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DarkBASIC Professional Discussion / - DBPro Coding Challenges -

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BillR
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Posted: 8th Aug 2006 13:10
@Nic - I have a solution for you...

Less sleep = more time coding!
More hunger = more time coding!
Less work = less money = More time coding!

See how easy it is...hehehe

Hope to see you in a challenge soon, you are a good programmer, with clever ideas.
Hobgoblin Lord
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Posted: 8th Aug 2006 13:10
Just hope I will have some time for the next challenge

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Nicholas Thompson
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Posted: 8th Aug 2006 13:59 Edited at: 8th Aug 2006 15:59
@Phaelax (I can never spell your name right first time!)
http://www.dbp-site.com/entry-by-person

Just for you I've rejigged the view's system for the site. There is now a "View entries by person" list.

Slight techie hitch - during my import I didn't quite bring the taxonomy (categorisation) across properly so some challenges dont appear to have a vocabulary term (ie, a name). I'm gonna poke the database with a query length stick to see what I can do.

EDIT: Fixed - Jiggery Pokery successfull. You can now view all entries by coder's name.

[center]
RiiDii
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Posted: 8th Aug 2006 21:10
Quote: "I'm so "upset" that I've recently had zero time for these challenges. I read every post - but just cant find time to make an entry."

I don't even have time to post about how much time I don't have. So I copied yours.


Open MMORPG: It's your game!
Nicholas Thompson
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Posted: 8th Aug 2006 21:25
lol! Riidii - change the description and keywords on the openmmo.co.uk site - its silly just advertising Joomla for free! And you'll get more traffic to the site if you use proper keywords and description.

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BillR
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Posted: 8th Aug 2006 21:30 Edited at: 9th Aug 2006 06:06
Here is my Pinball game so far, still working on it, just wanted to see if you can run my ODE code.



Give it a try - Thanks.


FAST machine may have to use a sync rate command. I get about 143 FPS and plays well at that speed.
Hobgoblin Lord
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Posted: 9th Aug 2006 00:59
Pretty good Bill but one little glitch, the ball can come to a complete stop on the table. I will often trap a ball with the flipper till it stops then release it to hit where i want and if you do that here the ball will stop completly, perhaps add a permanent gravity that will make sure that if the ball can move down that it does. Like to see a little more action off the two diagonal bumpers above the flippers also.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
BillR
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Posted: 9th Aug 2006 01:10 Edited at: 9th Aug 2006 01:26
Yep - That's ODE for you.
There is constant gravity already.

Press the SPACE BAR to tap the stuck ball loose for now.
I will try to automatically make it so the ball doesn't stop.
Spopovich
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Posted: 9th Aug 2006 01:59 Edited at: 9th Aug 2006 02:02
Looks good. I had the same problem as Hobgoblin Lord, but even with that it looks really nice. I especialy like it when you hit all of the buttons how the sphere launches. . Though sometimes the balls wouldnt trigger the switches. The 2 main things I would like to see is if you loose three balls to end the game and like Hobgoblin Lord said to add a little bit more power to the bumpers.
Edit: I was just playing with it and I think this was a glitch though it made things better, if you hit both a contol button and the same shift key the flipper goes much higher.

Do not ask what the forums can do ask what you can do for the forums.
BillR
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Posted: 9th Aug 2006 02:26 Edited at: 9th Aug 2006 02:54
Yep, it was a glitch, code that wasn't finished yet.
Right now I use the Z and / keys.

I started to put in the shift and CTRL keys too, but had a problem so far, didn't know if I should continue to add them.

edit:
I made it so Z key, or Left Shift, or Left CTRL, control the Left flipper
And the / key, or Right Shift, or Right CTRL, control the Right Flipper.
Spopovich
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Posted: 9th Aug 2006 04:34
Just want to remind all contestants the deadline is approaching. So put on your finnal touches and post your code.

Do not ask what the forums can do ask what you can do for the forums.
BillR
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Posted: 9th Aug 2006 05:11 Edited at: 9th Aug 2006 05:12
I am working on a key problem, I should have it solved in a couple hours, I will post my final code before midnight San Francisco time, where I live, thanks.
BillR
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Posted: 9th Aug 2006 10:11 Edited at: 9th Aug 2006 12:21
Here is my latest code

RiiDii
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Posted: 9th Aug 2006 10:28 Edited at: 9th Aug 2006 10:32
Quote: "change the description and keywords on the openmmo.co.uk site - its silly just advertising Joomla for free! And you'll get more traffic to the site if you use proper keywords and description."


Ha! He says like I know anything about web sites.
While I have admin access and fairly free reign to change it around, I would be so afraid of breaking it.


Nice game Bill! A little too fast. Might want to slow it down a bit.


Open MMORPG: It's your game!
BillR
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Posted: 9th Aug 2006 10:35 Edited at: 9th Aug 2006 10:36
Thanks RiiDii, I'm not sure how to with ODE running.

If I use a frame rate over 60, I just get 64fps max on my system.
I would love to set a max frame rate of 150 or so.
Does your system let you set a frame rate of 150?

I don't know if timer based movement (which I haven't tried yet) will work with a physics engine.

What do you think?
Spopovich
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Posted: 9th Aug 2006 17:37 Edited at: 9th Aug 2006 17:44
Now the judging shall begin
There was really only two entires in competition.

@ Insert Name Here
Your game was a good start but the physics were lacking alot as was the gameplay. You had some uniqness like having the camera follow the ball and the particles were a nice touch. Unfotunatly the playability part of the game is more important than the looks.

@ BillR
Your game was great, the physics though not perfect were still very good. A few minor glitches but none were big enough to truly disrupt the gameplay. It was a fun game and I like the idea of blasting off the sphere, very original. The whole thing was colorful and the graphics were good especialy considering there was no midia.

The winner is



The runner up is



Can't wait to try the next challenge.

Just attached the two entries.

Do not ask what the forums can do ask what you can do for the forums.
Phaelax
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Posted: 9th Aug 2006 17:43
ah crap, stupid ode i can't play his.

"Using Unix is the computing equivalent of listening only to music by David Cassidy" - Rob Pike
Nicholas Thompson
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Posted: 9th Aug 2006 19:14
@Spopovich: Shame I didn't get to enter this - sounded a really fun challenge (and with only 2 entries, neither of which were Ric or Riidii, I might have won!). Cheers for attaching the challenges - I'll try to add those very soon.

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RiiDii
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Posted: 9th Aug 2006 20:05 Edited at: 9th Aug 2006 20:05
I have no idea if ODE can use timer based movement or not (I am guessing "not"). I can barely get ODE to do simple things. As it is, I am going to be tearing apart that pinball game of yours to learn as much as I can.

And Congratulations!


Open MMORPG: It's your game!
BillR
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Posted: 9th Aug 2006 20:32 Edited at: 9th Aug 2006 20:39
@Spopovich - Thanks for judging, It was a hard challenge. Yeah I won!
It is a shame more people did not enter, it was a very hard challenge!
ODE Physics is hard to use because of bugs that ODE has.
Also, I thought RiiDii had an entry too.

Suggestions for the next entry? I have to run some errands, I will try to pick the new challenge later today.


@Phaelax - Why can't you play my game with ODE in it?

Too fast, won't compile, what? I could send you an email with a compiled version if that would help.

There are still multi-ball errors, ODE problems, I will try to work on the game some more, to fix some of these issues.
Hobgoblin Lord
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Posted: 9th Aug 2006 21:33
New challenge thoughts,

A search engine for your PC: as in pick some criteria and it searches for matches and returns them by priority.

If we stay with games I would still like to try Tempest.

code to use GMAX models.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
David Gervais
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Posted: 10th Aug 2006 01:42
<deactivate Lurk Mode>

Hi there, I was just thinking what might be a good challenge.. Do any of you remember the 'Logo' programming language? If so remember that some had "Turtle Graphics"? How hard would it be to impliment a bunch of functions to add 'Turtle Graphics' to dBPro?

PU
Pos 100,100
Dir 0
PD
Color=Red
Repeat 4:Fwd 50:RT 90
On Key exit

The above is iirc is how you draw a box using turtle graphics.

Change the repeat line to something like this "Repeat 360:Fwd 1:RT 1" and you would get a circle.

Sorry if my suggestion is a bit lame, but I had to get it out of my system.

Just think, make it complete enough and maybe we'll see DarkBasic GDK (With Turtle Graphics)

Cheers!

<lurk mode ReActivated>
Spopovich
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Posted: 10th Aug 2006 02:04 Edited at: 10th Aug 2006 02:08
@BillR
RiiDii did have a pinball game but he said that since he made it so long ago that he didn't really consider it an entry.

@David
This past year I took a programing class. The first language was logo. Though pretty boring to use as it is not capable of too much, writing it would seem to be a fun challenge.

Do not ask what the forums can do ask what you can do for the forums.
The end is near
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Posted: 10th Aug 2006 02:07

where's "Your name here"?

My current savings for the PS3 is: $486.00 out of $600 !!!
lower logic
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Posted: 10th Aug 2006 07:33 Edited at: 10th Aug 2006 10:30
The logo/turtle graphics challenge sounds good.

Edit:If we decide on a the turtle graphics challenge, can we have the option to write a parser that parses logo code, specifically the turtle functions, but more general logo functions could be a plus.
Hobgoblin Lord
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Posted: 10th Aug 2006 07:39
had to write one of those in c++ for Game Programming I a while ago. I added an explode turtle option.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Nicholas Thompson
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Posted: 10th Aug 2006 11:06
Logo - I like the sound of that!

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Phaelax
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Posted: 11th Aug 2006 02:21
Quote: "@Phaelax - Why can't you play my game with ODE in it?"


I'm only running 5.8. Years of using Windows has taught me to not bother updating if the current version works for my needs.

Turtle graphics? It sounds familiar, but I don't quite recall what it was. I thought I might have a book on LOGO, nah its only Turbo Prolog. (btw, Borland announce the rerelease of the Turbo languages)

That challenge sounds kinda neat, I'm more interested in the parser myself.

"Using Unix is the computing equivalent of listening only to music by David Cassidy" - Rob Pike
Spopovich
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Posted: 11th Aug 2006 03:56
I was looking for logo commands and found this website. It lists all of them for terrapin logo. http://www.terrapinlogo.com/help/commands.html

Do not ask what the forums can do ask what you can do for the forums.
lower logic
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Posted: 11th Aug 2006 04:27
Here's a free version of Logo, though it doesn't support all the commands of Terrapin Logo: http://sourceforge.net/projects/fmslogo.
BillR
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Posted: 11th Aug 2006 09:29 Edited at: 11th Aug 2006 09:47
Hi everyone, I was gone for most of a day, then my internet was down, now I am trying to learn something about LOGO.

@David - I like the sound of a LOGO challenge, but not sure what kind of LOGO a challenge would work.

What could we do using LOGO as a challenge?
Do you want me to post a few logo programs that draw images?
You could insert them as data statements, the see who's code draws them all? Or something else using LOGO?

What do you think?

I guess I would prefer to have people work with the graphics portions of LOGO, since graphics are more fun for me to watch as the judge.
lower logic
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Posted: 11th Aug 2006 10:31 Edited at: 11th Aug 2006 10:48
I like the idea of running programs through the parsers to see which can handle more complication programs, but if there is a tie, both parsers could be experimented with to see which can handle crazier code. Though instead of data statements, perhaps allow entering the code into the program directly (if the parser is interactive) or loading the program from a text file, however the program can accept the code.

Anyway, here's some programs of increasing difficulty that could be used for testing, each of which makes a different shape:
Basic - Square:

Multiple commands per line - Triangle:

Repeat instructions - Hexagon:

Pen Up/Down - Dashed Line:

Nested repeat functions - Dashed Octagon

Basic variable manipulation - Spiral:

Basic functions - Pentagon:

Functions with parameters - House:
David Gervais
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Posted: 11th Aug 2006 13:58 Edited at: 11th Aug 2006 14:00
The main reason I suggested a Logo Comand Compo is basically because I really like how clever you have all been with these 'media-less' Challenges. I've see all kinds of nifty ways to create graphics through code. I've always liked the idea of drawing by using code. Sure we have the line, dot, circle etc type functions, but I remember how much fun the 'simple' use of turtle graphics was when I played around with logo way back when. I also thought a set of logo commands might be an interesting way to lead up to an 'AI' challenge. Where it's not so much about drawing spirals or boxes with the logo commands but rather some kind of 'pathfinding/waypoint' type of scenario where the object moved could be a tank or whatever the player decides.

The bottom line is I think a set of logo turtle type commands would be a nice addition to providing you coders a way to enhance some of your 'media-less' projects. And From the initial response I think many of you would have fun with this.

As for judging, a common spiral type code (or a few) could be run with each entry to test the speed of execution, the number of commands implemented would also count, and overall presentation.

Cheers!
hankys associate
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Posted: 11th Aug 2006 16:08
hello everyone...im a newcomer iv purchased the dark basic pro and would like to run programs on it . the problem is the issuer did not provide me with an enter order key code. can anyone help please? thank u

clear the way for the christmas pooh
Phaelax
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Posted: 11th Aug 2006 22:27 Edited at: 11th Aug 2006 23:41
hanky, go make your own thread for that question. this thread is strictly for code challenges. email the tgc support staff.


This page alone will probably help out anyone with this challenge. (assuming will be made official)
http://www.psinvention.com/Turtle.htm

I copied the LOGO code for drawing "HELLO" from that site and my program drew it perfectly. I got the basic turtle commands done, now on to the variables, flow controls, and conditionals.


arghh, i keep putting semicolons in my code!

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The end is near
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Posted: 11th Aug 2006 22:29
Runner up(BillR), set the challenge!

My current savings for the PS3 is: $486.00 out of $600 !!!
BillR
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Posted: 12th Aug 2006 00:23 Edited at: 22nd Aug 2006 11:42
So Here is the next Challenge...Thanks David for the suggestion!

********************
LOGO CHALLENGE!!!
********************

Write a program that will run LOGO programs!
You have 2 weeks for this challenge: Aug 11 - Aug 25,2006(midnight of your own time zone) Judged on the 26th.

1) Be able to read data statements pasted into your code that I will provide below in the code snippet.
Each submission for this challenge MUST have the data statements already pasted into your source code, and accessed with read statements!
These data statements will probably be added to over the next few days, so keep checking THIS EXACT POST for updates!
This will make my judging easier also.

2)Also be able to run code entered on a command line or edit window of your choosing.

3)Start with the turtle graphics commands, that's where I will be starting with my judging.

4)All entries able to run all of my data statement programs will be judged on what other commands they can interpret in a LOGO program
A blank line will separate each program in the data statements
There is also a comment line at the beginning of each program.
Your program should list all the available programs from the data statements on screen, and let me enter a number of a program from the list to run!
Any additional commands you want judged should also have programs to show these off as well, such as 3d commands,etc.

Good Luck!....And have some fun with this!

LOGO PROGRAMS:

--- The 999 at the end means no more data statements to read ---
@lower logic - thanks for some of the programs listed above.

This PROGRAM LIST will grow, so keep checking back right here!
Hobgoblin Lord
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Posted: 12th Aug 2006 02:06
Hmm in fiddling around a little thought I might have a pretty easy solution to this but I guess DBP's built in rotate commands are not quite exact. Tried playing with offsetting still not right. works fine with 90 degree angles.





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Check out my great stuff here
Spopovich
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Posted: 12th Aug 2006 02:36
I had worked a little on this challenge before it was officialy made, just to have some fun with it. Since I made it before the challenge was officialy set anyone who wants to use anything from it may do so. Anyway here it is a few commands which you can enter once the program is running. Still working on the ability to save your own commands and nested repeats. Looks like I have to work on some data reading, off I go.


Do not ask what the forums can do ask what you can do for the forums.
Phaelax
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"Using Unix is the computing equivalent of listening only to music by David Cassidy" - Rob Pike
lower logic
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Posted: 12th Aug 2006 20:19 Edited at: 12th Aug 2006 20:21
Runs all but the 3D torus:


I added some setpos commands in between some shapes so the shapes didn't overlap as much. Also, at least in FMSLogo, ";" is the comment character, but I also added support for "`". Next I think I'll start working on support for local variables for function calls. Beside the drawing functions, it also evaluated prefix notation, ie "quotient sum 2 product 2 4 5" would be this in the usual infix notation (which it doesn't support yet): (2+2*4)/5.
List of supported commands:
BillR
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Posted: 13th Aug 2006 05:01 Edited at: 13th Aug 2006 08:08
@lower logic - very nice!
I updated the Spirograph#1 design, so that it draws faster.
REPEAT 36 [ REPEAT 180 [ FD 2 RT 2 ] RT 10 ]

Most objects should draw in less that 10 seconds, otherwise we loose interest in having to wait so long. I like watching all the other objects draw slowly, I like watching the LOGO drawing process. I didn't see any wait or pause commands in your code, maybe array insert, array delete, or sync so many times for the spirograph image that makes it take so long.

