper DLL so people with DBPro can use it. sure, there is *some* skill in making the wrapper, but nothing compared to Newton itself!!
if all goes according to plan, I should have this weekend off from work... in which case, you can all expect a release next week!
about buoyancy
Quote: "I don't know if buoyancy also has a friction equivalent, but can you imagine modelling different style ships for a pirate game, and just dropping them in the water and letting the physics engine determine how fast they can move/turn based on their shape and size????"
yes you can. the current buoyancy features seem to react well based on object shape, but the author has promised to improve the bouyancy system, with a more detailed model. with the new model, you will be able to put a rudder on an object, and by dragging it through the water, the boat will turn properly, etc!
Go Go Gadget DBPRO!
Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB