yup.. this said the refresh rate of what the TV is outputting and what the computer is rendering are two different things.
I mean a 50Hz TV Renders 25 *FULL* Frames Per Second.
So in order for the images to appear life-like your not sending 25 Still Images, but more like 16 Still Images and 9 Blend Images.
This give the illusion of 50 Frames of Animation. Consoles do it differently by outputting the odd and even patterns as seperate frames. The TV combines the two and your eyes fill in the blanks.
Even so it doesn't change the fact that the motion at 30 Rendered FPS isn't as smooth as 60 Rendered FPS. No matter what your Display Sync is. In short it's pointless worrying about what the human eye can do according to scientists or whatever and worry more about what you can do without letting the FPS drop below the 60 mark. As that really is the cut-off for smooth gameplay.
As proof..
30 FPS
Sync On : Sync Rate 30
Disable EscapeKey
Make Object Cube 1, 10.0
Repeat
Rotate Object 1, WrapValue( Object Angle X(1) + 2.0 ), WrapValue( Object Angle Y(1) + 2.0 ), WrapValue( Object Angle Z(1) + 2.0 )
Until EscapeKey()
Delete Object 1
End
60 FPS
Sync On : Sync Rate 60
Disable EscapeKey
Make Object Cube 1, 10.0
Repeat
Rotate Object 1, WrapValue( Object Angle X(1) + 1.0 ), WrapValue( Object Angle Y(1) + 1.0 ), WrapValue( Object Angle Z(1) + 1.0 )
Until EscapeKey()
Delete Object 1
End
It's very noticable which is smoother, regardless of the monitor refresh.
Your signature has been erased by a mod. Please resize it to under 600x120. Thanks!