You might see what you can do to speed up the spirograph program.

I wanted a list to select a program from, but maybe your way works too.
I will think about it.

Otherwise, I like what you have done!
You have also supported many more commands than just the turtle graphics ones.
I will add a few more programs to my data statements in the challenge post above for you to test your code with.
lower logic
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Posted: 13th Aug 2006 06:34 Edited at: 13th Aug 2006 08:38
Thanks for the input. I worked on it a bit and got it to run faster. One of the things that increased the speed the most is locking the pixels whenever it is in a repeat statement. Also I added some pen color commands (It can do both RGB and color indexing). Several more commands have been added, including boolean operators (and, or, not) and If statements. I've also improved error checking, though if a function returns a string (such as penmode) it thinks it a command it doesn't know and returns an error, so I'll need to find a way around that.

Edit: With the addition of Towards and Distance, I've been able to parse my first logo minigame. Basically it is one repeat forever loop with an ifelse command. If the turtle is with 300 pixels of the mouse, it goes towards the mouse, else the mouse is to far away and the turtle it turns randomly, like a wandering turtle not knowing where to go. I had a bit of fun trying to see how far away I could move the mouse and still have the turtle wander back to the mouse . The game starts automatically after the shapes finish drawing.

Current list of commands, note that some have not been tested very much:



BillR
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Posted: 22nd Aug 2006 11:44 Edited at: 22nd Aug 2006 11:44
Hey I'm back, sorry I was called away on a trip for the last 5 days.

How is everyone doing on this LOGO challenge?
Was the challenge too hard, or do we have several entries?
Nicholas Thompson
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Posted: 22nd Aug 2006 13:46
I have many idea's for this - but I've noticed a pattern... the more idea's I have about things, the less time I seem to get to devote to them... Maybe I should just stop thinking!

[center]
BillR
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Posted: 23rd Aug 2006 05:08 Edited at: 24th Aug 2006 01:44
@Nicholas - That may be true, sometimes just hacking out some code gets the ball rolling.

Besides, only a little thinking is allowed in these forums!
Didn't anyone tell you that?

I do think you need to find more time for coding in these challenges.
You always seem enjoy it when you get to work on one.
BillR
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Posted: 24th Aug 2006 13:29
I hope there are a few of you with entries.

Time to finish your code, the deadline is almost here.

The deadline is:
Aug 25,2006(midnight of your own time zone) Judged on the 26th.
lower logic
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Posted: 26th Aug 2006 07:27 Edited at: 26th Aug 2006 07:30
Here's my final entry. I added several more commands and a prompt.
You can check the FMSLogo index for more information on each command.
I never got around to adding 3D support or using memblocks, which would have let me implement the reverse painting mode.

When you run it, it will draw the logo programs and then will give you the interactive prompt to try out other logo functions. I didn't add local variable support or passing parameters to functions.

A piece of functionality that isn't listed in the command list is the "|" characters, which let you have strings with spaces, ie.
print word "|The answer is | 42 will output "The answer is 42" (without the quotes) to the console. Also, the backslash character will escape "|" characters, ie. print "|Logo will print |Logo to the console.
Commands:

Code is in the attachment --->
BillR
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Posted: 26th Aug 2006 12:23 Edited at: 26th Aug 2006 16:00
The LOGO Challenge Has Ended!
***********************************

There were 4 entries for this challenge.

Hobgoblin Lord
Off to a quick start, but not enough LOGO functionality.

Spopovich
A good start to a programming a LOGO interpreter.
You had user input capability, good job there.
You also had a cute ‘Turtle’ sprite that moved on the screen, nice touch.
But I really wish you had included my data statement programs.

Phaelax
You also had a good start in programming a LOGO interpreter.
I like that you had data statements in your program to drive the turtle graphics.
But, your code could only interpret one of my data programs.

Lower Logic
Very impressive LOGO interpreter.
A wealth of commands, truly an impressive list.
You included my data statements in your code, just like you were supposed to.
Your LOGO program also rendered all of my 2D turtle graphics code.
You didn’t get command line capability but you more than made up for it with the amount of work in your challenge code.

The LOGO Challenge Winner is...



Now……You get to pick the next challenge!
Nicholas Thompson
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Posted: 26th Aug 2006 14:12
BillR - can you collate all the entries you used for judging into a zip file - saves someone going through pages of posts to try to find the entry to put up on dbp-site.com.

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